Karko (DayZ)
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Everything posted by Karko (DayZ)
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Why do you need two main weapons?
Karko (DayZ) replied to Griaumedis's topic in New Player Discussion
I've never seen the need for that second main weapon, assuming you can find the right sidearm. I've taken to keeping revolvers or PDW's handy for Zeds, keep my main ready for other players. -
It's The End of the World, So let's Kill Each Other!!!
Karko (DayZ) replied to mynaameisreed's topic in DayZ Mod General Discussion
This is a bad thread. This is a good post. This post to tell you all my opinion on the matter is not a good post, it doesn't need to be, it's as bad as the rest of this thread only without the poorly constructed morality debate. I'm ok with that. -
Want to make a difference in DayZ?
Karko (DayZ) replied to Survivor-Kyle's topic in DayZ Mod General Discussion
Hospital runs are about the safest things you can do unless the only one you know of is Elektro. Don't get me wrong, that other thread was outright retarded but don't underestimate bandits, they may be greedy, nasty and cruel but they're also often pragmatic, driven and with the equipment to back it up. A few bandits determined to end something will succeed, especially with an idea like this, all they have to do is hit all the nodes, empty everything out onto the ground and continue on. Pretty much instantly the system is broken beyond repair until the bandits are dealt with. -
Want to make a difference in DayZ?
Karko (DayZ) replied to Survivor-Kyle's topic in DayZ Mod General Discussion
It doesn't matter if one mouse gets away, the cat knows that even more are just around the corner. Bandit groups don't collapse on themselves for the simple fact that there's always more survivors to kill. As long as there's survivors to kill and loot, there will continue to be bandits. -
Putting the Good Stuff in OUR Hands
Karko (DayZ) replied to G0V3RNM3NT4L's topic in DayZ Mod General Discussion
This. I hope one of them does. Medical supplies aren't worth setting up an ambush for, they're simply not worth that level of effort. Any player worth their salt should have sufficient supplies from the bodies of others, failing that they'll know how easy it is to source more from one of the hospitals. The only items worth going out of your way to acquire are Coyote Elites, Nightvision Goggles, Rangefinders and the ever illusive Mountain Dew. -
Are bandits what they are out of necessity, rather than out of pleasure?
Karko (DayZ) replied to Captain Q's topic in DayZ Mod General Discussion
It's all about risk versus reward. You can desperately try to make ends meet from scavenging, fighting off hordes of zombies, risking your life at every turn or save on effort, danger and time by simply taking it from another player. However I should mention that I'm not hunting down players like I used to, I've moved on to something better. Now I roam empty parts of the map looking for bases, grabbing what I can then demolishing the rest before moving on. And sometimes, if I'm lucky, I stumble across a few players guarding their precious base. -
dear server hopping bandit
Karko (DayZ) replied to krisnewland@hotmail.com's topic in DayZ Mod General Discussion
It's true. I'm utterly devastated. -
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dear server hopping bandit
Karko (DayZ) replied to krisnewland@hotmail.com's topic in DayZ Mod General Discussion
You sound upset. -
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Anti-bandit squad
Karko (DayZ) replied to joevella.ns@gmail.com's topic in DayZ Mod General Discussion
They have to be. I want to believe that no one can be this stupid. -
Creating/Looking for a group without annoying leaders.
Karko (DayZ) replied to saxman888's topic in DayZ Mod General Discussion
My old group had a great way of dealing with annoying people. We shot them. It didn't matter who it was, if they started having a hissy fit, throwing a tantrum or just generally being a dipshit, bam, dead and were moving on. -
Why are people calling zombies zeds?
Karko (DayZ) replied to joevella.ns@gmail.com's topic in New Player Discussion
I honestly didn't think about it too much, Zed's just seemed to roll off the tongue and I've stuck with it ever since. As for the individual Zed types, Walkers, Hoppers and Crawlers. -
Will the game eventually become a zombie survival game?
