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Demon20

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Everything posted by Demon20

  1. I guess it depends on what you mean by "camp". I have found tents...that's kinda "campish". It's not concertina and sandbags, but it's another players stuff. Found a couple last night. I didnt' even kill the sheep...took some ammo from one, even left him/her some food in exchange. Took a weapon and some mags from another, but didn't take it all...was really just too lazy to start ferrying gear. Out.
  2. Demon20

    Until duping is fixed...

    I get the "they should be rare" argument. I do. But it doesnt' really matter. I have found three AS50's on three chopper crashes and I have only played for less than 3 weeks. I didn't take the first two...not enough ammo/space and it didn't seem practical to me at the time or with my current solo play style (not solo out of choice). The 3rd one was picked up by the group I was with (some guys I have played with twice...one i work with). They already had a couple m107s in their camp. And you would have sworn they won the lottery. But the guy in the group that does most of the scouting, overwatch and sniping...rocks a DMR. I grabbed the DRM off the guy who took the AS50. Loved the DMR until I got smoked and lost it. Want another one. I still just don't think it matters. I have died within sight of my killer every time but once. And that one time I am pretty sure that I was killed from a long range...and i am okay with that. I don't care if the weapon was duped or over powered. Doesn't matter. I was out played. Got in the open...it's my fault I was exposed in a dangerous place. Duping is duping. It's not hard to do. I am sure Youtube will show you exactly how to do it. If I duped...it wouldn't be an AS50 or NVGs. It would be people to play with. Because I honestly think that 4-5 guys/gals working as a team will succeed more times than they fail...regardless of gear. I am proof...three AS50's...you can do it legit. But it doesn't matter. I wouldn't dupe that gun, or it's ammo. Or anything else, because to be honest...a team is what I want more than any particular piece of equipment. Oh...and I'd love a frakin' motorcycle. But I digress. Yes...the AS50 is butt stupid powerful, but so's a head shot from an M24. Yeah, the L85 has wickedly cool optics. A guy with a pair of Binos and some NVGs will get the job done. Oh...and one last note...I must be playing on the wrong frakin' server...because I haven't seen loaded vehicles or a pack of duper kiddies bearing down on me. I am jealous now...I want to die to these dupers. Out
  3. Demon20

    Until duping is fixed...

