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Everything posted by Askar
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I log in to find my tents gone.. didnt t hey fix this?
Askar replied to [email protected]'s topic in DayZ Mod General Discussion
Very little in the alpha I'm afraid. Vehicles have likewise proven to be a great enemy of mine. I'd say keep it on your person. If you're too afraid to lose it then you shouldn't have it in the first place, since you'll never use it. I've learned that the hard way time and time again. I've managed to cling to my silenced assault rifle for ages, probably because I never trust it to storage and I always carry it around and use it. -
Do people kill for supplies anymore?
Askar replied to flapjax's topic in DayZ Mod General Discussion
I find two types of non-deathmatching bandits. One set is driven by paranoia, and the other by desperation. I've fallen into both camps recently, as I'm sure most bandits do. Hunted a man old-school style (following the occasional dead zombie, a dying chemlight, and so forth) for over 7km last night after spotting him in the distance. The four of us had lost our legs to a glitchy door south of Vybor, and only had enough morphine for three of us. We left the last man in a safe spot while we went out hunting for morphine in the town, and ended up seeing a man in the distance. We decided to hunt him down in hopes of gaining morphine (we never really kill people who aren't a direct threat like this), and when we finally caught up with him in the dead of night he stood no chance against silenced assault rifles and night vision. He ended up not having the meds we desperately needed, so we set out for a hospital at Berezino, leading to the next two kills. We hadn't planned on killing these two blokes, but they stumbled into us about a kilometer southwest of the north-east airfield. Looked over my shoulder and saw two guys watching us from 300m away, so we hit the dirt and gunned them down. They didn't have much, just a few AKMs and basic supplies, but we killed them out of paranoia. I have no doubt that they would have opened fire if they thought they had the advantage. Few people could pass up on Coyote backpacks, silenced weapons, NVG, GPS, Rangefinders, the works. Especially when we were down a man and hunting for supplies they might be carrying. We never did get that morphine, but our buddy managed to crawl around enough to find some in the south barracks at the airfield (of all the places to crawl towards...). Just thought I'd share a few anecdotes exemplifying situations where I've had to kill for supplies. -
I log in to find my tents gone.. didnt t hey fix this?
Askar replied to [email protected]'s topic in DayZ Mod General Discussion
It's not a 100% guarantee. I lost my first and only actual AS50 the other day to a tent that ate it later that evening when the server reset. Tent is still there with some stuff in it, but everything I had put into it that day was gone. I saved it both before and after the reset and was with it during that period, so I can confirm noone came by and stole anything since I was at camp at the time the items vanished anyway. Don't trust tents with anything you don't want to lose. -
M4A1 CCO SD / M4A1 Camo SD (same weapon) is legit and as far as I know the only silenced assault rifle currently in game. I don't think there even is an M4A1 Holo without a silencer.
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There are jets and aeroplanes
Askar replied to [email protected]'s topic in DayZ Mod General Discussion
Implying jets would be armed. I believe he's talking about a situation where DayZ has expanded in size to the point where ground vehicles, especially foot, would take ages to get from one side of the map to the other. Rocket has expressed interest in greatly expanding the size of the map in the future, probably sometime after the game goes standalone. At this point I feel an unarmed, incredibly difficult to fix and operate aircraft would be necessary and a good addition to the mod. That point is far off, though. -
Prediction: Life expectancy to fall sharply in 1.7.2.4 due to extended suicides
Askar replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
I think you're a little off there, at least on the time it takes to run 14km in game. I've personally calculated run distance many times (using waypoints and a timer) in an attempt to lock down the sprinting speed for my group, and it turns out to be roughly 300m per minute. In a little over three minutes, you can run 1km. To go 15km (pretty much one of the farthest distances you can run in-game and still be within the map) you'd need a little over 45 minutes assuming you made no stops. Extrapolate that to how far you can run in an hour, and it does indeed come out to be nearly 20km/hr. Our characters are indeed practically superhuman. They can run at a full sprint indefinitely. This throws off calculations that use 'realistic' speeds considerably, since the average DayZ survivor can run 300m in a minute, indefinitely and without slowing. I hope this gets adressed in coming patches, but for now you must assume that our survivors have superhuman endurance. -
