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Everything posted by blockhead (DayZ)
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DayZ Devblog 4th February 2013
blockhead (DayZ) replied to griffinz's topic in Mod Announcements & Info
DROOOOOL! best get on with my pc upgrades then lol -
Found this on kotaku, part 3 had me in stitches laughing! had a quick search of the forum, couldn't find it posted already links to parts 2 & 3 are on part 1 Part 1
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ep 4 is up @ 7:26 I laughed that hard a little bit of wee came out :lol:
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Just need soem help.
blockhead (DayZ) replied to Tfortacos (DayZ)'s topic in DayZ Mod Troubleshooting
what is in your filter options on the server list? I just filter 'dayz' or the build number -
Hello, We are with my friends banned GLOBALBAN ask pomilovaniya.Opisanie below
blockhead (DayZ) replied to qidle's topic in Mod Servers & Private Hives
oh how these global ban posts make me giggle so :D -
I had the same issue first time I ran the mod... re-installing battleye fixed it Steam: right click OA > reinstall battleye Non-steam: http://www.battleye.com/download.html
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well... I assume he was a bandit was in the fire station at nw airport had just closed all down stairs doors and headed up stairs. only got up the first flight of stairs and saw the large bay doors fling open from the window. turned back round, peeked downstairs and saw the leg of a ghillie suit just go out of sight round the corner no chatter at all right, i thought... this time it's my turn to get the drop crouched, patiently waited... a ghillie covered head poked round the corner BLAM! entire AK clip in his face wohooo! lordy lordy he was loot-tastic... M4A1 holo, map, compass, entrecher, gps, m1911 and ammo ammo ammo, plus a whole pile of other stuff Thank you sir... I iz a happy bunneh! and promptly got killed and lost it all hahaha
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finally got the drop on a bandit
blockhead (DayZ) replied to blockhead (DayZ)'s topic in DayZ Mod General Discussion
hehe well if i close a door then a moment later someone opens it and sneaks round behind me, I aint taking any chances karma came round and bit me in the ass though... lost the whole lot to someone else later that day :P -
Yet another low fps post
blockhead (DayZ) replied to usspfnorman's topic in DayZ Mod Troubleshooting
here's my spec, not brilliant but works good enough for me I am looking at upgrading cpu soon though OS: Windows 7 64bit HDD: 1TB Sata Mobo: Acer G43T-M CPU: Intel Q8300 quad 2.5 RAM: 6GB Gfx: Gainward GT440 1gb ddr5 Cooling: Arctic Cooling Freezer Pro 7 Rev 2 PSU: Corsair 500w Connection: 80mbps down 20mbps up I've also has instances on terrible fps at around the 5 mark, but changing servers always sorted it for me -
Laptop that can run DayZ around 1000$
blockhead (DayZ) replied to Drewmill's topic in DayZ Mod General Discussion
yeah my experience of xps laptops is not that good last one I had was the studio xps 16 with maxed out spec from dell it overheated way too fast, so good performance didnt last long tbh, for best gaming performance it's desktop all the way -
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Yet another low fps post
blockhead (DayZ) replied to usspfnorman's topic in DayZ Mod Troubleshooting
Throughout all fps troubleshooting i've done myself and have seen other players go through, if you have a half decent rig it has nearly always turned out to be server related the guys I play with have their own server now I have had varied fps, but normally hopped round until I got good results. Meaning if fps are good on one server but not the next, then it's not your PC. More than likely the server is having issues of some sort or needs a restart the guys I play with who run the server have seen the same thing... eventually fps start dropping on the server after a while, restart the server, problem solved so, to ask the obvious... have you tried different servers? low ping does not guarantee good performance if the server is struggling. I've connected to server with a ping of 30ms and seen crap performance, whereas a server with 120ms will run smooth as hell. It all depends on how that server is coping at that time -
gamebooster made a noticeable improvement for me, but didn't need to disable my anti virus or firewall and don't intend to either :P if anti virus treats arma files as a threat, then get avg to ignore arma
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
blockhead (DayZ) replied to rocket's topic in Mod Announcements & Info
love it! it totally gets the heart going navigating round zeds and keeping in mind to stay out of their line of sight loot seems well balanced my only gripe... zeds do just a tad too much damage for my liking, but hey ho still love the mod :cool: -
hahaha! I havent used it as melee yet... I hope it does that every time :D
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As a new player, This mod is so difficult its un-playable.
blockhead (DayZ) replied to HamHamm's topic in New Player Discussion
recent changes like this will have a love/hate response with no middle ground... subsequently it will create a divide however, it's all part of the process... there's more than likely a tonne more changes to come, which will be loved/hated by different players this mod is far from the norm and demands the ability to adapt more than ever -
As a new player, This mod is so difficult its un-playable.
blockhead (DayZ) replied to HamHamm's topic in New Player Discussion
tbh... this change has made little or no difference for me whenever I spawn I get off the coast as quickly as possible and avoid any contact with zeds/players until I've stocked up. So far, I haven't any issues with loot whatsoever since the new release When it does come to times near zeds, I'm always as stealthy as I can be. So unless a zed is right on top of me, I get by incident free :) I have hardly ever needed to use the makarov at all, so losing it is no biggie. All it means is I have to be that extra bit careful with what I've already got :D with this type of alpha, being adaptable is the name of the game... if it makes the whole thing harder, then bring it on is what I say! -
Anybody else having trouble finding food/water?
blockhead (DayZ) replied to ElemenoP's topic in DayZ Mod General Discussion
I always log off near a water source and find the castles (Zub & Rog) are always a good source of food/drink, even since the update -
How can you make it so you can still HEAR the game when its minimized?
blockhead (DayZ) replied to Slyguy65's topic in DayZ Mod Troubleshooting
yup, cannot be done as soon as you minimise it, windows has taken focus away from that application, so its audio will stop until you open it again -
I am not sure what this is, and I'm not sure what to do.
blockhead (DayZ) replied to Pure_Rgreen's topic in DayZ Mod Troubleshooting
you need to reinstall battleye -
Kicked from server: Script restriction #16
blockhead (DayZ) replied to Hooves's topic in DayZ Mod Troubleshooting
for the love god read the other posts in troubleshooting before posting http://dayzmod.com/forum/showthread.php?tid=12180&page=4 -
Crash upon server load. could really use suggestions
blockhead (DayZ) replied to zanep0's topic in DayZ Mod Troubleshooting
unfortunately crc errors normally mean hdd issues or OS corruption run a check disk asap see --> http://m.wikihow.com/Fix-a-Cyclic-Redundancy-Check-Error -
[SOLVED] New Beta Patch
blockhead (DayZ) replied to unrated (DayZ)'s topic in DayZ Mod Troubleshooting
your stuck in debug wilderness... quickest and easiest solution is to die and respawn -
Low FPS / crappy response after respawn -> Timer
blockhead (DayZ) replied to shadowandlight's topic in DayZ Mod Troubleshooting
i've had the respawn/fps issue a few times in the past. performance will be great, then i'd die and respawn and the fps would be terrible. only closing arma and reconnecting to the same server would correct it. however, ive havent seen the issue again since using 1.7 and the beta, but since then havent died that often so dont know if i'll see it again or not -
Starting game then error.
blockhead (DayZ) replied to zxcvbnm123's topic in DayZ Mod Troubleshooting
yeah, if it's a non-legit copy then even if you try and fix any launch errors it's almost certain multi-player won't work anyway as Revixy said... buy it