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1clash1

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Posts posted by 1clash1


  1. lol, it's a zombie herding cow!!!  And that music at the end, made me laugh.  Also, amusing to see that the zombies will chase animals and then when they catch them...do nothing.

     

    You're lucky by the way, I like to play as something of a hunter and I cannot get within a mile of a cow now - they just bolt away at a hundred miles an hour and run until they disappear :-(

    Haha it's a cow herding zombies at the beginning! I did get close enough but that broom proved more than ineffective...


  2. So after watching the new dev blog I've noticed the zombies -or infected- are unbelievably fast with better path finding skills. Now the new zombies when outdoors are fine but with the new loot system -loot under objects- and the fact zombies can run indoors, wont this make looting near impossible and just more another frustration in a frustrating world?.

    My proposal would be to actually make the zombies walk indoors again, however their speed should be upped from the current -in the mod- by 20%. This change would make looting more of a ticking timebomb before you get trapped rather than how I think it will happen where zombies will be right up behind you when you're inside a home at the ridiculous pace they are in the new dev blog.

    I understand people want Dayz to be hard but in my opinion I think Dean is going a bit over the top in terms of zombie gameplay, obviously things can change in the alpha but i'd just like to know peoples feelings on the matter.

    I wouldn't say that the infected are 'unbelievably fast' rather that their speed is totally believable, in the devblog they seem to be just as fast as you which makes sense, surely? Also, improved path finding is a good thing, it makes them seem more realistic. They chase you just like you'd expect them to chase you, rather than running around zig-zagging. It seems that you don't want the infected to be more realistic because that would be harder. But that's the whole threat, and the whole fear of the infected, is that they're a danger.

    Of course it will make looting harder, that's a good thing. As it is looting is stupidly easy, you simply run into a building and loot everything while the infected, for no reason, switch to walking as soon as they enter indoors. If your looting tactic is to run through towns, aggroing infected and then running into buildings to loot then yes, you will find looting in the SA much much harder, and that's because that tactic would be stupid in a real zombie apocalypse. This game has infected/zombies as big danger, it's a zombie survival game, so the zombies should act as you would expect them to and not be compromised because you'd find the game hard. Adapt your play style, use stealth and you'll find looting to be fine.

    With regards to your suggestion to make them slightly faster inside buildings, but not the same speed as outside, that shouldn't be implimented because it wouldn't make sense. Why would they slow down when they're inside? They're trying to kill you. If you take away their primal drive to attack you they're no longer scary, as in the mod. They just become a slightly nucence, a threat who politely slows down when they enter a building.

    Also, I'm not quite sure you can go over the top with zombie gameplay in a zombie survival game.


  3. I just started playing Dayz, I love the game and the concept.

    No I know the game is PVP and I love it. But what if the game had PVE objectives! Hold on to your pants I have a cunning plan.

    The ideas I have are;

    1. You have a dependent/s (a npc who follows you around) and cannot do anything, (Children, wife, husband, granny). You need to protect them (Food, shelter)

    2. Support a community (There are many ways to do this) Get quests, etcs.

    3. NPC's to kill/protect/make friends with for equipment.

    4. places to attack / capture that fractions control

    My first thoughts about ideas!

    You should the Wasteland mod for Arma 2. It has all these ideas that would quite frankly ruin DayZ if implemented. If you're bored of DayZ, play something else, don't suggest things to make it a bit more exciting. You can play other games, not solely DayZ.


  4. I understand what you're saying. Nobody actually plays the game 24 hours a day.

    Personally I like the fact that when I see the sun starting to rise, I know I've still got another hour or so before I lose my cover entirely.

    Same vice-versa. When the sun is setting, there's a good while to go before it's pitch black, and it gives plenty time to get back to base and swap out for "nocturnal" gear.

    (No sense in having a scoped rifle if I can't see shit)

    Thanks for pointing out that mistake! Can't believe I missed it.

    I see what you mean, but I like the idea that night is something you have to account for and occurs during your play session, rather than a choice you make before entering a server as usually your choice is essentially day or night for your whole play time.


