toxic waffles
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Everything posted by toxic waffles
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
toxic waffles replied to ruarz's topic in DayZ Mod Suggestions
also i think they should add a good river system, so that boats are more popular and there are more places to make a base that you could only reach by boat. having rivers would also make certain places only accessible but say a bridge, so you could lay ambushes and stuff. i think the map would really benefit from a river system -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
toxic waffles replied to ruarz's topic in DayZ Mod Suggestions
apologies for ideas/suggestions that have most probably been thought of and written before this post, i don't have the time or patience to read through all of them :). im just going to outline a few of my main ideas: vehicles: - primarily there should be more of them on the map. i understand people's concerns of more vehicles seeing as the map is not overly massive (still the chernaurus map) but wouldn't it be awesome setting up ambushes or seeing another vehicle and have a high speed pursuit? however parts should be much rarer, being found only in some industrial building (rare) and commercial garages, not residential ones (higher chance). also fuel would obviously be much harder to come by than in the dayz mod. not saying there should be a limited amount as that would again decrease amount of vehicles actually used but to make only a few places able to get fuel from, like fuel depots, and some military encampments, or upturned fuel tankers, as well as being able to siphon fuel out of un burnt car wrecks (with the correct equipment). - cars should also be customize-able you should be able to add racks to the roof of your cars to increase there carrying capacity. also cars carrying more objects would slow you're car down, as added weight would slow it down. and when you reach 50 objects inside a car you can keep adding but substitute a car seat for every 10 items say? you could also add scrap metal and other objects to the exterior of your car to make eg a shovel thing on front of your car ( like in Zombieland :D , awesome movie ) and grills on your window, again substituting speed for added protection. could also put in a big fuel tank in stead of back seats for extra mileage? - kind of an incentive to bulk up your car against zombies is to have vehicles both take damage form zombies when stationary (when your in them) and when you plow into/through them. maybe with hull and wheels taking damage, and a small percentage of your engine cutting out from zombie parts clogging it up. this would make people a lot more cautious about driving into towns and hoards knowing they could end up stranded surrounded by a tonne of zombies. and not using vehicles as an easy way to clear out zombies from an area. bases: - despite the idea of subterranean bases i would much rather bases be above ground. for instance it would be much better to have a gate and be able to park your car inside your base instead of having to hide your car under a camo net next to a tree. and this would also allow you to have such things as watchtowers and make other cool additions to your base. - base parts should be relatively hard to come by and unless small like the tools eg hammer and nails would have to be transported by a vehicle (you would not see someone running around with 20 wooden chipboards on their back? :) ). - there should only be a certain number of bases per server ( like 10 ) to stop the server having a ridiculous amount and not being able to walk 1km before seeing one. also they should only be buildable in certain sections of the map. mainly the black forest (probs would be very popular), the fields south of vybor, and the forests covering the west and north of the map, as well as not being allowed to be built closer than say 2km form settlements and other bases. - bases should not be enterable by other players (i no not very realistic but they would be really easy to find and subsequently loot). however they could be attacked by zombies, any zombies within sight line of it would wander over an investigate, and if anyone is inside at the time the zombie would attack the base, would take a long time for zombie to break in, maybe an hour? so if a hoard sees your base and your in it ....... If a zombie attacks it will not stop until it is in even if you disconnect, forcing you to deal with it. and if zombies break in and you do not repair your base within the day the base becomes open to everyone for a week, a derelict base (you can retrieve your stuff and such but so can other players). - and to stop servers having pointless bases you must have at least one other person to make a base and everyone is only allowed one base each(shared), so that there are still servers where people who haven't bought the game straightway can build in. possibly could have 1 man bases but have to be small, so the more people you have the bigger your base can become. i have other ideas but only wrote about ideas i really want to see in the standalone and im not sure have been posted about :D hope these have or will be implemented into it! -
basically i think that it is too easy to accidently click on the respawn button and suicide when your trying to look at your controls. my friend accidently suicided with a fulll kit when lookig up vehicle controls and i have also suicided once from my pc lagging a bit when trying to disconnect. should be something like an 'are you sure?' option just after so if you've clicked on it accidently you can select no etc.
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i have been playing dayz for over a month now with a couple of friends. we have lots of gear, lmg's, sd's etc so do not need people to gear us up, aswell as having spare weapons and ammo (as50's etc). the things is that we like to get some action and kill other players which we do with good effect, almost always coming out on top unless they get the drop on us. but none of us are any good at sniping, and to take our pvping to the next level we want to play with more experienced players like us. also we'd like to join a clan with vehicles as they are always fun and we only have the s203 van, a motorbike, an atv and 2 old bikes. cheers for any response's
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What's your favourite guns / weapon combination?
toxic waffles replied to pjano's topic in DayZ Mod General Discussion
mk48 as primary as it has camo, lots of ammo per mag and hits 8000 blood with each bullet aswell as having a red dot sight have an m4a1 sd in my backpack for any silent missions like sneaking into towns for supplies and you dont want to attract the whole town! and the g17 as my sidearm as i just really like it :) this is what im currently running, wouldnt mind a sniper but im not very good at long distance so i stick with two relatively close quarter weapons -
Vehicles.. Lets be honest
toxic waffles replied to kreatura (DayZ)'s topic in DayZ Mod General Discussion
i think that it would be better for there to be more vehicles available, but just a lot less vehicle part spawns, as realisticly there would be a lot more than around 20 vehicles in a 225km2 map but finding vehicles parts would be very hard. i just think there should be more vehicles as things like car chases would occur and that would be awesome :) -
would be really cool if someone could help me out, basically me and my friends have stumbled upon 2 helicopter crash sites on our server yet we only found 1 loot spawn at the first crash and 2 at the second one. maybe im wrong but i thought there were supposed to be a maximum of 6 loot spawns, does this mean that sometimes there is only 1 loot spawn or there are always six and just hard to find. any help would be greatly appreciated! :)
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just to let you guys know that there are hackers on the server us 260, we found there camp and looted all their stuff yet somehow next time we logged back on our tents were empty and theirs were full? also on the same server a helicopter spawned (friend crashed it :/ ) and stuff disapeared from our backpacks! just a friendly word of warning to everyone!
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hackers on server: 'dayz - us 260' / admin abuse
toxic waffles posted a topic in Mod Servers & Private Hives
just to let you guys know that there are hackers on the server us 260, we found there camp and looted all their stuff yet somehow next time we logged back on our tents were empty and theirs were full? also on the same server a helicopter spawned (friend crashed it :/ ) and stuff disapeared from our backpacks! just a friendly word of warning to everyone! also we were banned from that server leading us to believe the admins were the people we looted, just does not make the game fair :( -
what does the 'zombies alive/total mean? thanks in advance if you can help!
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thanks alot!