    So, let me get this straight...because of duping, they should remove just two guns from the game...because austensibly it means that everyone has a better chance at killing everyone else? What am I missing? Everyone can kill everyone? So, are you just opposed at dying? Or dying without knowing where you got killed from? Or dying in one shot? I don't understand your complaint. Yes, duping is bad. Mkay. But it really doesn't change much. How can you tell? Because you were getting killed before everyone (and you don't know if it's 100% of the player base by the way) starting duping all their l33t lutz. I am pretty sure you died a few times without ever knowing who did it. From where. Or how. How about you take a second and actually write something about duping...and keep your death compliants out. You sound like my 16 year son bitching at CoD or BF3 about the weapon a person killed him with. If you listen to him for a couple hours you notice a pattern: X gun shouldn't be that powerful. X gun shouldn't be that easy to get. X ammo shouldn't be that powerful. You sir don't like getting killed. You don't like other playrs interrupting your game and you are grasping for straws. I can say, with 99% certainty that if Rocket did take the afore mentioned offensive weaponry from the game...you'd start complainging about M24s and eventually the Enfield and shotguns. If I have erroneously commented on your personal nature, please accept my appologies. But since I have heard these same arguments on countless games over the last 25 years of gaming...I can say with almost perfect assurances that you sir shouldn't play a game where the opponent, environmental or player based has any equality of access to game equipment as you. Out.
  4. Please don't take out the knock out mechanic. Please great gods of coolness...leave it in. And if I may ask this...and it's the only CoD kiddie parlor trick I want...please pull the camera back over my body, wide angle...hollywood style...so I can see my unconcious ass being eatin alive. Or see that hot chick 3d model looting my gun off me and killing me with it after she teabags my face. That's all I really want for Xmas Rocket...oh...and my two front teeth. Out.
  5. No, no tale. I have had it happen to me. Not exactly at full 12k, but well above 9000. Zombie hit me, I hit the deck, knocked straight out, bleeding to death, broken bone. The last time it happened, no morphine. Miles away from any where and no one to come save me. So I sat up in a field and just commenced to dealing death to any and all zombies within the sound of my boom stick. It sucked. But I laughed and started over. To be honest...I know that in the real world...yeah...that place...it doesn't really take much to put someone down and with a jacked up-never-gonna-walk-right-again-knee injury. So I don't complain. But now, lesson learned...I horde morphine like I am addicted to...um...morphine. Out
  6. You can also play with the zoom and wiggle your view a little...can help get you around the problem area. But it can get so bad you can't see anything around you. I Soldiered on through that the other day...it was rough. Not sure how I made it into the tents outside Berezino. Out
  7. If you come across another player in a high infected area... And if when you come across another player in a high infected area and you decide to shoot that player... And if when you come across another player and you decide to shoot at him, but miss, so he runs and you attract a shit load of infected... And if when you shoot at another player again even after you pull a ton of infected on you, and you hit the player... Don't scream like a bitch asking for "peace" because you wasted all your ammo trying to kill another player instead of protecting yourself. True story. And yes...he sounded like a whiny bitch. "Peace. Peace bro, all these zombies are chasing me." No shit dumb ass. No shit. PEACE Out.
  8. Well, I don't think that the DayZ "alpha experiement" is a deathmatch game. I for one have not killed everyone I have come across. Nor have I attempted it. I have killed to players so far. Tried to kill one other. And let I don't know how many go by unmolested. I have been killed by players a half a dozen times at most. The odds are I was seen more times than that and also let go unmolested...but that's just a logical guess. I have said this before...and apparently it bares repeating...I would expected that in a world without rule of law, that you would be one of four kinds of folks: The mob that rapes, kills, eats, trashes everything it sees and moves on like a swarm of locust. An organized group that efficiently moves through dangerous areas and only kills what it has to, making sure to only do so when having the advantage. The Lone Wolf who only engages out of self defense or form such range as he can do so safely. And the dead. Period. People incapable of decerning the reality of their situationa and changing their ideology accordling will die. And more than likely at the hands of the mob. The Organized Group will leave them alone unless they literally have something that is "required" for the groups survival. The Lone Wolf will spare the unwilling to kill, as they can't take the chance the person changes their mind. Other's like them will band together and just be a juicy target for the mob. More fresh meat. DayZ is great. Needs stability. Ability to build up defenses. Better ingame resources. More variety of spawns, but in the end, the element of the unknown, the drive to control your environment, weight risk versus reward...these are the things that make the ga...uh...experiment. This is not a death match game. Yes, it is and can be a kill on site environment, but that's not because the other person represents a point. They represent the uknown. They represent risk. The represent possible reward. They are killed or not killed based on that. Yes, some kill for no other reason than to kill...but guess what...2% of the world does that anyway. And some experts claim it would be more if not for the perception of law and order. I give you post Katrina New Orleans if you don't believe me. Out.
  9. Demon20

    Is it just me?

    I feel yah brother. Wondered the forrested waste looking for a motorcycle yesterday. Hauling tires and fuel with me. Hoping I could stay on it if I found it long enough to find the other parts to make it safer to drive. No motocycle. The guys I play with got a van yesterday. We ran around hitting some spots then hiding that mug. But it's the "groups" van...so I am walking. I would love a motorcycle. But no luck. I would like to see the rarity hold true to the final product of DayZ. Would like to see some simple skills added to players...so you had to have a mechanic in your group to not only fix it, but keep it running. I think that between the rarity of the vehicles, a mechanic and parts, they'd be a rare find...and hard to keep going. I think that in a real world zombie/infected apocalypse...vehicles would be harder and harder to come by. Then of course is the fact that gas is only good for about a year. Diesel for about 3 with additives. So...over time...everyone would be walking. Or riding horses. Hey...we need horses!!!! Out.
  10. Demon20

    Stop trying to make DayZ...

