This is my first post here, came to the game in patch 1.5.6. First of all, congrats Rocket on your B-day yesterday, this mod is amazing. Second, I agree that numbers need to stay high, however they need to stay high in the right places, and for the right reasons. Having zombies spawning only in buildings in or near loot was silly and this new system with mostly walkers is vastly better in that regard. Cherno and Electro were nothing but PVP arenas in 1.5.6 zombies were not a problem there, only people were, and that's just wrong. They're the two most central and largest cities on the coast, with a constant influx of new characters, essentially a game trail, they should be crawling with zombies as they are now. However, a single barn with less than 3 buildings surrounding it in the middle of nowhere does not need upwards of 15 zombies milling around outside it, and the number of zombies should not steadily climb for every minute you're there. Zombies, like any other predator, will not stay in an area that has no food. It only makes sense that the ones in the small towns are there because they were eating the locals. And the only way you're going to get new zombies in an isolated town is from hiding places, the less hiding places, the less there should be. Thus the smaller the towns, the less zombies there should be. And I'm all for having a few random wandering zombies in the woods, but it should be the exception, not the rule. I understand that zombies are not instantiated into the world until a player arrives at an area, then the spawn system kicks in, keeps server load down, makes sense. However, the initial spawn needs to be the lions share of the zombies that will appear and they should not be indefinite. Clearing a town should be a viable option, especially a small isolated town, right now it isn't. Other than those things, this patch is a resounding success to me. Zombies should be just as much a threat as people are, and shooting every one of them you see should be a very bad idea. Did have some questions too though. Empty bottles/cans don't seem to work for me, I've been testing them and they seem to do nothing for a roamer's path, flares seem to do nothing as well. I was under the impression that sound and light were what the zombie AI was based around, is that a bug with this patch or have things changed?