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3 NeutralAbout newbiebear
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Rank
Scavenger
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Website URL
http://www.scarebearsclan.com
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Gender
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Anyone with a you tube channel dedicated just to DayZ?
newbiebear posted a topic in DayZ Mod General Discussion
I'm looking for a youtube channel dedicated only to DayZ for my website, Scare Bears. Any good channels out there? -
Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site. We are pvp focused. contact us for more info.
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It's not struggling as a whole, but as a dedicated player it does get annoying dealing with hackers or various bugs. I do find my self looking for more, and I explain a little about what I would like to see in this post. I'm still coming back tho :)
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Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site. We are pvp focused. contact us for more info
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Decent Player looking for a Team.
newbiebear replied to derekcockrell12@yahoo.com's topic in DayZ Mod General Discussion
Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site. We are pvp focused. contact us for more info -
Looking for Bandit team >:)
newbiebear replied to TheBurningWaffle's topic in DayZ Mod General Discussion
Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site. Quote MultiQuote Edit -
Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site. Quote MultiQuote Edit
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Looking for a Bandit Group/Clan
newbiebear replied to mxchanman@live.com's topic in DayZ Mod General Discussion
Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site. Quote MultiQuote Edit -
- [ *Looking* ] - for a group to join! ( 21/M/PacificTime )
newbiebear replied to CerebralZombie (DayZ)'s topic in DayZ Mod General Discussion
Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site. We are pvp focused. contact us for more info Quote MultiQuote Edit -
19/Male/US Player looking for squad.
newbiebear replied to jnutt011's topic in DayZ Mod General Discussion
Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site. We are trying to form a police force for the major cities, contact us to find out more. Quote MultiQuote Edit -
Scare Bears is recruiting. We use vent info:8.9.6.122:4279 or visit our site.
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Let me first start off by explaining what type of games I played in the past. I have spent most of my gaming days playing what I classify as full loot pvp sandbox mmo's. My favorite by far were Ultima Online: T2A and Darkfall Online. If your familiar with these games you probably know where I'm going with this... The way DayZ stands now it is very fun, addicting, and probably one of the best games out there. But I want it to be better, I want it to be the game I will play for the next couple of years and then some. I want it to captivate me the way UO did. Clearly DayZ should be going in the direction of a standalone game and not a mod (everyone knows that). However I don't want it to just be a FPS that calls its self an mmo simply because your items save, instead I would love to see the game grow from multiple instances to one massive world without any instances the way UO and Darkfall are. DayZ already solves a major problem most mmo's face - (grind), it does away with it by not requiring you to skill up or button bash vs NPC Mobs. I want DayZ to keep its core features: Full Loot Open word PVP No Grind I want it to expand with: a massive world that can support thousands of players simultaneously allow clans to build bases using tent's, sandbags, barb wiring. (clearly there needs to be some sort of balance between storing items and being fully loot-able. Perhaps taking a page from Darkfall's seige mechanics?) Improve Mob AI by having zombies build there own camps or populate/migrate to areas where they are not being killed till they hit critcal mass and go raid nearby cities or clan areas. (something darkfall promised but never delivered) being able to choose to re-spawn at a clan base instead of some random point along the shore (allow clans to stay and play together even after death without having to travel for hours). These are just some basic thing's, most of which were taken from the two games mentioned above. Clearly the mechanics behind each would have to be thought threw carefully. But the general idea is - give us a sandbox, give us the tools and let us build the castles.