    All of that list that started this thread doesn't seem like the direction this thing is going to me. Sure, you build it. But I don't see us building a train. I digress...safe zones and trade markets? Doable. They may have to move around a lot. But they are doable now. People do all kinds of things now that would qualify. Safe spawn zones? Okay...yeah...that would make a stand alone game very nerfed. Safety doesn't seem to be Rocket's mindset. You have to make your own safety. Comms other than off board stuff like TS? He has spoken in interviews about radios and what not. That would be very cool. Find the gear, fix it, put up a radio antenna, find batteries for radios...and go? That would be cool. There is some serious misconceptions here. Namely that this is a game. This is not a game. It's an experiment. Even if it goes to stand alone status...I don't think it will be a game. It will be a simulator. It will not be safe. I don't see boss fights and quest. That's not the vibe I get from these guys and this project. This is the anti-game. No boss fights. No quest. No safety. No baby sitting. I for one love the concertina wire. I love the idea that someone can put it up with the right resources...and I can take it down with the right resources. That's great. What ever is done, what ever happens if this becomes a stand alone game...if it follows the following rules, I will buy, play and love it: No quest. No boss fights. No scripted events. No safe zones. No automatic grouping. No automatic server side communication system. Player driven ecomonics. Player driven facilites and fortications. Player driven groups and identification. Player driven resource use and management. Hordes roaming randomly and killing randomly. Variety of equipment and loot. Variety of solutions to problems. Etc. Out.
  11. This "nerf" is actually the first time I have seen this .45 vs 9mm myth put to rest in a game. Technically speaking, the ballistics don't lie. There is no marketable difference between the rounds. The loads yes...but not the rounds. .45 to .40 to 9mm...so little difference that in reality no one would notice. If the loads are the same, the damage or ballistic energy is so comparitable that it really boils down to weapon system and rounds available. This video does a great job of explaining Mr. Gomez is the man. And he has lot of experience in law enforcement, military and training shooters. In the end, this is how a gunfight would go: I got a pistol in .45, .40 or 9mm and he has body armor? Waste of my time...need head shot. I got a pistol in .45, .40 or 9mm and he has no body armor but is high on something or infected? Waste of my time unless I get a good shot on a vital organ or the spine. Oh, the unarmored will bleed out "eventually", but I won't put them down. I got a pistol in .45, .40 or 9mm and he is a normal human with normal human behavior? One shot, not vital hit, will probably stop the problem (in real life)...most folks reconsider their behavior and drive once shot...even in a non vital spot. The moral of the story? Pistols suck for putting people or infected down. They lack ballistic energy required to do massive damage unless they hit something vital. So...yes...it could take 14 shots to "kill"...you may have hit soft tissue or non vital targets in the first 13. But your target should have bled out pretty quickly... Out
  12. Demon20

    We need a purpose.

    Everything I have heard Rocket say has been the same mantra. "I want the players to do it". So, his "Faction" statement that you linked to above reads more like...visually recognizing what players have already done...factionalizing. At any rate...the tone of the man's words is that he wants EVERYTHING player driven. So, if he and the dev team then come behind and create in game missions, driven by the game and not the players...then that would be against what he says he wants...and not the spirit of what is driving people to this game in a herd. Nope, I am thinking that it would be best to have more of the same. Random spawns of coolness. I loved the broken down convoy thing mentioned earlier. That would rock. I would like to see building blocks of systems. Fortications. Communications. Power. Food generation. Transportation. Security. That's your mission. Find the building blocks. Build groups. Build up your fortications. I liked to see the ability to clear towns, or buildings. Fortify those towns and buildings. Improve them. Clean out the Zeds in an area. Hordes roaming. A light skill system, since we are survivors we should start with some skills...but not really the kind of thing we can improve now...post infection, but the kind we use to build the future. Those skills should speed up the building, those with skills, the right skills become important. You must group. One person can't do it all. A random spawing. Random loot, instead of the known things. The random bunkers would be cool. Random weapon spawns. Random prepper stores. All of those things would make for a great stand alone version. But that's not where we are...it's where we are going hopefully. In the interim? Random spawn locations. More than just the cost. Roaming hordes through the wilderness. Don't have to be big...20 or so infected moving from one random point to another. Inventory bug fixes. Zeds not clipping through walls. Start with a little more randomness (maybe nothing, maybe something...but never a firearm. True melee option, be able to swap to a melee weapon. Be able to put a pack inside another (takes up space equal to what it has) so we can grab spares easier. Anyway...that's my wish list. But no...absolutely no ingame missions. Let us play. We'll make our own. DayZ is the anti-game. Please keep it that way. Out
  13. Demon20

    8)

