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Everything posted by The_Man
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Oh okay. This was the first time I put on women's jeans (I swear) so I assumed that was the issue. Just must be a random glitch. Thank you.
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What is "rubberbanding" ?
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The one in my signature. also found a Pristine Moby d i c k
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What will the next update bring? Part 2 (No complaining, just daydreaming)
The_Man replied to DevilDog (DayZ)'s topic in General Discussion
My guess is this 1. Random sounds (soda cans, zombie sounds, etc) 2. Quick swap keys 0-9 don't always work will be fixed 3. Flashlights going through walls -
Union of Asia is currently looking into ways to combat Bandits
The_Man replied to CommanderLee's topic in General Discussion
Those photos look like they are from the Mod. What is that doing in this forum? Wrong sub section? -
DayZ Sound Design Test - Part 3 Final Added
The_Man replied to fortran's topic in General Discussion
Yep, it has been happening like crazy to me out near NorthEast Airfield. One random sound at least every 15 seconds. It is varies in volume. Annoying as hell. Mostly soda cans being opened, someone chewing on food and zombie noises. -
That was me haha I had to walk around for an hour before I found another pair of shoes. my pants got all damp :(
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I guess I got lucky. My character didn't wipe but they stole his shoes and backpack.
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Shouldn't headlights by aimed at the center of the screen?
The_Man replied to Leto (DayZ)'s topic in General Discussion
Lol the question was answered. Calm down and drink some warm milk. -
Shouldn't headlights by aimed at the center of the screen?
The_Man replied to Leto (DayZ)'s topic in General Discussion
I have also found them in abundance at the market on the shelves. -
How I optimized DayZ to get a constant 30 FPS while preserving game graphics quality
The_Man replied to demine0's topic in General Discussion
This actually helped my game run a lot smoother. Better than the tweaks I saw stickied. -
Should I invest my time in 1st Person Servers?
The_Man replied to crazyandlazy's topic in General Discussion
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The only solution for DayZ: Simulation.
The_Man replied to SalamanderAnder (DayZ)'s topic in General Discussion
As he said. I thought he was getting ahead of himself but he makes a good point. We need to stop stating the obvious so much in multiple threads. These major glitches will be taken care of through the bug tracker I believe. On top of that we have seen a lot of ideas that wouldn't really make DayZ unique but rather turn DayZ into more like other games or previous mods. The point of this thread is to inspire people to come up with where we want to see DayZ down the line. I'm not seeing much of that now because everyone is so focused on why the Alpha "sucks". I think we can leave it up to bug tracking and a few threads to take care of that. We as a community should be focused on the future of the game. We need more of this! The community needs to come to some sort of an agreement of what we think will make DayZ awesome with a long lifespan. We carry the fire! (The Road reference) Happy New Year everyone! May DayZ get more and more awesome with each update. Good luck to both the developers and our community. Let us start this new year right. High posters and veterans of this game need to work together to make this community solid! :) I hope I can be part of it. -
If you bought the game and are not happy with it nor do you wish to play while it is in alpha then I would not worry. You are supporting a good cause and you will have the finished product eventually at the price you already paid.
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The only solution for DayZ: Simulation.
The_Man replied to SalamanderAnder (DayZ)'s topic in General Discussion
Something I find extremely lacking in the game is the extreme dependency we have on looting. Sure enough this will be diminished when hunting and gathering is put into motion. May I suggest "primitive" skills be added to your hunting and gathering section? For example, there are people in the wilderness who can manage to survive using only what nature provides. Knapping, for example, is a way for someone to create their own tools and weapons out of obsidian, flint, etc. Ideas of this nature would really bring the survivalist aspect of the game into fruition. I have seen a trend of players who really wish to keep away from large cities and only venture into them when they need to for medical supplies or the like. Being able to create your own arrowheads or knives/skinning tools in the wilderness would be great. Overall though, I would really like nature to offer more rather than cities being the main concentration of supplies be it weapons or tools. What do you guys think? -
The only solution for DayZ: Simulation.
The_Man replied to SalamanderAnder (DayZ)'s topic in General Discussion
Fresh bambi sweat is a renewable resource. We need to go green after the apocalypse! -
The only solution for DayZ: Simulation.
The_Man replied to SalamanderAnder (DayZ)'s topic in General Discussion
Good point. Hopefully this thread inspires people to start thinking about the expansion of DayZ that will inevitably come! I called them luxuries because I am a pessimist! haha. So no offensive! As far as vehicles go: Do you think a running train is out of the question? Not a "Cho Cho All Aboard!" train but perhaps a salvaged train that is turned into an "apocalyptic cab". It would be interesting to see people travelling along the railroad. Hell, I would even settle for a handcar. -
The only solution for DayZ: Simulation.
The_Man replied to SalamanderAnder (DayZ)'s topic in General Discussion
Excellent work but you are getting so far ahead of yourself and the game at the moment. Awesome to see a thread like this. I really love the ideas but it made me realize that these things are not of much priority right now considering other issues. Could these get implemented in 2014? Maybe some of them. These ideas would with out a doubt make the game more awesome. But at the moment they seem like a luxury considering other issues. One major thing you should add here is better sound. I have not heard much about what the team is doing in terms of audio in the game. Someone posted a thread here with a mock up video of what he would like some aspects of the game should sound like. I will look for that thread and link it here. Edit: Here is the thread: http://forums.dayzgame.com/index.php?/topic/160488-dayz-sound-design-test/?hl=sound- 108 replies
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How many 1st person only servers are there? I am sure there an equal amount if not more filled servers offering 3rd person. Anyway, this was the case in the mod. People enjoy third person (call it a crutch or whatever you want) and also first person. Give the choice to the community since it is such a huge mechanic in the game.
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I look forward to the results. Hope to see them full but..we will see.
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Really? That is new to me. I will look into it!
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I think 9 spots would be good! Perhaps making one out of burlap sack could result in a larger one resulting in 16 spots?
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The past couple days I have heard relatively large explosions in the town of Chapayevsk. The first two times I heard the explosions was when I was in the North tree line of Balota. I was certain it was coming from the apartments but wasn't 100% certain. Tonight for the first time I was in Chapayevsk and heard the explosion clearly and loudly. It was at least 100 meters away from the red storage garages. Is there something volatile in that town you can explode or is this a glitch? Hackers? Aliens? You tell me. I am clueless. Wish I could provide a sound sample or video but I don't record when I play. It sounded more intense than grenade from the original game.
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Not sure. In my opinion if you have to hold your compass in your handle like a child then you should have to carry this thing in your hands. Better than nothing until you find a backpack. I hear they are have makeshift or improvised bags coming eventually. I imagine this what the burlap sacks will be used for. What do you think? hands or no hands?