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kander
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Everything posted by kander
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Good story, and you were well within your rights. I've killed for far less than that. Once he opens fire on you he's fair game if you want to hunt him down. Bet your heart was pounding out of your chest! Side note, I love the lack of death messages in the SA. So much more realistic. You had to wait and check whether he was dead, which is a fantastic change from the mod. So much of the KoS running and gunning in the mod was based on the principle of 'keep shooting until you get notification'. Hope the messages never come back!
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Aw, don't be so hard on yourself alferret, I'm sure it's not that bad. Now, let's just get that mask o.... Oh CHRIST. Oh sweet, merciful CHRIST. How can anyone look so.. Why is there hair growing there and none there...? Shouldn't you have two of those, but only one of these?...That's no place for a mucosal membrane.... What are...are those scales? putthatfuckin'maskbackonquick
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Anyone seen a gas mask yet? Got one in a barn. No practical purpose, but great for scaring the neighbours.
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Wich vehicles do you want to see in the SA?
kander replied to Ep1cNiki's topic in General Discussion
Simplicity and realism please! No harm having the odd military vehicle, but these should be rare as rocking horse shit and really hard to reassemble. For the most part it needs to be civilian vehicles: cars, busses, motorbikes and PUSHBIKES! -
Please no more military loot. There's an excellent game for playing around with military weapons. It's called Arma. It has 2 sequels.
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OP, I agree wholeheartedly. For my tin o'beans worth of input, I prefer 'You' to 'I/Me'. The latter is a little awkward and slightly patronising.
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This is a nice alternative to what I see as the preferable option of making loot persistent for only as long as the stasher lives. A reason for this is what I have described as loot 'inflation': where any items are kept in any way after a character dies, the loot is not cleared off the server fast enough to prevent players as a whole from gearing up too easily over time. The regular destruction and recycling of gear and weapons except where it is held by players just helps to keep things in balance,
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The problem is, though, your loot becomes your life. There's no point having the narrative arc of trying to keep a character alive, which after all is the point of the game, when you know that when you die you can run off to a known stash point and take your old life back. Removing the difficulty in this way also leads into more KoS because so (too?) many kills are made because whatever risk might be present in a 'real-life' situation are removed by the cushion factor that if anything goes wrong a player has a stash or three to fall back on later. Imagine a survival scenario where a bandit with a sniper rifle sees someone in the far distance, apparently unarmed and moving away from his position. In real life the player probably would not shoot unless he is starving or desperate. He wastes a precious bullet, he advertises his position, he risks missing and having made an enemy. He risks losing everything. In game, the likely scenario is that he will take the shot. He gains nothing from it apart from the thrill of the kill, but knows that he risks little, because of every factor which makes the game ‘easier’ than real life. The main such factor is loot stashing, and this is, of course, unrealistic. IRL, sure I can stash things but I know I can’t retrieve it after I die, I’ll be a bit too dead.
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I just need me a little homestead. Nothing fancy, just somewhere to brew up some sweet, sweet Mountain Dew of my own. Ahhh it's been so long.
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Does being wet or soaked have any effect on you?
kander replied to smorisson28's topic in New Player Discussion
I've noticed that when you go onto a dock or boardwalk over water you get instantly wet (oo-er) as if you had jumped in water. I hope this is resolved before wet clothes becomes a risk factor! -
They do really need to make it - if possible - so that gear only persists while the original player still lives (i.e. the specific life when they dropped the item(s)). Otherwise it would be too easy for new spawns to re-gear (going back to known stash points) and there is more likely to be in-game loot 'inflation' where items are generated by spawning but not removed rapidly enough by player deaths.
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I dont understand why there is no AUTO RUN KEY!!!
kander replied to Bohannan (DayZ)'s topic in Suggestions
Oh there's an auto-run all right. It tends to kick in when my fully geared character is standing at the top of a tall building... -
I became a KoS sniper today...and I'm not sure if I should feel bad about it
kander replied to bfisher's topic in DayZ Mod General Discussion
Very well written piece! -
Damn. People say the USA has an overly conservative social security system, but here you are, paying for this guy's unemployment despite the fact that he's in Britain (£), you are (I am assuming) in the US ($)..... No wonder Obama gets so much stick for being too liberal.