    The "windows" thing with building helped me a lot. Saw someone mention in passing on a video...since then my life expectancy shot up. No more high risk low reward behavior of going door to door in an infected rich AO. I only hit Electro or Cherno if I spawn on top of them. And yes...it's a "I have nothing to loose" attitude. So I run in...but the more successful I am, like yesterday at lunch...the more that "gotta get out of town" thing starts creeping up and I have to fight off the "just one more building...one more loot shot" or "Yes, you can sneak across town to the other Firehouse". "You can do it and get away with it". I succumed to that yesterday and got away with it...but the night before I didn't. You win some, you loose some. Out.
  14. So, after a week of me coming into the house espousing the virtues of DayZ to my unemployed room mate, who sits around playing video games all day...he asked if he can get me killed at DayZ yesterday. I say "sure", since I had just died the night before to something or such...broken leg, bleeding out...crashing a tractor into a tree and getting blown up, hunted down like a dog in the woods by a player...something cool and interesting none-the-less. So, I give him the keys, a quick primer...like this is how you move, here's the DayzDB map, watch the lower right corner for where you are, tell him it's in Alpha and it's rough, "you can read a map right?...later" and I head off to work. I come in at lunch, chineese in hand (that reminds me...I am hungry and want more chineese) and I sit down at my computer, head over to US 161, and I am being asked if I am male or female. I pop my head into his room, "hey man...how'd you get smoked". "Some guy killed me...I think it was with an MP5 or something small". "Cool" I say. "Yeah", he says, "I had looted around awhile, got some mags for things, got an Enfield, some cokes, a can of pasta or something, a compass and was heading over towards the church in Cherno and got killed". I laughed. "Cool man, gonna eat my chineese and play". So, I do just that, rock my General Tso's and click "male". An hour later, after slipping through Electro and getting a pretty good start, not a hit form any of the infected, no snipers out today, good gear...I head out. I tell him "Hey man, got some decent stuff, Alice Pack (Medium), M1014, AK-74u, compass, some cans of food, toolbox, you should be set for a little bit. I'd head north if I were you, get out of city. So if you wanna make a go...". "No, I want be making a go" he says, cutting me off. "Oh" I reply. "Why not?" "I don't know man, the inventory system is just wacked out. I should be able to carry more, crossbow bolts shouldn't take up the same space as a can of beans..." blah, blah, blah, blah. "You do remember I told you that it was in alpha right? And not really even a true 'alpha', like with a scope of work, project notes, milestones, phase lines, etc, etc?" "Yeah, but..." "It's cool man, later..." And I roll back to work. See, the moral of the story, some people just don't have what it takes. And that's cool. I don't sweat it. I play music on the side. Get paid, people don't always like the music I play. I don't play Sublime. Hate them. But my musician friends do...go see them. Don't like the Glock17...there's a thousand other choices. Don't like DayZ? That's cool. Don't play it, play something else. Are there things that could be done right now to make it better? Sure. But that's not what's happening. It's an experiment. It's a mod. It's not even in a stage of actual project development. So...lighten up. Hell...it's not even right to call this a game. It's just a place with stuff you need to keep your character alive, in places where some zombie like critters live and other players go to. Game? Nah...will be...but not now. My friend? He'll never play DayZ. Why? Other players can kill you. You can do EVERYTHING right and still die. He doesn't like games, or anything in the real world for that matter where you don't have exact control and can't control your success or failure. And he doesn't like content that is not available to him for any reason. Games that allow or do that on purpose bug him. That's cool. I know this...I don't care if he plays or not. Yeah...it would have been cool...I play alone 99.9% of the time, so a buddy in the other room would be cool...but I don't sweat it. I like DayZ. Yeah, it's rough. Has a steep learning curve. Changes just when you think you got it. But so fucking what...it's that difference that makes it rock. Hard. Challenging. Doesn't make much sense at times...But I don't care. So...my advice to you if you are new and can't get past the bugs, the senseless violence, the bad inventory system, not being able to "jump", infected coming through walls, go play CoD or BF3, or as another poster put...fucking Angry Birds. That's cool. This is my song, my music...and there are hundreds of thousands of cats that dig it just as much as I do...go fucking listen to some one else's song if you don't like ours. That's cool too. Out.
  15. Demon20

    Convince me NOT to KoS

    That Thunderdome stuff was hilarious. I must be playing on the wrong servers, stuff like that never happens to me. :(
  16. Demon20

    First two kills...

    Sounds fair to me. You are not on your way to being a sociopath.
  17. Yes, words are just words. Variables we use to communicate between ourselves and within our communities. Yes, it doesn't matter what those words are. But, when we settle on one...and settle on it's meaning...it is not elitest to insist upon it's continued use in order to further efficient communication. Sure, once society has evolved into calling magazines hamsters, we will all do so gladly, but in the interim, if you get shot in the face because you are fucking confusing the people around you because try as they might...then can not give you two hamsters for your AKM, you'll only have yourself to blame. I for one, elitest or not, will continue to call magazines magazines and clips clips. I will ask those around me in game, and in real life to give me a MAGazine for my M-14 and CLIP for my Enfield. That way no one is confused, I am not fusing over loose hamsters and I keep my face away from the projectiles stored in their magazines or clips. Out.
  18. Demon20

    The most safe I've ever felt in this game...

