Jump to content

sindrla92@gmail.com

Members
  • Content Count

    23
  • Joined

  • Last visited

Community Reputation

0 Neutral

About sindrla92@gmail.com

  • Rank
    Scavenger
  1. sindrla92@gmail.com

    if killed by zombie, you become one?

    Could be cool, but I imagine it could put a strain on servers keeping track of all the loot going around, might cause too many problems compared to a cool but still quite trivial feature.
  2. Always thought DayZ had something to do with Day Zero aswell since the mod after all is about dying :P
  3. Would never combat log under any circumstance. Regardless, if my mate had been shot by a sniper, even abandoning him and fleeing, would be a great betrayal, you fight together and you die together! Death is a major part of the game and you're missing out if you combat log :P knowing you could be seconds away from death at any given time, makes every moment playing this mod infinitely better than anything I've experienced in any other game so far :D
  4. sindrla92@gmail.com

    Spread The Word: Surrender Key

    Saw surrender could be keybound some time ago, however i assumed it would have a similar function to Restart or Respawn so didn't dare try it. Thanks for raising awareness about this to the public, and I'll do my best to do so aswell :) My hat off to you sir!
  5. sindrla92@gmail.com

    Stuck at loading screen most of the time... 1.7

    Been stuck on 2/3rds. of the "loading" bar just waiting since yesterday. Don't know much else if it's the same problem, bug or just me being impatient.
  6. sindrla92@gmail.com

    Arrgh! waiting till Beta

    Don't be stupid and attack a horde of infected. And the enjoyment of this game is more about having an entire world out to get you. The game isn't balanced on purpose, the point is that you're going to die. And the story is the one you get to tell after you've survived for so and so long after facing horrible odds. Obviously seeing through walls and attacking through them is not optimal, and I'm sure Rocket would change it if he could/got the time.
  7. sindrla92@gmail.com

    Add Takistan

    Ooooooooor, you could wait until a different mod/game comes along ;) Quite sure the world isn't going to end any time soon, but if so you could hope for a zombie apocalypse ;)
  8. sindrla92@gmail.com

    [GUIDE] City Sized Maps - WIP

    Very impressive, would love to see something like this in the game like a separate map from the one that seems so easy to find now, maybe as a tourist guide type map with individual ones for each city or a collection, either would be fine. Great work!
  9. sindrla92@gmail.com

    X Marks the Spot - Barrying Your Loot

    Very well, I see what you mean then. In any case I'm still against the idea of stashing stuff atleast in the format portrayed in this thread. I feel tents allready work in that regard if you hide them good enough in a remote location. I don't feel the need for any more mechanics that relieves the pain of dying.
  10. sindrla92@gmail.com

    ACE-like inventory system

    Quite like this kind of inventory, but on the premise that the infected tire aswell. Or you would simply stand no chance against the athletes we fight today.
  11. sindrla92@gmail.com

    New spawn/respawn mechanic + New starting kit mechanic.

    Allright, look at it from this point of view then. You'd never wanna enter an infected area on purpose, atleast not without a tank or two. As you've said with the idea about for instance a plane on fire, or what I imagine is the case now, being washed ashore with nothing but a makarov etc. Now, since we've established that you're not going to chernarus on purpose, why then would you get to choose your loadout? Choosing what you spawn with implies that you know you're going into an infected area on purpose. And sure, players have different playstyles, but DayZ is about survival above all else, people good with snipers can't choose to find one in a barn instead of a winchester and so on. It's about surviving with what's handed to you. If you get to choose what to receive, then part of the challenge is gone, even if it's a minor one. If you want antibiotics or blood packs you should be forced to raid a hospital, not choose to receive it upon spawn.
  12. sindrla92@gmail.com

    Add Takistan

    More vehicles would make them less special :P and allthough less cover doesn't bother you since you have a car, think of what it does to the infected? it'd be shit easy to pick them off when they're on a big field running after your car. Would indeed fit poorly with DayZ
  13. sindrla92@gmail.com

    New spawn/respawn mechanic + New starting kit mechanic.

    Not a big fan of the second idea, could be very complicated to people starting out, and could give more incentive to slaughter newly spawned people since you don't know if they carry the standard 2 cans of beans and a makarov, or something else that could be valuable to you. It seems like it would counteract the steps made to prevent spawn killing with the first idea. As for the first idea I quite like it, although I find it hard to explain why you'd be falling from the sky. Luckily that's not my job :P If you had some control over the parachute though it'd add to the possibility of joining up with your mates easily, by for instance aiming for the same village or w/e.
  14. sindrla92@gmail.com

    X Marks the Spot - Barrying Your Loot

    I recall the life expectancy was around 4-5 hours not too long ago. And it seems about right to me still, since the learning curve is a bit steep I expect it'll eventually rise. As for burying loot I think the tents are fine for that purpose, with the danger of people finding it and looting it. This adds to the tention and making it a hard choice, besides being a bandit and killing people who allways dig down their shit. Eventually they're gonna get sick of finding people with just beans on them. Realisticly, you're not going to bury your shit because you expect to get killed, because you'd have no way to get to it after. So this seems like a mechanic that would make the mod seem more like trying to cater to the softcore crowd, making it easier to bounce back after death. And as such, death would be less meaningful to you, and instead of a rage attack upon dying you merely let out a sigh and start walking to your stash when you respawn. This leads me to disagree with you that stashing stuff would fit with the mod's punishing atmosphere as it would do the exact oposite. Now I don't see any mention of tents in your post and your proposal seems rather similar to the way they work, so I'll assume you don't know about them :P correct me if I'm wrong ;) Edit: in response to the posts in the thread since I started writing, I do support the idea of food rotting, where canned beans etc wouldn't as fast as raw and cooked meat would.
×