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I'm wondering how I managed to learn to gut an animal in 5 seconds whilst looking in totally the opposite direction. I am such a badass.* *I can also carry a main rotor assembly for a helicopter on my back. But not 2 shotguns. That's just how I roll.
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Or turn you into his confession.. Forgive me, Zedfather, for I have sinned.
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Poll: What's your Favorite Gun for Heli Crash Looting?
kander replied to DoctorScandalous's topic in DayZ Mod General Discussion
I just use my M249 SAW, since the amount of ammo available for all good weapons seems to have rocketed recently. I'm carrying nearly 800 rounds so expending a couple of dozen at a time on a bunch of zeds ain't no thang... -
Yeah, I completely agree. It serves no purpose except for encouraging murdering just to see the death message, and actually benefits the murderer afterwards because without the death message the only reliable way to know if the victim is dead is to check the body, which makes them much more vulnerable to a clever victim playing dead and waiting for revenge.
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Yeah there are far too many military weapons these days. Last night I found 4 crashed helis in a row: 3 awesome assult rifles/machine guns and a DMR on a dead adventurer within the space of 15 mins. Immersion = broken :S
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The only map in the world "DayZ Minecraft" Scale 1:1
kander replied to HunteR26RuS's topic in DayZ Mod General Discussion
I wish I could give more beans. So beautiful! -
Ah I SEE, so your humanity is a factor which exists separately from your character.. that's pretty cool! Thanks
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There are not enough beans in Chernarus to reward such a fantastic story. Thank you sir. Side question: How come McBandit kept his bandit skin after death? Did he have enough time to commit enough murders between you repeatedly killing him? I thought the skins reset upon death?
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so, dayz is infact mainly pve, not pvp as i thought.
kander replied to Johnny Trigger's topic in New Player Discussion
It's a hassle JT, but not a real problem. Now, drop the machete. It does no more damage than the hatchet (AFAIK) and the hatchet is more useful. Add the hatchet to the toolbelt, freeing storage space. All you need to do when trying to get rid of a bunch of zeds is go to the back of a large building, drop your rifle on the ground and pull out the hatchet (remove from toolbelt) to kill the zeds. Put the hatchet back on the belt when you are done and pick up the rifle again. This way, you can run and gun most of the time, with the only exception being if you are in a town with no large buildings and you need to sneak kill zeds because engaging in melee is too dangerous. You start off thinking that it's a pain having to drop your gun when you fight with a melee weapon, but it is quite realistic and doesn't take long to drop/pick up when appropriate. You should, though, have the option of just shouldering a rifle if you have a strap so that you could still wield a hatchet, maybe wield a hatchet with decreased accuracy and damage because of the rifle maybe getting in the way. New idea for DayZ SA - rare find - rifle strap: allows you to quickly 'store' a compatible primary weapon for quick access to another primary/hatchet etc. -
Step 1: Look at this map http://www.pcgamer.com/2013/07/19/new-dayz-player-activity-map-shows-where-newbies-wont-survive/ Step 2: Avoid hot spots Step 3: You may pay me in beanz ;)* *Credit to myDayZ.de of course,
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so, dayz is infact mainly pve, not pvp as i thought.
kander replied to Johnny Trigger's topic in New Player Discussion
Not a problem JT! glad to be able to help. Re your barn farming, this is generally frowned upon and may result in being banned from a server if you do it too obviously. It's not the worst DayZ sin, but still... It's better to patrol routes where you can hit up a number of places in what could be considered a legitimate gaming 'session' (for me these days it's about an hour!) and yet still be in the area for next login, or for the loot timer to reset (see below). Also, do note that if you log in on top of a loot spawn site, then loot will not spawn. The mechanic is that loot spawns as you approach it, i.e. crossing an invisible line coming from far to near. I think this is about 120m and you have to leave and come back 10 mins later (the loot timer) for (re)spawn if no loot is present.