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Everything posted by The_Man
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Berry Nodes? Little white "plant bulbs/pods" in the forest...
The_Man replied to stolenbanjos's topic in General Discussion
They, too, perplexed me when I first played Arma II. On my lowest graphic settings I thought they were spoons or something. -
Lost both of my books due to being kicked off the game. Lost half of my gear including backpack. Sorry all.
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Berry Nodes? Little white "plant bulbs/pods" in the forest...
The_Man replied to stolenbanjos's topic in General Discussion
They are Mushrooms -
Yes I had this problem. It has to do with either you editing the .cfg files or the launch options in steam. Once you delete your .cfg files (it will create default ones again) and or remove the launch options then you will be able to edit your character again. You could spend more time figuring out what exactly is causing it (a specific line in the cfg, etc.) I couldn't be bothered but I can tell you that I had the same problem and fixed it in the way described above.
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Trading these books for a shotgun. Both books for a Shotgun and ammo!
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Light RP, Community Growth, Private Server Discussion
The_Man replied to Katabasis's topic in General Discussion
The admin is Katabasis (OP of this thread) . His role in the game is usually the Sheriff of Berezino whenever I played with him. -
That is a cool idea! Realistic. Queued login seems too arcade-y too me.
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The nut is a metaphor for their testicles. They drop their balls (courage) and run. Boom!
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It is an exploit but the word itself has a negative connotations in the gaming world. The fact is that the mechanic has always been there but most of us agree that 3PP really makes combat stale and boring when both people know how to use 3PP to it's full benefit. This game could truly benefit from either a fixed 3PP or removal of 1st person. I prefer if they fix it! I would only be okay with removing third person right now only to have it added back into the game when it was ready/fixed.
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Good point! I don't think the game would able to distinguish between targets. Seems improbable to myself but I'm not a developer. Perhaps it could be used in conjunction with a timer. Player A and C could just wait it out. Say 3-5 minutes. People shouldn't be engaging in combat if they don't have the time to dedicate to it right? My radius idea would make people either enter or exit an invisible combat arena. Might be too confusing. I imagine the timer solution would be a case of keep it simple, stupid. Better in your scenario!
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You can also find it on the forums if you don't want to check twitter. Usually in the announcements area.
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Facepalm. Don't know why I didn't figure that out! Thanks. However... What about melee combat? What if I'm shooting at someone then run out of ammo. I couldn't restart the combat timer!
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Like this? > Player A fires a shot at Player B. > 3 minute timer begins > Player B hides for 2 minutes > Player A fires another shot > 4 minute timer begins Or would Player A have to wait until the timer ends to fire again so the timer starts again? Just curious if it would be compounded or not.
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Perhaps this could be a solution. Player A fires a shot at Player B. Player B is now in combat with Player A and vice versa. Player B and A can't disconnect (without repercussions) until they are far away enough from each other. Would that be annoying? You wouldn't need to be a certain distance from any player...just the one that fired at you. In a realistic sense it would mean you have "escaped".
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Yes it does need to be fixed! Although I still laugh when someone combat logs on me. ^ Combat logger ^
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Just opened a can of bean soup w/knife in RL
The_Man replied to Wiggin Miller's topic in General Discussion
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Just opened a can of bean soup w/knife in RL
The_Man replied to Wiggin Miller's topic in General Discussion
There should be bean-loss while running with an open can of beans inside of your backpack or other clothes. -
Certainly it divides it. I would really like to see these forums divided into the following sections: Vanilla (Hardcore, etc) Modified servers Forcing the community to play vanilla is fine for the beginning. It makes sense for development. However, this engine allows for some brilliant modifications that we have seen since the modification of DayZ. Hell, we might even see a more hardcore modification of the Vanilla that would appeal to the Vanilla players. I love the Vanilla community. This game should be hard and difficult. I would rather see each type of player have a version that appeals to them thus a forum section that they could converse with other like minded players in. The current forum setup seems chaotic resulting in a mezcla of too many different kinds of players. I suppose that is the result of the mods from the first game. I also didn't like all those random servers with different mods though. It was confusing. I would like to see the developers promote hard working third party developers. A massive overhaul to the vanilla version approved by the developers would make sense down the line no? This is just my personal opinion and I'm not on either fence. Just want the community to be happy. Spitballing here!
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Ruined what exactly? Did you play Operation Flashpoint, Arma I, Arma II before the mods appeared? I did. The community flourishes with modifications and extends the life of those games. Those games also had easy-mode servers, deathmatches, etc. Truth of the matter is that it doesn't ruin anything. It expands the community. You are a moderator though so I can imagine it turns these forums into total madness. Usually the best modifications turn into their own forums which develop a community of their own. It did that in the modification of DayZ as well. You need to take the good with the bad. At the moment, since the game is in alpha, it isn't a problem but down the road there will need to be modification support. So I'll agree with you if you are only saying that there should be no modifications this early on.
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The problem with the day/night cycle is that some people work night-shifts, have night classes, etc. but still would like to play this game during the day without a high ping. That is another debate for another time though. I agree when you say dumbed down mods. If there was a way for the developers to accept good modifications but that is just more work for the developers that they do not need. However, no modifications seems a little to strict and slightly ironic.
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I know but you said no modified support...and essentially a private hive could have modifications? It would be strange for a game that started as a modification to not allow the community modify it. Especially a game like DayZ using the RV engine. People have been modding for the series since 2001. Just strange and a kick to the face to the modding community.
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In a way, yes. I don't like doing combat in third person. It just isn't good for my playing style. I am always in first person when I see someone near by. So, I looked at all the issues you guys explained here. Then I "exploited" third person. I mean, I kind of knew how to do it before but my instinct was to switch to first person as soon as I saw someone...so now I forced myself to play in third person and wow. Skilled players using this absolutely have a huge advantage over most people. If you are in the right place at the right time then you can use this even against a skilled player to kill them. My point still stands though: 3rd person would be nice to have in this game ONLY if they can fix it. Remove it for now? Expect chaos on the forums. I won't complain but it will be chaos for people who need 3PP to win a fight.
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Doesn't private hive = modificaton? Sounds like support to me.
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You can't see behind you with a mountain backpack on! They look cool. Not all of us need 200 pockets to survive.
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Press play, close your eyes, what do you see?
The_Man replied to Lady Kyrah's topic in General Discussion
Beans for posting one of the greatest composers of our time.