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ikaiyoo

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About ikaiyoo

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  1. This is where normally I'd quote myself from another thread' date=' but all my recent 100 or so posts have been deleted since the forum problems. 1: There's nothing to fix, it seems most players like the reckless PvP that takes place. If there is a solution that doesn't damage the majority, then the more casual minority should and probably will be catered for. 2: This is an obvious solution, you [b']must have realised that the devs have probably already and thought of this and deemed it not viable. I can only offer insight into why they might have decided this. The game has an intended format, as said, it is more of an anti-game than what you would traditionally expect. As such, having different servers to cater for totally different player bases is like holding up a big sign that says; "We're now abandoning an ideal vision and catering for petty demands." The two servers would be essentially totally different games, it would be nothing like Day Z at all. Humans vs AI is better suited for a different game. If you want PvP to be totally removed you really should find something else to play; not because I don't want you here, I wish you enjoyed it, but because you would be better off playing something else. A big appealing factor of Day Z is that you don't know what people's motives or intentions are. Splitting servers oversimplifies the game by letting people instantly know "This is a PvPer" or "This is a fellow carebear". This distinction is made before you even log in. All the anti-PvP carebears will flock to the PvE servers, greatly reducing complexity of player interactions in Day Z. There is no need for trust in a PvE server as friendly fire will be off. This creates boring mono dimensional play with actually less human element.. For the remaining PvP servers, the diversity will be gone. It will all be the same types of players, and due to this lack of intrigue of how people are going to react to you or treat you, the game will be lessened as a result. 1. I am so tired of hearing the word carebear. I did not say I wanted to play PvE I am offering suggestions that would actually help everyone. 2. in Arma 2 you CANNOT turn off friendly fire. 3. THE TITLE OF THE POST IS HOW TO KEEP THE GAME FROM BEING ONE HUGE DEATHMATCH. I say it in caps because you obviously did not read that. I was offering suggestions. And no it isnt that this isnt viable. the amount of code to be written to incorporate "if you are PvE increase spawn and zombie rate by X" of the mission file is negligible. If you leave it up to the discretion of the server admin as to what kind of server he wants to have since he is the one paying 75+ dollars a month to host it, then the majority of servers will be whatever the majority of people want. 4. There is a reason why when you look at the server list the game type is set to co-op. Arma 2 is a military sim game. the majority of missions played on other server are co-op, which means PvE. in an interview a while back Bohemia Interactive Studio said their focus is more along wanting players to play together rather than against. The whole part of the game this mod is based on is focused on players playing together. There is a reason if you go to ANY MMO game that spans multiple servers you find two or even three different servers. You have PvE PvP and RP servers. because anyone who develops it knows that there are a lot of different gamers and the games they want to play. And this whole lack of intrigue BS is BS. I am a PvP player. 9 times out of ten when I kill someone they never see me. When I am killed I never see them. There are very few times I interact with anyone before deciding to kill them because I do not luxury of finding out. Mainly because I kill everyone on sight. I have yet to run into anyone who was PvP who wanted to have a discussion before we proceeded to try to kill each other. But that is a nice try for an argument. The ONLY thing that separating people who want to play PvP from PvE is that my easy targets have now disappeared. And good. I get bored killing them. They pose absolutely no challenge. I would rather have 50 people on a server that are actively trying to kill me than 20-30 people on a server trying to kill me and the rest running around trying to kill zombies and team up with people and be friendly. the map is big enough that it makes a big difference of those 20-30 people. oh and that whole part of you able to make a headshot at 30 ft WITH A RIFLE. not impressed. if you didnt make the headshot I would question your motor skills. I was hitting 12" targets at 12yo with a 30-30 at 250yrds. It doesnt matter how zeroed in a gun is. if you do not know how to shoot beyond 10-12 ft you will not be accurate with a pistol and beyond 150ft you wont be accurate with a rifle. And do not EVEN get me started on the fact that I am able to pull off 1200m shots in this game. For a person with no training what so ever to go and hit targets 1200m out is more than rediculous. at 1200m the recticle jump from your heart beat can cause the shot to be a foot or more off target. Anyone off the street would not know to compensate for that.
  2. If you are in a firefight with someone and are in a building and they disapear and log out... MOVE. It isnt rocket science they didnt kill you you didnt kill them and they drop out. It takes what 1-2 minutes to log into a server. so you are talking 3-5 minutes for them log on another server maneuver around behind you and log back in? Why are you sitting in the same place for that long in the first place? Unless you are a DWaG and you are camping that spot there is no reason for you to even sit there. The enemy is gone. move out. And if you are a DWaG and are camping a building' date=' tower, staircase, etc. any argument you pose is invalid by the fact that you are camping that spot being a DWaG. I dont see the problem. If someone randomly spawns in the building you are in... then that is bad luck for you. But you cannot stop someone from finding a place of with cover and logging for the night so when they log back in they arent surrounded by zombies. It will always be a problem with a persistent character that spawns multiple servers. [hr'] This. This solve many things. No more ghost tactics. No more hoppers farming loot. No more jumping beetwen servers. New swerver - new character. No more jumping beetwen tents on difrent servers. No more uber geared clan members coming from their server to make rampage and mayhem over other servers population. Really simple answer. Well that kind of kills the whole persistent character thing. right now you already get 1 character per game it is based off your CD key. you get one character for all the servers. unless you are talking each server has a separate character, and again that completely negates the need for a central DB. And causes the DB to have to track multiple characters for each player. their position, equiptment, etc. Which will put a strain on the system. And it gets away from the whole premise of the mod.
  3. The only way that you can keep this mod from becoming one huge DM... no there isnt a way that you can, the mod is already a DM by designating rare and ultra rare equipment that everyone wants to get. Even if the only thing it is remotely suited for is killing other players. The only way you can even attempt to get away from that would be to allow admins the ability to designate their server a PvE server. By doing this it would allow a couple of things. It would increase the spawn rate and spawn number of the zombies on the server to make them a serious threat, and 2. The penalty for multiple killings is kick or ban. There is no way to not ever kill someone. And you cant turn off friendly fire. But if a person specifically comes into a PvE server and starts killing multiple players it is allowed for the admin to kick and ban that player from the server. That is the only way to fix that. And in all honesty I do not know why it cant be done. That way everyone can be happy. The people who want to go around killing other players will have the chance to do it, and would have servers where they could play against like minded people so they actually have a challenge. And the people who want to treat this as a huge coop where you trade loot with people help them out and team up for a time to clear a town so you can both mutually gain from it would have servers to play on. Then this would never be an issue again.
  4. I have been in plenty of firefights where the person logs to ghost. If I see the person I am shooting at disappear I move to another position. Unless you are a DWaG sitting at the stairs at a castle or camping a loot spawn or hospital in a city this shouldnt be an issue. And if you are in a firefight with someone and stay static for the time it takes them to log relog into another server flank you log and relog back into your server and get the jump then you deserve to die. and if you are a DWaG sitting at the top of the stairs or camping a loot spawn then you probably deserve to die then also. So I dont exactly see the issue in someone ghosting. It shouldnt actually be a problem at all except to DWaG's and well their opinion is forfeit anyways.
  5. ikaiyoo

