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Kolchak (DayZ)

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About Kolchak (DayZ)

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    Survivor

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  1. It's not the dev's fault. Rocket himself has asked for all these jackasses to stop being dicks to everyone and saying what should and shouldn't be suggested in the game: http://dayzmod.com/f...-facts-of-life/ Most of them completely ignored this of course. Too convinced that what they want is what Rocket wants. Most of them don't even know he's got factions and questlines planned for endgame. The good thing though is that Rocket has already said he doesn't like forums, reads this forum only occasionally, rarely takes anything away from it, and has toyed with the idea of getting rid of it multiple times, just because of the entitled hipster croud that tends to form around them.
  2. Kolchak (DayZ)

    Humanity should reset on respawn.

    STOP FEEDING THE TROLL, he's made several topics like this.
  3. Kolchak (DayZ)

    I hit the JACKPOT!

    Donate their stuff to the homeless- Take their shit, pack it up into a bunch of backpacks and then go along the roads just north of the coast, dropping off backpacks in the middle of the road, where new players can easily get it. Once you run out, head back up north and grab a new vehicle full of shit, destroying the old one. Repeat until hoarders stuff is redistributed.
  4. Kolchak (DayZ)

    Alt F4ing becoming absurdly prevalent

    Know it sounds rather harsh, but maybe don't stick around the same area after someone DCs right in front of you? Honestly, you didn't expect him to hop back in? Don't get me wrong, disconnecting is the coward's way out, but still, you can't get pissed at him for killing your friend if you just stayed in the same spot. Also, how sure are you that he didn't just have a friend nearby who he told about your location and was happy to DC after killing one of your group? Food for thought.
  5. Kolchak (DayZ)

    Does running increase food expenditure?

    Yes, the more you move the more your food and water meter go down. If you're thirsty, you will get hungry much faster. Being that water is so much easier to get than food, it's best to stay hydrated.
  6. Kolchak (DayZ)

    Ten Reasons why Kill on Sight is 'Realistic'

    Bandits who kill everyone they see aren't bandits, they're called murderers. They're not historically common, and they cannot last long because their actions only hasten their death in the long run. Lets run it down: Murderers find a couple of survivors who have a camp near a town, they kill them take their shit. the survivors will not come back cause they are dead, the murderers get a singular amount of resources, and now must find a new means of gaining resources. Their relationship to survivors is predatory. In the same situation, Bandits instead rob the people, leaving them with more than enough to survive themselves. A week or so later, the bandits come round again, and take another moderate portion of their resources, again leaving them with enough to survive. The bandits get less at a time, but have a long term means of getting resources. Their relationship is parasitic. Now lets put in social factors: The survivors around the area know each other. If someone murders one of the groups the others find out. They either move away from the area, or they group together to defend themselves. If they give the bandits what they ask for and the bandits don't kill them, they're more likely to assume they'll survive if they just give in. This way the bandits can take repeatedly from more and more people, their take grows exponentially with each group of people. The more resources they have the more people they can recruit. The greater their numbers, the less likely it is that the survivors will turn against them. Simplest way to put it: Predatory relationships end faster because either the prey kills the predator, the prey leaves the area the predator hunts in, or the predator kills off all his prey. Parasitic relationships last longer because both parties have less of a chance of dying. Murderers = Predators, Bandits = Parasites.
  7. Kolchak (DayZ)

    Well, that was awkward....

    I think I leveled a building on accident by spawning inside it a couple of weeks ago. Logged out to join a buddiy on another server while I was inside the fire station in the middle of elektro. As I join his server I hear the loudest explosion while it's loading and then I'm standing on rubble as my view clears. I stumble down it and get away from the place, thinking someone has a rocket or more explosives, but as I sit in town no more explosions and no one else seems to be near me. Considering it happened right when I logged on, but somehow didn't even hurt me, the more I thought on it, the more I think I may have somehow clipped into the wall, or upset the physics or something. So, I dunno, maybe someone logged out too close to the wall?
  8. Kolchak (DayZ)

    DCing from snipers, snipers complaining.

    Coming from someone who obviously wants the Dev team to fix his crappy sniping for him, this line is ironic as hell. Hearing Bandits cry about this has always made me chuckle. I never DC, my Alt-f4 has been disabled for years, dying comes with the game. The 3 times I've been killed by another player, it was 1 hit kills. Enfield and CZ can both be 1 hit kills from long range, the friggin winchester can be a 1 hit kill from short and none of those are rare at all. Bullet through the skull doesn't give them time to DC. They're dead before they can hit Alt F4. If they could disconnect you simply didn't do your job right. Hell, one of my two kills in this game was a 1 hit kill, and it was a headshot with a crossbow against someone with an M4, and I don't even TRY to kill people. I'm not even a bandit, I'm a survivor, what's your excuse? OP's right, but I've been saying it for a month. Bandits say "Deal with it" about nearly every problem, until it's something that makes their deathmatch gameplay more difficult. Then it's not time for them to step it up, then it's time for the devs to change things for them. They couldn't deal with Bandit skins before, and now they can't deal with people DCing.
  9. Kolchak (DayZ)

    Content request: Evil Wizard skin

    Iphone: New item to allow communication, with GPS, Facbook and Twitter access, as long as you have signal. When in an area without signal your character just holds it up, sometimes high, sometimes not so high, walking slowly, stopping every once in a while, turning in random directions, and occasionally muttering "... dammit" before trying again in another location. Areas without signal include every area that isn't Cherno, Elektro, and Berez, and signal is still spotty in those areas.
  10. It's the seeing through walls/hitting through walls that irks me the most. Zombies have an ESP range of about 4 feet, and if you get in it, doesn't matter what angle, what's between you, or even if the laws of physics should prevent it, they will approach and attack. That needs to be fixed. What's the point in upping the zombie's vision and hearing if they don't even need it when you're within a certain range? They should be required to actually SEE you, just hearing should never be enough, and their psychic powers definitely shouldn't be enough. If they just heard your footsteps, they should treat that as any other sound and go investigate it, not somehow know it's a human and start bolting for it like a cheetah.
  11. Kolchak (DayZ)

    Will server swapping be removed?

    Server side persistence is probably never going to happen. If they even considered it a possibility they would have already implemented it, mainly because it's so much easier to do than working with HIVE. They're more likely to make their own engine for the game than go with server side persistence. You can't really count EVE in the same group as DayZ in lots of ways. One of the reasons they can have so much going on at the same time is cause it takes place in space. Rendering space is rendering nothing, and calculating space's effect on things is also nothing. there is no uphill/downhill (not that makes a difference anyway), no actual ballistics, lighting makes no difference, so it frees up alot of resources for things like predictive movement and networking optimization.
  12. PFFT, if Rocket's going to include credit for anyone who had a similar idea he can put me in too. I actually have a write up for a very similar zombie MMO I made about a month after seeing Dawn of the Dead 04, never finished it though. Got stuck on creating a visual representation of sound, then lost my interest.
  13. Kolchak (DayZ)

    JAG's Escort Service

    *reads the name on the sign, walks inside* -Thirty Seconds Pass- *Walks back out annoyed* "... Flagrant false advertising." (Sorry, couldn't resist with a name like that. Kudos on trying to make the world a better place.)
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