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Matchew

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About Matchew

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    Scavenger
  1. Matchew

    50 Jerrycans?

    At one of my good camps, we liked to have have about 5 per vehicle.
  2. Revive. I would definitely like a touch of that "howling wolves/creatures of the night with slithering mist under blue moonlight" feel.
  3. Matchew

    The Dayz Community in a nutshell.

    I think this sums up life, though I think the bitchers and the mean people are one and the same.
  4. Matchew

    I'm seriously done.

    Oh look, ANOTHER QQ "people are QQ-ing about hackers" post. How original. Stop the spam... Either get everyone to post all their QQ about people QQ-ing about hackers in one thread, or don't post anything at all.
  5. By 'emotional', does "Rocket" mean to say, 'adrenaline rush, followed either by immense relief or immense frustration' depending on how a situation pans out for them? I think he's just trying to sling the same half-baked bullshit as a lot of other game developers because there's a great deal of authenticity amiss in our culture and we're trying to remedy it by forcing emotions into game players. It's silly. It's a game. I have no desire to experience the spectrum of emotions when I'm playing chess and the same goes for any other game. And to top it off is one key thing: They're just games. If we're going to argue that they're "just games", why are so many of these developers putting so much effort into 'emotion'? It seems just a tad contradictory. Any way, it's not other players that create problems, but script kiddies. When I play DayZ, I know what I'm getting myself into as far as how situations will play out when I encounter other players. Cracking, on the other hand always gives one player an insurmountable and unpredictable advantage over the other. Then, the game becomes both a waste of money and time because it's not being played the way developers have chosen and the players have agreed to.
  6. I say 'possible' because I don't want to accuse anyone of anything that they haven't done, but I did steal a nice red UAZ near Rog Por with three L85A2 AWS's. In only about an-hour-and-a-half's time, a group of people were disconnected from the server and then the admin did a restart. When I re-entered the game, none of the L85A2 AWS's were in the UAZ. Again, I'm not accusing anyone of anything as it could've been a bug, and it's a stretch alone to think the car was the admin's, but it seems a bit convenient. As it stands, nobody's reputation should be wrongfully sullied, but I do want people aware of the issue.
  7. Earlier I found an enemy tube truck that seems to have a hit a tree, I replaced the two missing wheels and had a friend bump me away from the tree. Now the truck just spins in circles, as if on an axis, like it doesn't haven't a wheel where it does. Same goes for a bus I found a few minutes later: I hit a pop-up roadblock, which made my wheel bar turn orange. I backed up far enough to go around it and now it's spinning in circles on an axis. The bus seems to have all of its wheels. What seems to be going on?
  8. Matchew

    Screen full of flat lines and colors.

    Essentially, it's a graphical problem usually linked to the corpses of military personnel. It was a botch from the most recent update and Rocket intends to fix the problem in the next update from what I've read. A quick fix that works for many players is to change the 'video memory' option in advanced graphics to 'default'.
  9. Date/Time: July 26, 2012/ Any time (Results can be repeated over and over). What happened: When a player is given the option to cook meat, the "cook meat" prompt can come up again after they have begun cooking. If the player hits "enter" fast enough, (s)he can exploit the prompt multiple times. This gives them more steak for each extra time they hit the "cook meat" prompt. Quantity varies, but as stated above, the general bug can be exploited every time. At one point, I was able to acquire 10+ extra steaks from cooking 8 raw meat. This also has the tendency to give the player 'hidden' meat. Generally, any extra meats will transfer to the player's pack, but will also deposit more meats into the player's inventory than there are slots for it, allowing them to eat a handful of steaks from their inventory before their inventory slots actually begin to empty. For example, if a player acquires, say, 15 steaks from the exploit, and has all 9 inventory slots filled with steak, They can actually eat 6 steaks before their 9 inventory steaks are eaten. Where you were: Various locations, always at a lit fire. What you were doing: Cooking meat. *Current installed version: 1.7.2.3/ Beta 95251 *Server(s) you were on: US 1053, LA14 *Your system specs: Pentium Dual-Core CPU @ 3.00 GHz; 6.00 GB RAM; Win 7 64-bit *Timeline of events before/after error: Different both before and after for every instance this occurred. As stated above, the result can be repeated over and over.
  10. Matchew

    US 1053 Shutting Down; Thanks, Hackers

    Nice try, _tox_...
  11. Matchew

    US 1053 Shutting Down; Thanks, Hackers

    Hey _tox_, no, wherever you were, it wasn't us you attacked when the server went down. Except for two of us together with low-tier weapons, the other two of us on at the time were way apart. We have no problem being killed by other players as that's a great part of the game. Most of us has been killed within the last day or two--Me at least three times. We had simply been mulling the idea over today and decided then was a good time. Sorry amigo that everything timed that way.
  12. Matchew

    US 1053 Shutting Down; Thanks, Hackers

    In three days, we were mass warped three times, among a slew of item hackers, invisibles, and invincibles. We know that just about every other server is experiencing these problems, and to them, I say kudos for their persistence and dedication. You have the wherewithal and patience to deal with this on a regular basis and that is awesome. Awesome, awesome, awesome! Sadly, some of us just don't see it as worth $40 per month to keep up a server with needless problems every day. It's not just admins and their friends, but it ruins the whole experience for every single one of the forty players who enjoy getting onto our server. In our short week running, we've already noticed a few people settle down in our server. It's wonderful to see that sort of thing and we're sorry to shut down on you guys, but it's too much of a headache to deal with script kiddies abusing an immensely exploitable and unprotected game--Especially when there is almost no easy-access, user-friendly server-side support. Maybe--Just maybe--DayZ will turn out great by beta, and most hopefully by full version release, but right now, there is so much that is counter-intuitive about how the whole thing is being handled. We love this game, which is why we also are so frustrated with it. It has so much potential, but it simply does not seem to be getting the major problems addressed as needed. We hope Rocket has a good set of priorities, and again, we appreciate all the hard work he's put in for DayZ, but it just doesn't appear as though things are getting prioritized appropriately
  13. I haven't seen this question specifically. Basically, I know they reset locations at server restart, but can their drop points, be farmed over time?
  14. Dude, I've broken my leg opening a door on myself while prone! That's crazy you died.
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