This is an idea for bored players that was developed by me and a few friends. It can be a fun twist for those who have grown tired of getting killed in Elektro. :D There are whispers that tell of a holy relic, rare in the land of Black Russia. It is said this green cylinder holds great powers. Some say it may humanity's only chance in the blighted times. Let the land hear its name: Mountain Dew. Those seeking to save the land, must heed its call and announce its glory. The bearer of the Dew must travel across and anoint the land and drive out the pestilence. How to play: *Find a Mountain Dew *Designate someone as the Dew Bearer *Gather your party (example: Bearer + 4 Guardians) *Choose the most distant city that has an enter-able Church from the Dew Bearer's current position. (include start and end) *Announce to the server in side you are the bearer of the Mountain Dew and your quest. *Each guardian must hold a green chemlight at night ("candlelight" parade). *The group travels to the destination on foot and by roads. *Safety of the Dew Bearer is paramount. Protect them at all cost! The Dew Bearer cannot defend themselves. *Any town that has a church: The Dew Bearer must preform a cleansing ritual. The Bearer must sit in mediation for 30 seconds. (Either at the altar or the door) *Once the Dew Bearer reaches the destination, you win! What IFs: *What if the Dew Bearer falls? One of the Guardians take on the burden. *What if other players want to follow? Just like in normal DayZ, trust at your own risk! They do not need to carry chemlights. *What if the Dew is consumed? Game over. *What if the Dew taken by someone? Retrieve it at any cost! What do you guys think? :D