  5. I love playing during the night in games and even more so in DayZ as it presents many challenges and frankly lighting at night looks beautiful, and will look even better with the SA's improved lighting system taken from Arma 3. At night, you have problem of trying to navigate your way through your environment without being seen and using lights intelligently, an extra interesting challenge. At the moment due to the length of night and day you essentially have to choose whether to play night *or* day unless your play session is going to last a considerably long time. This removes night as a challenge that arises while you play and instead it becomes a choice before you log in.

    A solution to this would be to have an accelerated day/night cycle, not unlike that of the Wasteland mod. I'm unsure as to an exact length, that can be discussed, some Wasteland servers use approximately 2 hours of night to 4/5 hours of day.

    This would cause night to be a challenge that can arise during your play time, a challenge that you can survive through. Imagine playing through the evening, heading to a safer location, managing to survive through the night to see the sun rise in the morning. That would be an epic feeling. It would add more variety to gameplay.

    I feel it's a good compromise for people who play at certain times of the day that mean they can only play at night for example and is a better option then 24/7 daylight servers which remove night completely.

    In response to the issue of realism, I think that this faster day/night cycle is preferable to 24/7 daylight servers which are much less realistic. It also means that you character will actually experience the night.

    • Like 1

  6. So I was playing on EU#101 DayZ.ST Thirsk winter server and had been playing for about an hour or so. I had died a couple of times and soon after spawning I was banned with the delightful message 'Nice teleports you fuckin' scumbag'. Needless to say I didn't use a teleport. I'd no idea why I was accused of teleporting, I had just died and then respawned on the coast so perhaps they thought I had teleported? I'm sure this could be easily fixed if the admin looks through the logs, I'd very much like this ban revoked as up until now I've had a farely good experience on this server.


  7. I say London. You've got a few high rise buildings but not too many, you've got a big ass church, St.Paul's. You've got a big ass Castle, Tower of London. You've got a big ass river running through it, the Thames. Not to mention the large underground system that links it all together. Plus, you've got Tower bridge which could even be usable, a group could control it and raise/lower the bridge for others. Also cricket bat melee weapons would be a must. Also this as lootable clothing;

    post-58661-0-26038700-1359408569_thumb.j

    It's generally a pretty nice looking city 'n' all, I'd say.

    Edit : And a shit tonne of pubs

    • Like 4

  8. Suspension of belief is pretty important when making a game. A shiny new Ferrari? Yeah- that goes a little far. But an M24, something which is mainly used in the US military (they have however lately upgraded to a newer model) doesn't make most people go 'nope, immersion ruined, I quit.'

    Why would the US military be in Chernarus? There's no evidence in the map that they're there and yet you find an M24 in a barracks. Also, I didn't say that I don't play DayZ simply because of this, it just slightly ruins the immersion, don't put words in my mouth.


  9. Immersion is great, but only to an extent... Does limiting the guns we can use to a very small pool really add anything to the game? No. Keep the current ones- and hell, give us more weapons to pick from too.

    DayZ is a survival game though, you work with the tools that you would be given in the situation, you wouldn't have access to every modern weapon under the sun. The weaponry is part of the immersion, just as vehicles are, it would be silly to have sparkly new Ferrari in the Chernarus map wouldn't it? It all adds to the immersion.

    Furthermore, it wouldn't be a very small pool. There's plenty of different weapons across Eastern Europe and Russia, not to mention civilian arms and melee weapons that would be introduced. Eastern European and Russian weaponry isn't reduced to the AK47.


  10. Did you play the game ?

    No,,,,, there lies the problem.

    I'm assuming that the infection came after the Chernarus operation.

    Try it, it really is worth the effort.

    I have in fact played the game, I've spent longer in the vanilla game than in DayZ.

    I haven't heard anyone else make this assumption and it seems to me that in DayZ it's supposed to be a generic eastern european country that has encountered a zombie outbreak. Anything that happened before this seems pure speculation, not to mention the fact that all the buildings are intact and there's no real evidence of armed conflict.

    • Like 2
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