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Everything posted by Askar
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Need Medical Assistance? We can help.
Askar replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Vielleicht! ;) You mean I'm missing out on some hot medic-van action? -
You're telling me that a survivor became... a bandit? Stop spreading your dirty lies around this forum. This is a peaceful place!
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Towns up North (except for Staruy) are totally useless & empty of activity
Askar replied to oleg86@msn.com's topic in DayZ Mod General Discussion
Towns up north are dead? Tell that to the people who almost kill me half the time I go into them to help patients. Don't even get me started on the deathtrap that is Lopatino. -
Hey, there's a thread for that! ;)
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Need Medical Assistance? We can help.
Askar replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
This too. I keep getting random friend requests from people who I assume are patients, since noone else really knows my steam or has a reason to use it. A few were medics, and I'm always glad to add a fellow medic, but if you are not currently in need of help please don't add me. And since I'm not going to be available for a bit, it's silly of you to add me now anyway. I'll let everyone know when I'm ready to start healing again, and then you can add me or pm me for assistance :) I'd also like to apologize to a lot of our patients here. We usually don't have so many calls for help going unanswered, but we have lives too :P and several of us are unavailable right now for one reason or another. -
Need Medical Assistance? We can help.
Askar replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Alright guys, it seems I have to post this again :rolleyes: While I would love nothing more than to help each and every one of you, I simply can't right now. I'm in the process of moving into a new apartment, and I will be unavailable for the next few days at least. I repeat, I'm not available. I'd love to help, but you'll have to wait a few days for my response if you keep asking me instead of the thread itself :P I'll post a very clear message stating that I'm back and available for services once I'm actually able to play again. I'm sorry for bumping the thread with off-topic stuff like this, but it seems that every time I get a chance to check the forums I've got at least five more private messages from people asking me for help, whom I then have to redirect to this thread, usually hours after the initial message. I've no idea why I'm suddenly so popular, and I'd love to help you guys, but I can't right now. Please refrain from sending me PMs asking me to come heal you until I'm settled in. Use this thread to get the help you need, and ask TMW or RMG from the first post if noone is able to help you at the time. Good luck, I hope you all get the treatments you need! :) Also, still sorry Flipper. I fumbled your antibiotics and the fault is mine. I'd gladly go hit every hospital on the coast to reimburse you and the guy that donated them to me were I able to play. -
can we make it so clan groups dont just rape everything ?
Askar replied to dgeesio's topic in DayZ Mod General Discussion
I see a lot of people complaining that they can't reestablish anything resembling a society and that everyone kills them on sight. I don't really understand the issue here folks. Those very things you've been seeking have been around from the beginning. Join a clan or another organization, and there you go. Do you not think this is how things work in real life? Our first societies were tribes. A clan is a tribe. A nation is a large, powerful, and organized tribe. In essence, almost every human organization or civilization can be compared to a tribal setting. Tribes work together to achieve common goals, whether those goals are as simple as survival or as complicated as developing a public transit infrastructure. You can do these things in DayZ by joining a clan. Clans fight 'wars' with other clans, they help one another out, they establish safe areas and camps, they forage/loot together, and they basically help each other out. I don't play with a clan (although medics in general are a sort of unofficial clan I suppose), but they are pretty obviously what you people keep asking rocket to enable. Don't want to kill people? Fine. There are many clans that don't kill anyone except in true self-defense. There are even clans that go out of their way to help people. In reality, you don't just walk up to a random stranger in a brutal environment and expect total cooperation and trust. You join a group of people, befriend them, and help each other out. In short, join a clan. Or something. -
Need Medical Assistance? We can help.
Askar replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Those of you who haven't gotten responses to your calls for help yet, be sure to check the first post in the thread. You might be able to get help from TMW or RMG as well. I'd help you all out but I'm posting from a phone at the moment :P -
"Sorry you may have been a friend, you just weren't worth the risk"
Askar replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
That would encourage clan-based play, I don't think it would help the average survivor though. Player A needs player B to use his toolbox to fix his gun. Player B does so but player A cannot trust player B, so as soon as player B finished player A kills him. Or, player B simply kills player A for the weapon, before or after he fixes it. Things like that only work when people can trust one another to some degree. Clans would do fine with this system, because someone actually can be a mechanic without having to worry about being betrayed. Survivors, on the other hand, are just too jumpy and paranoid due to the lack of trust. The only way I can see this toolbox idea working for the average survivor is if a system similar to the medical one were established, and that just seems like a silly way of going about it. Nice ideas in theory, but I dont think they'd have any true impact on the playerbase. -
"Sorry you may have been a friend, you just weren't worth the risk"
Askar replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
It's not really an issue of difficulty, but rather an issue of trust. There is very little trust still in game, and that causes people to kill each other. Once people have lost trust in the other survivors as a whole, they shoot on sight. It is very hard, if not impossible, for the playerbase to regain the trust of that individual. If everyone suddenly trusted the playerbase as a whole, we'd see a lot more friendlies. There will always be bandits and murderers, but that does not mean that there can be no friendlies too. Most of the true friendlies are people who haven't been sniped/betrayed/robbed enough yet that they stop trusting the playerbase. There's nothing anyone can really do about the situation unless everyone decides to make a tremendous effort to only play friendly, which probably won't happen. You can, however, trust medics! :) -
Practice medicine! It's unique, satisfying, and respectable. You'll never really be short on work, and each call for help is different from the last. Unless you're responding to someone at 077084. That barn is always full of people with broken legs. Just don't give medics a bad name. If you still really want to kill someone, do not betray your patient. Go hunt snipers or something. :)
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Yeah, I'd say M4A1 CCO SD is the absolute best right now. It's decent for self defense, and probably my favorite weapon in game for killing zombies. Anyone within 30 meters will hear a quiet 'pew' sound when it fires though. It's my medic weapon of choice ;) MP5SD6 is the only firearm I know of that is completely silent. It can only be heard extremely close and even then it's faint. The downside is that it will take you a full magazine to kill a player because of its low damage.
