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Kolchak (DayZ)

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Everything posted by Kolchak (DayZ)

  1. Kolchak (DayZ)

    Incentives to Cooperative Play

    This is all wishful thinking. I understand it, the stories of on the fly cooperation, avoiding bandits, and tense standoffs that were thrown around on Kotaku, videos on youtube, that's what got me into it. That's what I was hoping to see. But with the addition of the masses of typical gamers that flocked here, and the removal of the one thing that might have dissuaded rampant PKing, the way these "social dilemmas and problems" are being solved is typically rather abrupt and involves a singular exchange of ammo and blood. All that potential wonderful human drama just gets splattered across the floor and walls. Killing someone on here is not interesting, nor does it weigh on your conscience, it's instant gratification, and moreso, not only is it predictable, it makes the game predictable. How predictable is it? What's the first thing someone says when someone comes on the forums complaining that they got killed in Cherno/Elektro/NW Airfield? "If you go there you're going to get killed." And that's one of the big reasons some people are getting annoyed, this game is supposed to be about unpredictability, you're supposed to be tense and scared. I never am in Cherno or Electro, or the NW airfield, I'm just waiting for the gunshots cause I know they're coming. I go in prepared for and expecting my own death, and am sometimes pleasantly surprised that no one noticed me before I got out.
  2. I still find this a stupid thing to complain about. The food and water icons are more prominent on the screen than your ammo count, it should signal to you that food and water is very important, if not the most important. Why would you log out when you're out of food? It's like going back, playing resident evil on the original playstation, saving your game when you've run out of ammo and then writing a letter to capcom: "Dear capcom, I'm a very busy person, I really can't be bothered with going to find more ammo every time I try to play your game, can you release an expansion disc where I constantly have full ammo? Thank you."
  3. Kolchak (DayZ)

    THAT'S MY BUS!!

    Love hearing bandits complain about people disconnecting, after they've made gigantic posts about how banditry shouldn't be punished just cause someone else doesn't like it. Bandit logic: "Might makes right. If you can get away with it, you should do it... unless I don't like it, then it's cheap and should be banned." Oh and op, I think my buddy may have taken your bus, sorry dude.
  4. Put the ghillie on the moment I got it, dumped my normal clothes. Been playing for more than a week with it on, no problems. I run fully updated and beta at all times.
  5. Kolchak (DayZ)

    Character wipe for new patch?

    Yeah, this is an alpha ffs. I'm surprised there hasn't been more character resets. And if Rocket actually goes with his idea for starting with no weapon on the next patch, DEFINITELY need to reset all characters.
  6. YES, but start us with a map. Most people already have maps bookmarked or downloaded, it's almost silly that we don't start with one. And I'm not agreeing because of realism though. Honestly, am I the only one who has not only a gun but two rifles in my home with 100-400 rounds for each?
  7. Kolchak (DayZ)

    A more Guaranteed Downed System + compass/map on spawn

    While I'm glad we're getting ideas out there, having a downed system seems to add complication to a situation that doesn't need it. Most of the people I've seen shooting others don't even stop to loot their body unless it has a better gun/pack. Most of them don't even use the excuse that they did it for food, they just did it cause they could, cause they hope it will piss you off, or cause someone else did it to them. Now instead of just taking your stuff and your progress, they get to take your time too, they'll just leave you in your downed state, make you play gimped for a while. This wouldn't really fix the social situation, it would more than likely turn into an even better way to grief others. So I'd say this would be a rather bad idea, but it's good that you threw it out there, more people need to be doing this. Starting with a map: Maybe, like you and others said, there's maps everywhere online, and you can only be so immersed when you're Alt tabbing, or keeping a second monitor up with it. But I'd be completely against starting with a compass. I have friends who still have no idea which way is north even when I give them a map... even when I tell them the coast is south and they can SEE the coast. So, map, maybe, but compass, no way. Some people need the compass to have any grip on their bearings.
  8. Kolchak (DayZ)

