Ske7ch23
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I think introducing leg splints etc is a great idea. But why does everything have to be in a backpack the whole time. if you have a broken leg, chop some wood and make the splint on the floor in front of you. If I was making a leg splint in real life I wouldn't be putting it in my backpack ever. It is something you would crawl off and find in the woods and then strap together out of rags from your clothing / the cloth you mentioned. I would also like to fix the falling damage in the game though, I have never broken a bone in my life, I have fallen down staircases with a heavy suitcase, been in car accidents and played sports, but never broken a bone. In this game if a zombie sniffs at you or you trip on a step in a barn both your legs fall off! jumping from a height of 4 feet is pretty safe even with a heavy backpack on. anything higher and you could start introducing a player risk of broken bones. I think this game over compensates realism in some aspects
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have you ever tried giving yourself a blood transfusion? its not exactly all that simple. I would want a hand :P
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there is not enough team work in this game as it is.putting that in just makes it a lone wolf game. there should actually be more items that require teamwork to use imo
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how is that the opposite, maybe i worded it wrong. what I mean is that as the game progresses, players may receive missions or objectives that are very difficult to achieve, they might require a lot of preparation, such as reclaiming a set of buildings or a lab or something from the infected. once the area is cleared then significantly more zombies start to spawn outside of the cleared buildings, making escape back to the safety of the trees dangerous. Later game players would experience much higher levels of zombies in the server after completing objectives. I don't think creating a kill count or scoreboard will help. who keeps count when you are just surviving. But if you were forced out of the safety of the trees and the hills by the promise of gear only obtainable by completing objectives set in game and defeating what would essentially be a large horde of zombies, then the risk reward aspect of the game would continue to a higher level. Things like radio communication, GPS, satellite Phones, Working vehicles, Safety deposits, Store rooms for food etc etc. What I was trying to say was Nobody would want to stay in the hills eating goats for the rest of their lives. what they want is to get back to normality. That should be an ongoing challenge for late game players and the rewards should be fitting to the huge risk the player takes.
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Is player v player glitching becoming a problem?
Ske7ch23 posted a topic in DayZ Mod General Discussion
I have noticed that as time goes on more and more servers instantly kick new players joining. I assume that this is to prevent the few players on the server from being killed. I have also noticed that Every player alt f4's now, so there really is no way to get kills on somebody who attacks you. many people opting for a hit and run style of gameplay, then changing server to change location and then attacking from another angle before using alt f4 again. Even new players with just pistols will attack our large group of 7 if they can, and will just alt f4 because there is no risk any more. They can just hop on another server and be safe. If this becomes the norm then there is no life in the game. It will be pointless and players will continue to take the stupid risks they currently do. My team operates on a return fire basis. So we will only kill players who shoot us first. and we don't alt f4 to save gear etc as we want to test the game and play it for what it is. the only players we kill on sight are snipers or groups large enough to be able to take us out. but in the last few days everyone has caught on to the alt f4 glitch Have other people experienced this? is there a solution better than restarting the game if you alt f4? Is it possible to keep a players character locked afk in a server if they drop so that they can be killed and looted? (sure its harsh if you genuinely crash, but 99% of people suddenly leaving are just exploiting a bug and should be punished for it.) In day z you are supposed to die! if you survive then you should always be on edge, but with such a massive flaw at the moment people are not playing by normal standards of survival. they run into high loot areas, raid them and then just disconnect. people don't care to scout the area ahead or be cautious and it takes away so much depth from the game. That and infinite ammo by returning to lobby is making survival too easy. -
what the game really needs is some higher level gear, and the natural push anyone would make to return to normality after you master surviving. Reclaiming buildings, towns cities, when this is done the zombies stop spawning near by. communication tools used more effectively in game Zombie numbers should climb a lot higher on servers, a lot of the time they are not much challenge but hopefully when the bugs and animations are fixed this wont be a problem. team objectives, team loot