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kander

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Everything posted by kander

  1. kander

    People are horrible.

    Are you for real? Or is this just a (not at all funny) joke?
  2. kander

    So Yesterday

    I think it's about right - consider it the equivalent of having to find a safe place to bed down for the night in the wilderness.
  3. kander

    I just killed a man.

    Do you mean Queen like 'We are the Champions' or like 'Scaramouche, Scaramouche, will you do the fandango?’ Both valid in-game philosophies...
  4. kander

    People are horrible.

    I do get the feeling we're arguing at cross purposes here.. respectfully disengaging. :)
  5. kander

    People are horrible.

    But would you IRL? If you would feel no remorse for murder IRL then, sure, this system is irrelevant. Otherwise this is just an (albeit crude) attempt to model these feelings. Exactly, my proposal would be to remove all rankings - it discourages players pursuing anything other than a personal survival experience.
  6. kander

    People are horrible.

    I must apologise for rehashing what is clearly an old idea. I have read your threads now. Thank you. I do think you are oversimplfying however. I too have lost close friends through mental illness, and have many more who suffer from it. That does not detract from the fact that I believe that the emotional burden of murder would be enough in many cases to cause the onset of manifestations of mental distress. In fact I would say this is a fairly commonly held view, even a majority one. To say that anyone who raises mental health issues in relation to murder is insinuating a reverse correlation between the two is, if I might say, rather crass. By all means I am happy to avoid the terminology however. Perhaps it could be considered a 'guit' system, or similar. EDIT: And I have edited my original post to avoid causing offence
  7. kander

    People are horrible.

    Right, I'm coming straight out and saying that I have yet to play this game. That said, I have read a lot about it while I wait for it to download on Steam, and have a couple of suggestions for making the rampant PvP more manageable. 1.) The humanity system. I don't know if this is in place still or exactly how it works, but perhaps a good way to model this is to think about why people would (we're all assuming) be much less likely to cap someone over a can of beans in real life than in-game, given the same lawless, post-apocalyptic circumstances. Basically, it comes down to, MOST people would not do it because it would make them feel awful about themselves if they knew it was unprovoked and unnecessary. They would have a crisis of conscience and morality, it would affect their mood and mind and I think, and make them feel incredibly guilty. I'm not talking about the 50:50 chances where you run into someone who you know has murdered and would do again, or if you surprise a sniper in a nest where you know that he can't be after zombies, or if you simply return fire on someone who has fired first, but cold blooded murder - perhaps sniping someone who has not seen you, or is most obviously unarmed. I propose that the morality system be used to make a player show signs of guilt and personal crisis the more murders he commits. This could include phantom sounds (gunshots, zombies, footsteps), and hallucinations (zombies, fake player models etc). The more guilt the worse these effects become. Also, the worse the crime the quicker the effect. It would be quite simple to code 'bad crimes', eg shooting an unarmed player, killing a player when the game 'detects' that the killer fired first. The punishment for killing an armed player or one who shot at you first is much less. The only way to alleviate your state is to help other players occasionally - give them supplies, transfusions etc. Essentially, the same way the game forces you to behave in a shocked and jumpy manner during/after combat, no matter what you think you might do IRL, the game should force some form of guilt and paranoia on you. 2.) Stats and rankings I know nothing about how the game handles these, so feel free to shoot this down in flames, but if no player stats are visible to anyone else, no survival times, rankings etc,, it becomes far more of an RPG rather than a 'top the table by any means necessary' fest. Perhaps the only stat available to players should be time currently spent alive. If players want to boast about their 'skillz' they have to do so on forums like these where they spend more time around the community and can hopefully learn a bit more actual humanity by engaging with other people in a way that isn't pulling the trigger from 800m away. EDITED to avoid emotive terminology.
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