Karko (DayZ) replied to dds__@hotmail.com's topic in DayZ Mod General Discussion
I suggested bringing back bandit skins' date=' but I got only hostile replies and posts about how the original bandit skin makes them "A beacon" and "a 25 ft flashing arrow above bandits heads" [/quote'] The current system of hearing their heart rate isn't too bad, the problem is figuring out an appropriate tell without sacrificing immersion. -
Very chaotic :D Two died to an accidental grenade (let's ban those' date=' k?), one to a sniper. We got the sniper and a thief that ran into the camp. We were in the area for around 3 hours. Things to take away: -We need more organization in our comms channels -We need fewer static guards at the camp, and more mobile ones -We need to make sure everyone understands the ROE -We need to have good trigger discipline and call our shots [i']before we fire Sounds a bit messy. I hope you guys continue, I might make the trip next time so I sincerely hope you'll continue organising these events. Anyway best of luck in the future and I'll be checking back later for more dates.
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Will the game eventually become a zombie survival game?
Karko (DayZ) replied to dds__@hotmail.com's topic in DayZ Mod General Discussion
Yes all pvpers must be "immature" douche bags. Yet you're the one sounding all pompous and high and mighty. "OH IT IS SIMPLE BENEATH ME AND BARBAROUS TO PARTAKE IN SUCH UNCOUTH CONFLICT". I like how you continue to be QUITE THE FUCKING DOUCHE BAG YOURSELF when you decide to label and reticule gamers in their 20s-30s. I'm honestly not sure at this point if you're a woman or just a dandy but this mod takes place in a dark and brutal world. If you can't appreciate the struggle to survive in it and indulge yourself in the idea that you're going to die then you're not going to have any fun. This mod i feel covers everyones play style which is a GREAT THING' date=' I don't understand why people like you want to Pigeon hole the game into something ITS NOT. Also, take your psuedo general pysch college class level babble bullshit elsewhere you're just a common D-bag & no better than anyone else. Also lose the self righteous patronizing tunnel vision attitude. [/quote'] I like you. Honestly the game is all about survival, the way people treat each other is spot on. There's a definite feeling of distrust and fear among the community which is perfect for a post-apocalyptic setting where the few survivors are desperately grasping at what little remains. -
How did the test run go?
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People spawning anywhere destroys tactical play
Karko (DayZ) replied to betabob's topic in DayZ Mod General Discussion
I smell a D&D reference in here. anyone? It's an old WoW reference. Also it causes Chuck Norris to die. The only problem is that some players might see that, swap a server, move 50 meters and swap back. -
It's a hoax. But one I'd like to see made part of the main game. How awesome would it be to get the additional threats of bears, tigers and wolves.
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You know you killed a CoD puppy when....
Karko (DayZ) replied to osiriszoran's topic in DayZ Mod General Discussion
because boring maybe And how is fun looting a town when you're geared up to the eyeballs? You aren't going to find anything you need. As unbelievable as it is, it's possible he lacked a hunting knife/matches/hatchet. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Karko (DayZ) replied to rocket's topic in Mod Announcements & Info
Is it safe to put a tent back down? -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Karko (DayZ) replied to rocket's topic in Mod Announcements & Info
words cannot describe my shock and awe toward some people' date=' why on earth would you do that, you shouldnt be playing this like its done. putting your time and energy into this is not an excuse for anything. you should see how well shit works, report it, then try other shit. wait untill the game is released to spend time gathering equip. [/quote'] You read way too far into my comment. I'm happy rocket warned us, gave people like myself a chance to recover what we wanted. -
The Bike and the Secret Camp
Karko (DayZ) replied to LNC PhantoM's topic in DayZ Mod General Discussion
Awesome stroke of luck. Even luckier finding the motorbike, my last one got jacked by two survivors while I was looking for a replacement wheel. -
What is your logic, Bandits/PKers in general?
Karko (DayZ) replied to avalontreman's topic in DayZ Mod General Discussion
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I really have no preference for /how/ I kill them. Close quarters can be fun, I won't deny it but if I get the chance to kill them from further then I'll take it without a second thought.