Prediction: Life expectancy to fall sharply in 1.7.2.4 due to extended suicides
Askar replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
If you want to play with your friends, start running. It sucks, we've all had to do it, but it's not nearly as bad as you make it out to be. For instance, last night I was in Zelengorsk. One buddy logged in quite literally at the farthest south-east coast in the game (spawning error, we've run into it a lot recently. He still had all his gear.), and the other was logged out northeast of the northeast airfield. We decided to meet up roughly in the center of the map, and guess what, it took us all of 25 minutes. That was with multiple stops by all parties (except me) to gain supplies and such. Likewise, a new spawn would be able to meet up with friends rather quickly too. Sure, he'd have to make extra stops for supplies, but at most that should add maybe 5-10 minutes onto the total travel time. No matter where you spawn in game, you can't really be much farther than 15km apart without being outside the map boundaries. That's a 45 minute walk at most, and that's assuming you've got one guy at Kamenka and the other at Olsha. In reality, almost 100% of the time you'll be much closer together than that. If your buddies are just waiting on you to run to them, you're doing it wrong. Meet up somewhere, or just accept that you'll have to run twice as long. It sucks that you only have two hours to play and you spend a quarter of it walking, but that's the game. There's no real way to change that without introducing systems that would be far more harmful than helpful. The ability to choose a spawn would just let people spawn near high-loot areas if they wished, or near areas where they died and want to recover their gear. I personally find that negatives like these far outweigh the ability to spawn near friends, and judging by these forums a lot of players agree with me. If you really can't stand the 20-60 minute walks this game throws at you constantly, then you need to get your hands on a vehicle. On-topic, I think the threshhold for deaths to be tracked is closer to 20 minutes than 5, but I could easily be proven wrong. Either way, it will certainly be interesting to see what happens. -
What does everyone do in DayZ's "end game"?
Askar replied to DayZPvP.com's topic in DayZ Mod General Discussion
I've been wanting to go play 'archangel' for some new spawns on the coast, but I can't get my hands on a sniper rifle to do so. I've found 3 AS50s the past week, two were eaten by tents before I could scavenge some M107 rounds for them and the third (which I finally had a lot of ammunition for) fell through the damned floor when I set it down to swap my M4A1 Camo SD into my pack. My friends had 2 more AS50s for me that they found in some poor sod's camp, but they foolishly stored them in our tent, which ate them when the server reset before I could make it back there. I've also never driven a vehicle, every single one I fix up is eaten by the server when it's 90% complete, or stolen while I'm off scavenging for the last parts. I tried waiting to put them all on at once to reduce the chance of someone stealing it, but then that server ceased to exist with all of my car parts in it. End-game goals aren't going well for me at all. My current life is at 19 days, 17 of which have been spent hunting a sniper rifle and/or vehicle. I even have a functional ghillie and every single item except radio and a sniper rifle. Even rangefinders, NVG, GPS, Antibiotics, and a rocket for an M136. No idea where the launcher was, but I found the rocket in a tent near the Vybor airfield... -
Suas? He actually parodied another song to make his, but that's the only version I can think you could possibly be referencing.
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100% Stary Sobor. Incredibly dangerous area due to its central location and abundance of supplies, particularly the military encampment. It'll give you lots of good stuff should you successfully loot it, but there is a very high chance of being killed by bandits there. Our good pal Dslyecxi has uploaded a map with both the Russian and English texts for locations, allowing you to navigate by roadsigns found in game. http://ttp2.dslyecxi...arus_big_hq.jpg Also, you succeeded in going almost straight north as you desired. Good job!
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Ghillie suits and helicopters are still in game?