    No F@#$s Given Mode

    People seem to forget, infected are dumb. They're downright retarded. They have two modes: search for food, devour food. You being an intelligent person should learn their patterns and limitations rather quickly. If you're wanting some kind of thermal vision, super hearing, flying superbeast, you're not wanting infected, you're wanting something else. So far they work very well. Personally I think the initial spawn amounts should be upped and the respawn rate lowered alot, their AI needs to react to light and sound even more, cause as it is, bottles and cans are worthless and flares should work alot better, but as it is, playing by yourself means you have to be smarter than the zeds and not make mistakes. That being the case, I've still seen 3 well armed, but inexperienced people who know the rules die to them in less than a span of an hour. So yah, changes need to be made, but the definition of what they are needs to be kept intact. We don't need to be calling generic overpowered movie monster #2445 a zombie just cause it wears a zombie skin. Honestly If you feel you're not being challenged enough, go get infected, get hurt and don't use painkillers, play an entire life without crouching or crawling, never go into the woods at all, throw away your backpack, don't pick up utility items. The game is as hard as you make it, cause yeah you can sit in the woods near a pond and an animal spawn and live forever, but when you get bored, you only have yourself to blame. Personally, I tend to make solo raids on PVP zones with the intention of not killing anyone, just smash and grab. Had some very tense times doing that.
  9. This should be a full game, Arma's engine is okay, but this would be so much better on an engine tailor made for it. Something to make the infected behave more like infected. No more walking through closed doors, hitting you through a wall, ect.
  10. Kolchak (DayZ)

    What to do when you have the best gear?

    Do what I'm planning on doing, Find an ALICE, Load it up with one good military rifle, 3 mags, painkillers, blood packs and a map, along with whatever else you want. Then take it to the clearing north of Cherno, dump it right at the crossroads, way out in the open. Get back to the treeline with binoculars and announce it in Side chat... then just watch the carnage unfold.
  11. Kolchak (DayZ)

    For the millionth time magazines are NOT clips!

    First names get switched for convenience, "clip" is shorter than "magazine". Second ones get switched because every other part of the round is (not counting accidents) harmless.
  12. Kolchak (DayZ)

    Invisible players! Exploiting or bugs?!

    I'm stuck invisible now too. It's annoying as hell. I use third person cause first makes me want to hurl after about 5 minutes (yes I have head bob turned all the way down, still rocks and bobs too much, especially when moving fast) and I've almost broken my leg inside barns about 3 times because of it. Didn't know I was actually invisible to other players right now though. If i was a bandit people might have something to worry about.
  13. Kolchak (DayZ)

    WTF is happening to the server community.

    Anyone arguing realism and immersion needs to forget it. There's a laundry list of unrealistic features as long as my arm. Biggest ones: -There is no death in this game, respawn at the coast makes it to where the only measure of how much you value your own life is what items you have in your possession and your location. -We're playing a zombie game, zombies aren't real. So stop saying "in a real apocalypse" like it's the only thing that's important in this mod. Doesn't matter what happens in a real apocalypse, you're not fitting the main rotor assembly of a chopper into your backpack. Being that this is a game, not all your players are going to pretend they're some grizzled survivor. Some people are going to log in, run n gun, looking for the first other player they can to kill. And for those people, not having an incentive to cooperate means they won't even think of cooperating. And before you say there's a big pay off for being in a group, a bigger group has some pretty big drawbacks too. Easier to be spotted, more chances for accidents, harder to sneak into towns, have to share resources. Unless the entire crew has alot of experience, the only real bonus is extra carrying capacity. Being a bandit has bonuses, mainly, no trepidation on pulling the trigger, and secondarily, a source of resources that often shouts out their location and intentions for everyone to see on side chat. Being a Survivor has very few, and soon, no incentives and cooperating is more often a punishment than a bonus. This is the reason you're seeing nothing but deathmatch.
  14. Kolchak (DayZ)

    Comparison with COD

    Yeah, why can't we say it's like Quake 3 or Doom or Goldeneye or Halo? I'd probably go with Timesplitters, cause that game was so underrated but fun.
  15. Kolchak (DayZ)

    CoD Zombie Mode!

  16. ^ FOR GOD'S SAKE LISTEN TO THIS MAN!
  17. Kolchak (DayZ)

    Melee Weapon Petition

  18. Kolchak (DayZ)

    Day Z...WAS.....fun

    Love it when people people cite this as an experiment. When you take away consequences from killing, people kill just because they can. That's not a theory, that's a fact, long established by tons of videogames, university studies, most of Roman history, and the history of warfare itself. now you can do all the experiments and studies you want but every one of them will give you the same results. If this is an experiment on whether people will kill each other given the chance and no consequences. it's as redundant and pointless as dropping oranges off your roof to make sure gravity still works. If this is a mod for a game, then you need to stop using the excuse of an experiment and start implementing better features instead of getting rid of the ones you have just because people were crying about it.
  19. Kolchak (DayZ)

    CoD Zombie Mode!

