

tarquinbb
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Everything posted by tarquinbb
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As long as I didn't hack it in right?
tarquinbb replied to Flex Plexico's topic in DayZ Mod General Discussion
what if you're a noob who doesn't know which weapons are hacked? i mean, your character getting vapourized is fine - but BANNED for that... i'm somewhat familiar with the legit weapons in game, but not so much that i would instantly recognise a hacked one. -
Somebody come kill me please.
tarquinbb replied to Chrismo1233's topic in DayZ Mod General Discussion
just turn around while prone, you'll break your legs within 10 seconds :P seriously - wtf is with the prone button? sometimes after pressing your character seems to poise and then spring off a swan dive about 2 metres forwards. if you do this in a deer stand - you fly out of the window. it happened to me once, but luckily i didn't get injured somehow. i don't remember mapping 'Z' to self-defenestration. -
Zombies way too hard now
tarquinbb replied to A Bush killed me's topic in DayZ Mod General Discussion
i've had trouble losing 1-2 zombies from the herd, sometimes you can't find a nice line of 'thick' trees or bushes - sometimes it's miles of thin trunk forest. however, zombies have been like this for weeks already - it's nothing new. i haven't experienced any new aggro tricks from zombies, only they supposedly hear from further away. which is surely a good thing? p.s. zombies have really strange behaviour in barns. i once had a load of zombies chasing me, then hid on the bottom level behind the boxes. ALL of the zombies walked up the stairs and then jumped out of the side of the building on the first floor (about 10 zombies dead in a neat pile outside). zombies should be hard to lose. nothing adds more to the '28 days later' feel than having to sprint away from zombies. just turning around and firing 1-shot-instakills from your revolver/m1911 with infinite ammo (even when the glitch is fixed you still find ammo in dog houses, on doorsteps, in outhouses... literally everywhere) is crap. -
Friends with two different server lists
tarquinbb replied to T3S9Mech11e4tm3's topic in DayZ Mod Troubleshooting
i was unable to play with a friend yesterday because of this - some ppl are blaming gamespy and that makes the most sense. for some reason the game server browsers (ingame, six launcher AND dayzcommander) are only being populated by 500 servers and then seem to hit a cap. as there are close to 4000 total servers, if you can only receive 500 of them, then you're only going to see the same server as your friend 12% of the time. i've looked at dayzcommander this morning and it's still only getting 500 servers, so i believe this is the only fix until gamespy solve the issue. you'll need to find the ip and port of the server and then get your friend to connect manually. i think the 'favourite' tab in dayzcommander etc might still work, because i'm guessing it holds onto the ip of the server. in which case it won't be lost in the "only populate list with 500 servers then stop" malarkey. -
Zombies way too hard now
tarquinbb replied to A Bush killed me's topic in DayZ Mod General Discussion
that's funny, because when i'm inside a building i just 100% ignore the zombies - they walk around totally blind and if they don't 'hear' you slamming your feet against the floor they leave after about 10 seconds. yes, this does actually work inside a church. gratz on powerlevelling your zombie kill gauge though. if you aggro a zombie when outside, and you can't get to a building (other players risk etc) then just sprint to a nearby forest (the zombies have lower sight range there) then run around every tree to block their line of sight. after usually about 10-15 trees, they'll start 'walking' losing sight of you, once you get a fair distance away - prone. you've escaped. -
Tom Berenger has a lot to answer for
tarquinbb replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
i agree, but the extent at which you need to be 'cautious' to eliminate the chance of being sniped is detrimental to the game experience. to guarantee not getting sniped you need to avoid sniper hotspots entirely, plus prone-crawl everywhere, plus stop for 30 minutes every 100 yards or so to check for other players in the distance. that's not a fun way to play, i think most people would agree. if you want to play at a semi-careful but PRODUCTIVE speed then you're always at risk of getting insta-killed. -
Tom Berenger has a lot to answer for
tarquinbb replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
the reason sniper's are OP is because it's far easier to see movement/people in a game world compared to the real world. limited resources, limited cover, limited draw distances for cover, limited draw distances for high res textures... it all means that a player at long range is basically a dark blob moving accross a non-so-dark texture. ergo a lot of games have to 'balance' nerf the sniper rifle to compensate for this. it almost makes me want something implemented which shows your killer's location after you die (like team fortress 2 kill cam). but not exact coordinates or orientation, so you have to work that out for yourself. because in real life if one of your squad mates dies to a sniper then you'd have a pretty good idea where it came from because you would be hidden from 99% of vantage points. this would effectively punish camping, which is an easy and boring way to play. camping should offer benefits, but never to the extent in dayz where camping forever is the safest and most successful thing to do. basically - if you were playing dayz for a cash prize - EVERYYOOOOOOONE would find a camping spot and remain stationary for the entire game. -
Duck you all to bell you worthless quacks.