Askar replied to darkanima270's topic in DayZ Mod General Discussion
I've found two unspoiled ones recently, one had 5 weapons and a pile of med supplies, and the other had two weapons and some (wonderful) tin cans. The FAL is the most common helicopter spawn I believe, so it's highly likely that whoever found the site before you took everything of value and left the FAL. The FAL is still a great weapon, but it drops really commonly from helicopters and everything else that spawns there is usually far more valuable. I myself left a FAL at the first helicopter crash I mentioned in favor of taking an M240 and a Bizon SD PP-19. -
I wish I had a satchel charge. I saw one once in a tent, but the owners came by and promptly shot me while I was grabbing the NVGs and the like it also contained. No, I have literally everything except a satchel charge and an AS50 (though I've found 3, all of which were eaten by bugs within the day). Also no vehicles, every single one I've repaired got deleted. I've seen some tin cans laying around though, I never bothered to pick them up. This guy claims they're a good trade for my NVG so I think I'll take him up on his offer and try them out. I mean, he's giving me several things for just one item. It's gotta be a good deal!
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It's sad that people leave when server hits night
Askar replied to Rager (DayZ)'s topic in DayZ Mod General Discussion
That's the spirit! I think another huge part of it is that people simply don't want to be easy prey for a NVG equipped bandit. I was able to track the guy I killed earlier across 6km of terrain simply because I had NVGs and he did not, when he would easily have lost me long before had it been daytime. Not only was it easy to spot him moving in the distance 1km out, it was incredibly easy to see where he had deployed chemlights, which usually would have been much harder to spot at that distance. And the fire I found him at would have been invisible to me, and was invisible to me, without my NVGs equipped. Only because it continuously flared the entire mountainside ever-so-slightly was I able to locate him then. That kind of advantage is really off-putting to a lot of players. It makes me wary at night when I don't have NVG myself. -
Alright, sounds good. But those bottles better be empty. I don't want to find any of that damned whiskey still in them. And I want my tin cans slightly crushed, but not beyond recognition. I'll drop the NVGs atop the control tower at the Vybor airfield. Come alone, drop a single ALICE pack filled with the payment, take the goggles, and leave. If I see you even think about cheating me and leaving with the pack, I'll destroy the tower with a satchel charge. You have been warned.
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It's sad that people leave when server hits night
Askar replied to Rager (DayZ)'s topic in DayZ Mod General Discussion
Before we had NVGs, our group had tons of fun in the night. I would lead the way with my Remington's flashlight, finding us a path through the night. A buddy behind me would scan our surroundings with his G17 taclight, and we would all carry a blue chemlight for identification. Easy to stick together and keep track of your group when everyone has a glowing blue stick in their hands, but that makes it all the easier for bandits too. You really put yourself out there in the night using artificial illumination, but the rewards are usually worth it. Far easier and often safer to loot, but the night time adds a more dangerous edge to the atmosphere, and relying on flashlights to avoid bumping into the infected and/or bandits is rather intense. Nothing like scanning a *clear* field with your flashlight and incidentally illuminating an infected 3 meters in front of you, leering at you with that deathly gaze. Or hearing a gunshot nearby and 'going dark', extinguishing chemlights and flashlights in a mad hurry. -
Had a good run tonight! How was yours?
Askar replied to Seldrad88's topic in DayZ Mod General Discussion
Poor. Wandered around for hours looking for a camping tent, found a crashed heli but the AS50 I finally acquired was eaten by the ground when I tried swapping my M4A1 CCO SD for it. Murdered a man because I thought he was incredibly dangerous to my overly geared character with his revolver, before I learned that the revolver is currently bugged to trash. My group eventually decided to hit the airfield, whereupon all of our legs were broken by a door in the barracks. After fixing up our legs, another door broke one of my buddy's legs again, and we had no more morphine. Queue a 2 hour hunt for morphine all along the north, eventually giving up and agreeing to continue the hunt on the morrow, assuming he's not killed as he lays there in that barracks with a M4A3 CCO constantly aimed at the only entrance. -
It's sad that people leave when server hits night
Askar replied to Rager (DayZ)'s topic in DayZ Mod General Discussion
They fear the unknown, the bandit stalking them with night vision and bloodthirst, the zombies meandering inches away, unseen. And the fact that the game is ridiculously dark at night. I still play during the night, since I have no qualms about using flashlights or flares or chemlights, especially since I recently got my hands on some excellent NVGs. I don't blame many others for not doing so though. I get bored of the near-total darkness/shades of green (depending on gear) myself, although looting at night and entering high risk areas are both far safer. Just earlier I killed a man who foolishly lit a fire on a forested mountain in the distance because my NVGs picked that up like fireworks. He never stood a chance, especially since my silenced weapon kept him from locating me by sound. I didn't relish the kill, but we found some much needed morphine for our legless buddy back in the valley. A lot of people don't want that, they don't want to be at the mercy of NVG wielding murderers, so they don't want to use illumination. Since they don't want to use illumination, they're blind and afraid. Night is terrifying for many in game, and that's good. But since it's so easy to just back out and find an alternate realm where daylight reigns, they'll do that. I think the super-darkness should be reduced a little. Sure, sometimes it's clear and the stars and moon light the world. But that's not often enough to justify most people playing all night long, sadly. -
I've actually heard that the M107 is better simply because the sights are more accurate or something. Using mildots that is, but I haven't tested it myself. I just want the AS50 because I've managed to get my hands on it many times, but once I died within the minute and the other two times the gun was eaten by bugs. I've never even seen an M107 but I'd be just as happy with that. Also, the higher base damage of the AS50 influences other things. Wall penetration, the ability to destroy a vehicle engine in one shot, and I believe slightly increased range/accuracy over range.