    It's the little things. I got turned on to DayZ by a co-worker. First chance I got to play with him and his buddy (a week after I started) they asked where I was and I told them using approximate grid coords (no GPS in game...not that lucky) and gave some topography notes on what I could see to finish it off so he could pick me up on the ATV. Him and his buddy were a bit taken aback...went so far as to comment on the fact that I could read a map and a topographical one at that. I told them if I had a way to accurately measure pace count in the game I could navigate any where on the map...gotta love the military for the post apocalypse skill sets. Out.
  19. Demon20

    How can we make this game fun?

    Not having fun? You're obviously not running around the right places. There are lots of exciting places to run. I just ran up to the NW Airfield...had lots of fun. Thought I'd get killed by a player...but instead I bumped into a zombie and got jumped by 8 more while trying to get away. No, bad example, I didn't run...I crawled then died. Oh...you can run through Stary Sober like those two guys I popped who were trying to get to the mad lootz before me. They were running...well...temporarily. Out.
  20. Demon20

    People are horrible.

    Just did some quick math, currently the "murder rate" is about 14%. That seems "ihigh" in comparion to our current rates of like 36 per 100,000 in the worst countries. But in such a situation as this, I find 14% to be low. Considering it's PVP. It's the internet. And there is no system of law or order. Previous PVP RPG's I have played were higher than that. Most scholars agree that 2% of our population are "psychopaths" and capable of wanton murder. 2% they qualify as "sheep dogs" or "protectors" who can also kill without remorse, but do so to serve their fellow man. The rest? Not capable of killing. High rates of PTSD amoung them. Will actually die before they kill. What allows those 94% to kill in war? A group. The group allows you to share the burden of killing. The two man sniper crew, machine crew of 3, tank crew of 4. Bomber crews. Artillery and mortar crews. The squad. All allow in some shape or fashion the ability to share the emotional burden of killing. Very few animals other than primates actually "kill" Most fight until an understanding is reached...like mountain goats. Humans can kill other humans and few can even do so without any remorse...and that is in a society of laws. To really understand humanity...we must look at it outside of rule of law. Look at third world countries. Look at the Sudan. Rhoanda. Somalia. Some parts of Europe in decades past. What we see is not the "murderer" going around sniping...but the mob. It is the mob that is truly dangerous and the mob that will be in the aftermath of such a scenario as DayZ. The mob will grow, feed on it's surroundings and eventually burn itself out or split up. Why do I say this? Becuase the mob allows people to transcend their issues with killing. It's Lord of the Flies. One charasmatic leader and his closest friends pick off the weak and alone. Soon the mob grows as word spreads. People are left with few options...join and live, fight and die or run and perhaps live a littel longer. The mob will rule the battle space. They will consume the supplies of an area. They will feed off the earth, the people, the resources. They will have a simblance of order, but when the dust settles only power and violence will control the mob. So the mob will have a new succession of leadership and it will grow until if feeds on itself and dies or breaks up into smaller mobs. The answer in a WROL scenario, such as DayZ, is to form a community that can fight off the mob, or atleast make the mob think twice. Impossible alone. Possible with a group. On a side note, that's why the "collectivist" always come to power...the only way to fight that mob is to create my own mob. The mob doesn't recognize the "Natural Rights of Man". Hard to make it as an individual. Even harder as a member of a group where each individual has an equal voice and right to his property. The mob is not a democracy and it sure as hell isn't a republic. It's a monarchy...the big guy makes the rules...the only trick is who is the big guy today. Why does any of that matter? Becuase we spend a lot of time arguing over game rules and mechanics and comparing them to our fantasy of what life in a similar environment will be. It's BS. If DayZ was real...90% of you would be dead by the end of the month...most because you rely to much on your governments, some to violence. The rest would be alive for the time being because they shot first, asked questioned later. Or ran far and fast. Or hooked up with a group (mob) that was able to impart its will upon the battle space. There are people in the real world that prepare for these eventuallities. They stock pile guns, ammo, food, water, supplies, shelters, multiple cache's, multiple locations, communications equipment...etc..etc..ad naseum. And in the end...they may fail, but they stand a better chance, because they already have their groups. They already have their supplies. Their skills. Their procedues. They have practiced clearing rooms and buildings. Overwatch. Patrolling. Hiding. Sneaking. All the tools of the trade of survival. In a real scenario like this...if you don't have your own group...you will either hide and sneek, killing when you have no choice, shooting first and asking questions later when comfronted or you will die. And you want get a respawn. In the end...I am actually impressed...14% is much better than I expected.
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