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Hey, if you need medical help post here http://dayzmod.com/f...ce-we-can-help/ A medic will make his way to you as soon as possible and give you the help you need. You should get taken care of quickly. Services are free and arranged via private messaging once a medic responds to your call. I'm just gonna keep posting this around until hopefully people stop making seperate threads for it ;)
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Noone is denying that most people will not play at night. People do not want to play at night because it is a far more brutal environment in several regards. This is obvious and well known. Just because the majority want night to be easier somehow, whether they want it brighter, less cold, or for everyone to have night vision in their backpacks at the start, does not mean that this will be the case or should be the case. This game isn't designed to be player friendly. And that's fine, we've been seriously lacking for games in that department for ages. DayZ is brutal, unforgiving, and uncompromising. Take it or leave it, that's what it is and that's what rocket has indicated he will keep it as. I wouldn't mind seeing full moons made much more common (or whatever it is that sometimes lets me see without my flashlight), but making night time shorter or any easier than it already is would be unrealistic. You can argue that gameplay should trump realism all you want, but rocket has been pretty gung-ho about keeping realism a priority. You're right in that morphine doesn't fix broken bones in reality, and that zombies aren't real, and all of those other things. Aside from the zombies, I've seen rocket say that he wants to address these very things. He's hoping to eventually implement a much more complicated and realistic medical system than what we have right now. He wants to make this as realistic as he can while still preserving the core gameplay. And I support that. Night time, simply put, is fine. Now, I'm all for seeing improvements. I'd love a repairable electric grid system, I'd love more flashlight attachments, I'd love more light sources in general and more full-moon-esque nights. Those are improvements, however. Not fixes, because it's not broken. The reason you're seeing people migrate from night time to day time is because they can. Take minecraft, for example. If you could just switch the time of the server you play on to day whenever it became night, you bet almost every single player would do so. That's because night time is less forgiving, it's harder to see, and it's in general more challenging. The same things are true here, except that you can make it day with a few clicks and a search box. No matter what you do, night time will always be less popular. Unless it's made so much easier that day time is now consider the challenge, at which point servers will empty at dawn. There is no perfect ground, and you can only get so close to middle ground before you start making things ridiculously unrealistic. While many nights are a little too dark, at least they are true nights. In many other games, night time just consists of a purple or blue 'glow' to the environment, with the end result being similar visibility to daytime. That's unrealistic, static, and boring. As pretty much everyone I see in this thread has said, I'd love to see more people playing at night. However, making the night itself easier is the wrong way to go about it. Instead, we should make players more able to equip themselves to face the night. I'd like to see flashlights available for many more weapons, possibly even every weapon. There would, of course, need to be drawbacks for such things unless they were integrated naturally or actual weapon attachments instead of flashlights. I'd also like to see more things like chemlights and flares. The answer to this issue, like many others in this 'game' we have here, lies with the players, not the environment. By better equipping and better preparing the players to survive this harsher environment, we can encourage more to attempt such endeavours and fully realize the benefits of nighttime play. I think we want the same things, we just seek radically different ways of attaining them. Edit: Also, kudos to the guy above me for saying that. Night time is indeed a different style of play. Which also reminds me, flashlights on weapons seem kind of unnecessary to me, since zombies are so easy to sneak past. You can just use a regular flashlight for vision, and store your sidearm in your pack. And if they do aggro, losing them at night is, quite simply, stupid easy. I've run less than 20 meters with some chasing me, only for them to suddenly stop and lose interest. But I'm all for variety, and more flashlighty weapons would certainly be variety.
