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2 NeutralAbout Tac1 (DayZ)
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gtx 570, but only 15-20 fps. What to do?
Tac1 (DayZ) replied to deathstrike616's topic in DayZ Mod General Discussion
My 3570k and 570 run fine at 40fps on ultra, I just put the preset on high and 3d res on 1080p -
Looking to make/join a new Squad
Tac1 (DayZ) replied to Knight Wing's topic in DayZ Mod General Discussion
Hey I'm also looking for a group. 17 years old About 2 months of DayZ experience And I live in pacific standard time. Steam ID: Nice_N_Cheesie -
Upping the difficulty: Put twice as many zombies in the game. Since I only know Game maker code, I couldn't tell you how the code would look. I imagine it is not to complicated. Not being able to loot other peoples kills huh? What are they killing? Zombies. And what do zombies usually carry? Shotgun ammo and tin cans. As for military zombies, G17 mag, and possibly an AK mag. Not that big of a deal considering that players would already be saving ammo by not killing other players. I can see PVE as a stepping stone to PVP. Newbies learn everything they need to in PVE (or PVP if they choose). Everyone else can get their desire to play coop, and move on to PVP . I'll admit, it probably would get boring not having to worry about bandits, just move on to pvp. This will add more play value in the game.
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Forgot to address some of the others things you had said. If I salute you and say "Friendly, i'll be on my way" and start to run away is that a stranger trusting me with his life? Also I like DayZ, and I like PVP (a little). BUT I do think that people that are looking for a adventure should have the option to do so.
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I'm not saying "the devs better put it in". I'm saying it would be nice if I had an option to play cooperatively with other players. I'll ask again, how is this a completely different game? Friendly fire: [On] [Off].
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What development would PVE dictate? It is essentially the same game. All they would need to do is up the difficulty of the game. What else would they need to develop for PVE? Seperate characters of PVP/PVE servers? Is it really that hard to put in the game?
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I assume this game is PVP because out of the 100 (estimate) people i have met, I have come across only one friendly person. I can't tell you how many times I have come across a player, saluted him, and typed "friendly, i'll be on my way" and got shot down.
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YOU DON'T HAVE TO PLAY PVE, SO WHY DO YOU CARE?! (Had to put in caps to make sure you read it, because it seems like you people don't.) Jesus why can't you get it through your thick skull that it will not affect PVP players. Who the hell cares if it is boring to you, it isn't to us. Here is a few reasons why this might be a good idea: 1. More options will interest more people to buy the game. = More $ 2. Newbies can learn in a none PVP enviorment with the help of other players. = 90% less angry noob posts on the forums. 3. Makes the other majority of the crowd (PVE) happy. = No more complaining about PVP on forums.
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This is true. Just seems smarter to have more options.
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How about we all have the option to play as we please, rather than having to play how someone else wants us to? Creating more options to the game would add more play value.
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Let us get bored then. What mechanics would you need to change? The only thing I can think of is increasing the difficulty. Why do I have to play like you? Why do I have to kill others when I prefer to team up and kill zombies? Just because you would get bored in your "first day" doesn't mean everybody else would.
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I don't see why people get so butthurt over this topic. If it affects you in no way, who cares? We like the coop aspect of this game, so what, get over it. Have a PVE character and a PVP character, problem solved. No one forces you to join a PVE server. Creating a game that appeals to multiple types of people will attract more customers, period. Business wise, this wouldn't be a bad idea.
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Softcore noobs? Really? The noobs you talk about are the people looking for an adventure. Just because someone likes to play the game different than you doesn't make them "softcore noobs". And before you say that they are the ones complaining about it, read my post above, and realize that most bandits complain about people complaining.
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The reason people shoot on sight is because: 1. It's not worth the risk of dying. 2. There is incentive. Why isn't there an incentive to cooperate? Doesn't it seem kind of unfair that the incentive to kill someone for their loot isn't countered by some other thought process? Like "Hey if I cooperate with this player than ____ will happen. The easy argument for bandit players is "Oh well that's not REALISTIC". Well sorry to lay it to you bandits, but a zombie survival apocalypse game isn't either. I'm not saying take PvP out, hell no, but what I am saying is that if there was some sort of incentive to team up with a stranger that was as equal as killing/looting him, then we have something here. A decision that would be hard to make. Wouldn't that be more "REALISTIC"?
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I like this idea. As long as during PvP one player wouldn't have some kind of unfair advantage on the other. This could possibly lead to addiction? Maybe if you take enough of a drug in a short amount of time you become dependent on it? IMO that seems realistic.