    HOTFIX 1.5.8.4 Rollng Update

    I keep logging into a server and being on the mountain the castle is at. I will run anywhere kill zombies find pain killers ammo whatever. and log out of the server. Go to a completely different server, and i am back on the mountain the castle is on and nothing I had done previously has been recorded. anyone else having that problem?
  6. ikaiyoo

    Build 1.5.8 rolling update

    do you know your Rifle History - NO Shot Shells ....... but w/Pistol ammo .... Henry Rifle .44 Cal Rim Fire 15 rounds http://en.wikipedia.org/wiki/Henry_rifle no reason really not to have a 'shotgun' - there are modern .44 mag Shot Shells for Pistols .......... You are right. The gun should really be the 1887 Even though a lever action shotgun is a poor design. But besides tactical shotguns there are just not any regular shotguns in the ARMA 2 library. So we have to work with what we have. And if the gun is going to be nerfed then revert it back to the .44 long, cap its accuracy at 180 meters and call it a day. Or remove the gun entirely and for lack of other options besides the Saiga, replace the winchester drops with them take away slugs.
  7. ikaiyoo

    Build 1.5.8 rolling update

    So what are we talking about. are we talking a tweak? Or are we talking a full out DAoC nerf which makes the gun useless? How many shots will it now take with a 12 gauge slug to drop someone or something? Is it as loud as the Lee and the 550? Since you made it louder, and less powerful did you extend the range on it so it is worth picking up? Any info would be helpful.
  8. Yes I am on the internet. And to answer the question in the title of this topic, because we are on the internet. Next question?
  9. You know I would rather start with a knife than a flashlight. Every BoB, GooD, camping, hiking, and survival pack I have ever made for myself or helped someone else make always started with one thing, a good sharp fixed blade knife. When I first started playing this game and found out I do not start out with a knife I felt naked. Even the games limited capacity for the knife in my mind it should be one of the starting pieces of equipment.
  10. ikaiyoo

    Average life expectancy, really?

  11. ikaiyoo

    Introduce yourselves

    Hey I am me. I have been playing this game for a week or so and decided to join the forum to find some people to group up with. None of my friends play this game they are all console gamers. so if anyone would like to take pity on me, since soloing this game is a suicide mission now, I would appreciate it. I will say, I am an adult so if you are 12 and resemble anything that is XBL players, Thank you but no thank you. No offense intended I just am not a fit with your group. ingame and on steam I am ikaiyoo.
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