tarquinbb replied to khalim's topic in DayZ Mod General Discussion
better to die with nothing than die with everything... i avoided all major cities and accumulated a lot of stuff from deer stands and small towns. then i was running through the middle of a forest along the west border constantly using freelook to look for players, and then got insta 1-shotted by a sniper. ergo i didn't see a single player in my entire lifetime, and got killed while running by a single shot with absolutely zero chance of retaliation. (didn't even KO, it was instakill shot). therefore my gameplan is now to loot big city early as possible (accounting for the fact that i'll probably die 4-5 times before succeeding), then my primary mission is to kill as many other players as possible before getting unlucky and death to invisible sniper. -
Just to make things clear - weapons nerf is not a DayZ patch.
tarquinbb replied to davidecibel's topic in DayZ Mod General Discussion
it's not really looking for an exploit though. you have a revolver with <6 bullets, then you find an m1911. you switch your revolver clip over to use with the m1911 and as if by magic it's a full clip again. "ohhhh zomg i'm da l33t haxx0r, just found pwnz0r 'sploitz!" -
Revolver and M1911 nerfed?
tarquinbb replied to [email protected]'s topic in DayZ Mod General Discussion
i think it's lame that it was 'hidden' in the patch notes, because i would certainly be interested to know if it effects PvP damage as well. however - it certainly makes zombies tougher to deal with in the open. if you want to take a shot at another player then you'd better make sure you hit them otherwise you have a swarm of uber zombies and an aggro'd player to deal with. it needed to be done though... it was rediculous that G17, M9 and the SMG's were godawful damage compared to noob pistols. at least the g17 and m9 will actually be viable now. -
if those clothes were added to the loot table, along with some more 'civilian'-looking clothes (for the non-SpecOps/bandit guy)... i would jizz in my pants.
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i like the idea of leaving a present behind for other survivors, for example defecating on the counter in a supermarket and contaminating all of the food. or if that's too disgusting, at least allow the classic boot-polish-on-binocular-rims gag.
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i think another good idea would be to make the fat nerds randomly go unconscious for 2-3 hours at least once per day. you can only enter buildings with barn doors, as regular doors are too tight. you can't use vehicles, except when thrown in the back of a V3S. and if you go prone, you're still likely to make a large sillouette resembling a small mountain over the top of a ridge. (joking again :P)
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furthermore to the OP, if it's going for realism over gameplay then the fat nerds who make up the majority of the dayz playerbase should require 10 times more food, otherwise their character begins to cry (attracting zombies and players). they also have to stop to catch breath after running for 10 seconds. they're also too weak to carry two heanded weapons, and can only fire sidearms from the hip. (joking of course)
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200k players in the last 24 hours!
tarquinbb replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
the suggestion is that 200k players should be a milestone. i agree with this suggestion. -
i believe most people want to get the best gear in the game, one way or the other. to do that, they can't afford to take risks like trust strangers. i wish there was a greater benefit to befriending strangers than just killing them and taking their stuff. > what do people think of people randomly losing 50% of their gear on death? edit: pls don't misunderstand - i mean the lootable items on corpse, not a respawn with 50% items imo this could fix three pretty serious problems: 1) it might be beneficial to leave people alive and trade supplies, assist eachother etc instead of just fatally mugging everyone you see. i.e. gives you something more to think about instead of "zomg survivooor keeeeeeeeel keeeeeeel!111one" 2) dying to the environment or zombies and then retreiving your own corpse for near instant recovery - basically godmode and means that you don't have to worry about anything except enemy players... 3) deals with item inflation - as every death would mean that there are less items in circulation. the only thing dealing with inflation at the moment is clan's bogarting them all into their V3S and tents which are wiped on server restart. the change would also add a substitute for morality. morality is something which you can't put in the game without upsetting a lot of people (harsh humanity system etc). but a change such as this should nudge more players into communicating, trading and dealing. it might not be a realistic approach, but imo it's a necessary step to compensate for the game engine not supporting any kind of non-fatal confrontation such as disarming an enemy etc. another positive is that a freshly spawned player can't just get lucky and kill a godly-geared guy, then loot him and instantly get the best gear in the game in under 5 minutes. getting some stuff would be fine and deserved - but getting everything for very little effort would be the same as skipping the early and mid-game entirely, which is detrimental to the overall game imo. not to mention totally breaking immersion with the ability to transform into insta-rambo. i can't think of any disadvantages. death is meant to be a bad thing. at the moment if you have a friend nearby he can kill your murderer and then guard your stuff until you get back - thus the net penalty of death is 30 minutes of running through a forest. in summary, the 100% item retention upon death causes massive item inflation and trivializes death, especially if you're in a large clan. DEATH SHOULD NOT BE TRIVIAL! (i know this has probably been suggested before many times, but i posted fresh to get more exposure for what i believe is a very good idea)
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only 50% of items lootable from corpse...
tarquinbb replied to tarquinbb's topic in DayZ Mod Suggestions
i don't agree with the 'most players kill to annoy you' theory. whether they want your gear or not might be irrelevant. they could just be shooting on sight to defend themselves. this suggestion certainly wouldn't change the game over night. it would take some time for people to build trust with other survivors and might eventually get to the point where quite a few survivors would have chat, assist or trade on the agenda before "KILL HIM!!!". right now, there is NO benefit to allowing a player to live, because the sweet sweet treasures you can claim from murdering them is absolute... and morality? who cares... it's just a game... not many people will think for more than a second or two about murdering anyone else. -
i think it might be implausable when moving accross fields or forests... and sticking to roads might then be impractical.