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To those defending BattlEye... No anti-hacking or anti-cheating software will ever be 100% secure. On that note, I've never personally seen one do a worse job than BattleEye manages to do. I'm sure there are worse systems in existence, but very few if any are actively used on such a popular mod/game franchise. Simply because there may be a program worse, somewhere out there, does not give BattleEye any excuse to do such a poor job of safeguarding against hackers. I have never seen a game, or a mod for that matter, be torn apart by hackers as much as this one is. I've been lucky thus far in that I've only had a handful of experiences with the hackers in this game, though I'm sure that'll change soon. The fact is, I shouldn't have to fear that a hacker will swoop down at any moment and destroy everything I've worked for in my current life with such ease. This game is basically a pseudo-mmo. It has many elements that would classify it as an mmo, and many detracting from it. It's rather unique in what it is. However, I don't think any other mmo developer (or any developer, for that matter) would tolerate such rampant hacking. Imagine the virtual (and physical) rage if hackers could teleport everyone playing EVE Online to one spot, and then kill them all? It's an epidemic and it needs to be stopped, and BattleEye is doing a poor job at both prevention and solution. Either BattleEye needs to step up its game, or rocket should switch to another service for the standalone version. I understand that much of this may be due to the Arma II engine itself, but again, this is something that should be adressed asap by anyone in any position of authority to do so.
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While I strongly disagree with the vast majority of your post, I do like the idea with the power infrastructure and hope rocket implements something similar as the game progresses. Also, the G17, Remington 870, and M4A3 CCO weapons already have excellent flashlight attachments. While the M4A3 CCO is somewhat rare, the other two weapons are incredibly common in any military area. I would also like to see night time more populated, but not because it becomes easier. Rather, I'd like to see players stop pussy-footing around and prepare for the night, and then get out there and own it. It's not hard to gather some chemlights and flares, they're everywhere. All most people lack is courage.
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The Night is Dark and Full of Terror
Askar replied to Leaper229's topic in DayZ Mod General Discussion
Use your light sources. Flashlights, Chemlights, Flares, or if you're really lucky a pair of NVGs. You can make night time work for you. Sure, you're lighting yourself up for everyone else to see. But look at it this way, there are less players to see you. And of those players, many of them will also be relying on conventional light like you are. And finally, most people I know with night vision wouldn't risk engaging an unknown player looting some town somewhere. It's not worth their time or the risk of possibly losing their NVGs. As long as you're not dancing around Stary Sobor throwing flares everywhere, you'll be fine. I've only died once at night to a player, and I play at night about as much as I do during the day. Night time is much safer than it seems. I love traveling on night time servers to reach patients, even when I don't have night vision. It's safer and therefore usually faster. ;) -
Honestly, I'm kinda glad almost noone plays at night. Those of us who are brave enough to face the challenges and terrors it brings have a much, much easier time at looting and gaining supplies.
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Need Medical Assistance? We can help.
Askar replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Hah, you guys have been adding subtle improvements to it though. I keep having to update mine with neat ideas :lol: @Killer110 I meant to get to you earlier today when I was near there, but I had so many messages going on with so many different patients that I got distracted and forgot to dig for your post. I'm sorry I wasn't able to respond. If noone here can help you right now, try hitting up TMW or Rated M Gaming from the first post. They're usually available and can often reach you faster than the freelancers on the White List can manage. Hope you get help soon. -
Need Medical Assistance? We can help.
Askar replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
:D It seems every few hours I notice another medic has adopted a sig like mine! To those posting in this thread for medical assistance, it helps everyone out immensely if you include your location (as you can best determine), your status (are you bleeding? unconscious? low on blood? broken bones?), and any other information that helps us get to where we need to be to give you the help you need as soon as we can. And I'm unable to help personally, as I've said twice already. So stop sending me PMs with the details of your emergency and post them here :) -
Actually, the threshold for sickness is higher than 33C. Regardless, I myself don't know how to tell how cold I am really. If you should get far too cold, your character will begin to shake and shiver. This does not necessarily mean you are sick. When you are sick, you will begin coughing. Once you are sick, approaching any other survivor has a high chance of infecting them too. The more you know! Again, the threshold is much much higher than that, and the chance of getting infected is rather random. You can even become sick the very moment you pass the threshold (I can't recall what that is, 36C maybe?). Zombie hits at low temperature or while bleeding also greatly increase the chance of infection.
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I've actually been doing that recently. I scour rooftops and horizons for possible snipers whenever I'm in public transport or walking.
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When you see someone out of the corner of your eye and start shouting "I'm a medic! Don't shoot! I can help you!" No? Just me?
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No, not everyone is like that. There sure are a ton of players like that though, as my damned daily workload can attest to...
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Some of us do have bodyguards, but most of us on the white list do not. The white list is basically a collection of freelance medics you can trust 100%, but we acquire our own supplies, and we often move throughout the map from region to region. TMW is basically the more organized branch of the White List, they have set bases and operating areas, as well as suppliers who stockpile medical items for them. Many of them also have some sort of armed escort. Just thought I'd give a little info about us, it seems like a lot of people either don't know the difference or don't trust either organization. Both the white list and TMW were founded and unofficially are led by Dr. Wasteland, M.D. ;)