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I've found two AS50's the past 2 days. The first spawned with no ammo, so I stashed it in a tent until I could get my hands on some M107 mags. The server promptly ate it when it restarted 30 minutes later. Today, I found another, this time with one mag. However, I had three M107 mags ready for just the occasion. I set my M4A1 CCO SD down to pull my new beauty out of my pack, and the AS50 vanished the moment I set it down. I've still got the mag and everything, the game just doesn't want me to get this gun I've been wanting so badly. I guess I'm glad it didn't eat my rifle too, but it's getting ridiculous. If anyone will take pity on me, I'll trade my Bizon SD PP-19 I also found for an AS50... Heck, I'd even consider the regular M107 at this point. Hunting for this gun for ages only to lose it both times I get it, not even due to a gameplay mistake. Just wonky ARMA bugs.
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Doesn't work that way as far as I know. Waypoints are independent of the GPS and depend on the server's settings. On some servers, you place waypoints by shift-clicking on the map. On others, waypoints don't work. Having a GPS myself I can confirm that all it does is give you the grid-coordinates of your location on the in-game map. It's still incredibly helpful, but you don't need it for waypoints.
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Found one a month ago or so. Found an M4A3 CCO earlier today, and a pair of M4A1 CCO SD's a week ago. They're out there, just don't expect them to be easy to get. You need incredible luck or the skill to kill someone who has them.
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Yes, actually, I'm currently sporting a Coyote, AS50, M4A1 CCO SD, G17, GPS, Rangefinders, NVG, Ghillie suit, Antibiotics, and every 'gadget' except the Radio. I found all of this in a pair of tents less than 400 meters outside of Elektro that I stumbled across while hunting for a guy with my trusty hatchet. :P But really, every other time I've had comparable equipment I've had to go out and earn it the hard way, so I agree with your sentiment!
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No Serverhopping? Give us more places with best loot!
Askar replied to Heru's topic in DayZ Mod General Discussion
Indeed, but I think the OP is wanting to get his equipment sooner rather than later. I've found lots of great stuff in deerstands though, including a pair of M16A2s with M203 launchers and a DMR for my buddies :D -
Well, as someone else said already it's almost certainly not a hacker. What you claim happened would be nearly impossible for most hackers who would bother with DayZ, not to mention what you're describing is something more sophisticated than what Rocket & co have going at the moment as it is. We're having trouble with Ghillie suits and Camoflauge here, there's no way someone is going to hack a zombie skin complete with zombie behaviour in. So it's some crazy glitch the likes of which I've never heard of, or it's simply false.
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If this isn't bullshit (the most likely answer) then it's the work of an anomalous bug. I highly doubt it's true; in fact I'm going to call it bullshit, though such a system would be pretty cool in future builds of the game. Say a character gets 'infected' somehow, against his knowledge. He then loses control of his 'character' after some amount of time and has bouts of being a regular infected amidst his typical playing. He could be helping someone and suddenly he's out of control and can only watch helplessly as he begins to melee someone and likely gets shot. Certainly not going to happen any time soon, but it's a neat premise for the future of the game.