Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Baldr

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Baldr

  • Rank
    On the Coast
  1. They are pretty obviously supposed to be an unrepairable wreck. The blades are bent and a little twisted, it's buried in the ground a little, and you can only enter the door gunner position.
  2. 1.5.6 is live. Just nobody's posted the announcement. You don't have to wait for the announcement to update, you know.
  3. Baldr

    Neutral Areas/Player ran towns

    The ability to prevent an area from spawning zombies while any player is in the enclosed area would be pretty cool. Maybe have zombies not spawn within 25m of a campfire or something, so people can just ring their camps with fires? Makes them somewhat safe from zombies spawning in it, but also makes it very easy for players to see.
  4. The problem with the humanity system is that it badly detects self-defense (yeah, I know, can't really be fixed), and it offers no real way to stop being a bandit. Yeah, you can use medical supplies on other people, but the humanity gain is very small in comparison to the huge hit from killing others. This feature is broken at best. Rocket said something about limiting bandits from character progression, but other than that there's no real reason to not be a bandit right now.
×