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Everything posted by xTLRxPrototype (DayZ)
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[WP] Sigma, 73c84f52fedb5e0db565458ab5d9e2c5, Banned by DaRT Bans (DaRT)
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Should we remove barbed wire in the next update
xTLRxPrototype (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Remove it! -
I think current dayZ users should maybe get a discount(or at least something in game)
xTLRxPrototype (DayZ) replied to Jeff the killer's topic in DayZ Mod Suggestions
CoD fans are being ripped off each year by buying the same shit each year. They should all get Black Ops 2 and the next 5 Modern Warfares for free. -
US 2335 Mckinney_Tx scripted server wide kill
xTLRxPrototype (DayZ) replied to PimpinSmurf's topic in Mod Servers & Private Hives
Player "Mckinney_Tx" instantly killed my group on US 2335. The only players on were Me (Zero), Pimpintology, Spectre, and Mckinney_Tx. Pimpintology, Spectre and I were all on Steam Chat so Mckinney is the only suspect. Each kill was seperate and about 30 seconds apart. -
Nvm
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What kind of traps would you guys think would be cool to have in the game. Something like tripwires, bombs, but also, if you could make something up, what would you make?
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had enough on Tunngle? lol
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What kind of traps can you think of?
xTLRxPrototype (DayZ) replied to xTLRxPrototype (DayZ)'s topic in DayZ Mod Suggestions
I could see that working, like if you get stuck alone, you bleed out in there but if you are with a group, they can pull you out, bandage you and use morphine to fix the legs or something. Good reason to stay with a group and not be a solo bandit or survivor running through the forest. -
I like the idea, it would be easy to see is useful to you and who isn't and you'll think twice before killing them.
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What kind of traps can you think of?
xTLRxPrototype (DayZ) replied to xTLRxPrototype (DayZ)'s topic in DayZ Mod Suggestions
lol -
Nighttime is NOT realistic
xTLRxPrototype (DayZ) replied to robin929's topic in DayZ Mod Suggestions
There is probably a city around or small town that produces some sort of light. In Chernarus, there is absolutely nowhere with light. That's what makes it pitch black. Don't even try to say you don't live near any towns or cities because even one that's 2 hours away will still make light. -
Tracking footprints ?
xTLRxPrototype (DayZ) replied to Skuijs (DayZ)'s topic in DayZ Mod Suggestions
Right now the game leaves about... I don't really remember but I think around 8 foot steps and then they start disappearing, too much, and the server won't handle it. -
Helicopters should be taken away forever
xTLRxPrototype (DayZ) replied to Dickhat's topic in DayZ Mod Suggestions
Helicopters aren't going to be removed. No need to argue over it. End of discussion. -
Obviously Action Dick Jackson
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Please Rocket, turn on "Who killed who"
xTLRxPrototype (DayZ) replied to TractorFiend's topic in DayZ Mod Suggestions
lol, so many posts about this. -
Why so Microsoft can claim distribution rights and then PC players won't be able to play the game for 2 months or more? You guys need to get the hell out of here with this shit. And people need to stop responding to anything Xbox related on these forums. Just trolls.
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This glitch is in Cherno and Green Mountain.
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Really good idea, and it should come out as soon as possible. Finding who's who is a problem that a lot of people have.
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So I was playing at night, completely pitch black. Just me, my chem light, and some flares. While I was walking around I saw a small town, and along the roads, I see street lights, but they are off. Then I started thinking, what if there was a way to turn them on? So I remember that there are some small generators or factories near most towns. My thoughts from that lead me to think, maybe one day, there could be a way to use, I don't know, lets say, scrap metal and other materials, to repair these generators and factories to give its nearest by city or town light. Then I was like, this could easily determine whether a town is filled with survivors, or bandits. A town with lights off would either inhabited or most likely filled with bandits considering most don't want to be seen and probably have acquired night vision goggles to see you anyway. Then if you see a city or town with lights on, you could maybe be like, "Hey, lights are on, maybe this town isn't to dangerous to go through and maybe I could group up with other survivors. But it's not permanent. Lets say Elektro's lights are off, and Cherno's lights are on. A bandit could go to the factory or generator and destroy it, turning the lights of the town or city back off. This is just an idea I had running through my mind for a bit while I was traveling at night. What do you guys think?
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City and Town Lighting
xTLRxPrototype (DayZ) replied to xTLRxPrototype (DayZ)'s topic in DayZ Mod Suggestions
That's a really good idea. -
This is a good addition, and I as well hope rocket keeps this in mind.
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If the game went standalone, it would be banned in a few countries because they have rules against cannibalism in video games. (Australia and New Zealand I think)
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Pending Update: Build 1.7.2.4
xTLRxPrototype (DayZ) replied to rocket's topic in Mod Announcements & Info
How is the target date pushed back when Wednesday passed already, and how is player going to pawn on beach next spawn with gear but the 2nd *[NEW] says that they will spawn where they last were, I don't understand. -
Bring DayZ to console aswell!
xTLRxPrototype (DayZ) replied to KieranB983's topic in DayZ Mod Suggestions
You guys need to stop with DayZ on console, it's getting annoying.