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only 50% of items lootable from corpse...
tarquinbb replied to tarquinbb's topic in DayZ Mod Suggestions
those situations will still exist, it will just add a guaranteed penalty to death. Examine these situations: you crash your car in the middle of nowhere... A. run for 0-30 mins and loot 100% of your items and pretend that nothing happened. you die to zombies... A. run for 0-30 mins and loot 100% of your items and pretend that nothing happened. you fall out of a deer stand and break your leg with no morphine, so you respawn... A. run for 0-30 mins and loot 100% of your items and pretend that nothing happened. see what i mean? -
only 50% of items lootable from corpse...
tarquinbb replied to tarquinbb's topic in DayZ Mod Suggestions
it's not realistic though. let's pretend for a moment that it's real. some idiot player with AS50, gps, nvg, frag grenades etc etc has gone afk for a smoke. you're a clueless civilian at this point, spot him and kill his catatonic ass with a hatchet. you're basically saying that the rare military gear comes with an instruction manual and you can use it just as well as a marine sniper from the get-go. that is the most unrealistic thing imaginible aside from little pink unicorns and marshmallows orbiting around your head. -
only 50% of items lootable from corpse...
tarquinbb replied to tarquinbb's topic in DayZ Mod Suggestions
sorry guys, i mean when someone kills you and loots your corpse they only get 50% of your items. only 50% of items remain on your corpse! i've amended the OP to make it a bit more clear. -
only 50% of items lootable from corpse...
tarquinbb replied to tarquinbb's topic in DayZ Mod Suggestions
it breaks immersion... if you're a new survivor, then you wouldn't be 'fit' to pick up every single piece of kit and basically turn into insta-rambo. in doom, do you find a secret room on level 1 where you get BFG with 999 and super shields? the same could be said about every game ever... even secret rooms only gain you a handful of godly items/powerups. your argument is pretty weak, especially as you'll be getting 50% of his godly items anyway, 50% chance of an AS50 in the first 5 minutes of your life is still extremely 'iffy' - but i totally agree that you should be rewarded for killing a godly-geared guy with your lee enfield. especially if the guy is sniping people in the starter cities. p.s. changed the title. -
i use dayz commander, and it still takes about 4-5 attempts to find a decent server on average. maybe your local servers are reliable, but at least my experience with servers local to the UK/europe - there are a lot of servers with chronic fps issues, full of artifacts or have 60+ second desync yellow-chain lag spikes. not to mention there's only about half a dozen servers in the list with <50ms, with -12 hours GMT (daytime), nameplates off and 3rd person on. which is how i prefer to play. often the gametime will be incorrect in the description. i don't mind playing at nighttime from time to time, but if you can't play during real daytime due to work/obligations etc then it's rediculous perma-darkness and you can't see anything... i'm not bothered by this update, because i trust that rocket won't punish legit disconnect/reconnecting to find a good server, because it's a necessity for a large number of players. rocket didn't really specify the exact punishment or anything yet (as far as i can tell), only that it would track login/logout authentications... therefore complaining/arguing is kinda premature. i'm totally against alt+f4 myself, and i've never done it - not even when killed by a hacker. i would support a system as follows: using 'abort' should begin a 10 second countdown in which time you can cancel the attempt (to perhaps defend yourself). this is tried and tested already in RPG's like diablo 3 and WOW, and works pretty well. if you alt+f4 (or any bad logout attempt), then your character should remain logged in for 10 seconds, but you can't see/hear anything and thus can't defend yourself - in addition this can chalk up a marker against your account. then after X bad logouts in a period of time, you start getting cooldown.
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if only it said "this server is running at 10fps and has massive desync laggouts every 30-40 seconds" in the server description. yeah i was having a real problem with that until i started using dayz commander
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it might set the scene better though. about 90% of the fresh survivors you see away from cherno/elektro run 10 feet forward and then drop dead instantly. that's not right, and i would like to see it addressed. at least death by zombie would be a more feasible stunted life cycle than pandemic cardiac arrest. however, i can see that the lack of suicide button would be very annoying if you don't have someone to help (think break a leg with no morphine or otherwise encounter a glitch which prevents you from moving anywhere at any speed... urgh)