    I love how the biggest fact escapes Legacy and London. You've been treating symptoms so long you've started ignoring them, all the while blind to the disease. If there's a massive thread and people keep making more and more threads, that should tell you something. No matter how dismissive of it you are, it's an issue to a significant portion of the player base. Until it's dealt with there will be more of these threads.
  20. Seriously, what moron thinks calling someone a carebear is a huge insult? I swear it's like 75% of this community is from EVE. And that's not a compliment. There's a reason real gamers go "Oh... okay." when you tell them you play EVE. Survivor aren't afraid of PVP, at least I'm certainly not. I've been playing for a month, haven't had a single life that was less than three hours long, gone through every "PVP" zone in the game, repeatedly, and I still have not had a single death to another human, survivor or bandit. Hell I lived outside the northern airfield making repeated trips in for nearly a week. Do I have a massive kill count? No, quite the opposite. I'm just good at sneaking and evading. I'm that guy who tossed a smoke grenade at you instead of shooting at you. I'm that guy that rolled into an alley when you were firing at me instead of firing back, then after the dead heads were done picking you clean I took your painkillers and bandages. I'm the guy who tossed 2 flares and 4 chemlights around the back of the hospital and just waited for you to pop the front doors and get eaten, so I could come in after and clean up. I don't have to kill you, you will make mistakes, and the zombies will kill you.
  21. The problem is most Bandits think Survivors just hate them and don't want them to be in the game. For most of us this is not the case. I like having Bandits, but at the moment since there's nothing to differentiate them from survivors, there's no reason not to be a bandit now. Being a bandit is safer than taking the risk to trust someone, and you can get a massive amount of resources in a small amount of time. Having more people around you means it's easier to be spotted, harder to sneak into towns, and less resources to go around. Why this is a problem is because like many others I was drawn to this mod through some of the more crazy stories of cooperation and survival I saw on several sites and youtube channels. Without cooperation the only stories are how you're lone wolfing it, how you killed someone, or how you got killed. Punishment on bandits are not necessary, however bonuses for being in a group or not killing someone are, and right now there are none, so it's not happening. What I'd prefer to see is some differentiation for both styles of play. Things that make sense: Survivor Side- If you've been traveling in a group helping your pals out you gain some resistance to panic when the zombies start swarming as long as your buddies are alive, but if you see one of your buddies go down, your panic goes through the roof and stays there as long as you can see the body. If you had to shoot a zombie over your friend's shoulder your aim should falter a bit, because the chance of hitting your friend causes you trepidation. Bandit Side- If you've been shooting on sight and killing others you should actually be getting better at it, less opposed to taking a life, but becoming even more untrustworthy of them as well. The more you kill, the less noise you make to others, and the more amplified their movement sounds are to you. However, when staying close around others that don't kill, you become paranoid. Your panic meter slowly goes up for each non-bandit you're within 15 feet of and not aiming at, the more there are, the faster it goes up. Aiming at someone stops the panic from rising.
  22. Kolchak (DayZ)

    Am I the only on who loves dying?

    I feel you OP, yesturday I died to zombies with an AKM, a G17 with taclight, alice pack, 2 of most of the survival items including map and compass. When I spawned on the shore SW of electro I felt exhilarated, I had a new story to start. My last one was good, full of close calls, some crazy antics, and one attempt to cooperate that ended in me being mobbed by the undead. My new story has already started well. Had to sneak through electro, crazy noobs popping shots left and right, hid myself away inside small buildings and a guard hut. Never heard so many screaming dead heads not coming to see how my duodenum tastes. Heard shots coming my general direction so I crawled under a stone wall then booked it to the nearest forest. Ended up finding some wood and an AKM inside a barn. Who knows where it will go from there? Nothing like dying to make you feel alive.
  23. Kolchak (DayZ)

    mod: close thread ty

    Actually even when you roll the slider down all the way, there's still a distinct rocking and bobbing that happens, and it really is enough to make some of us want to urp.
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