Panzerfaust (DayZ)
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5 NeutralAbout Panzerfaust (DayZ)
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Woodland Warrior
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Oh, please. You've clearly never spent any prolonged period of time away from the coast, I see. If you had, you'd realize that the attitude most people take up there is shoot on sight and if you manage to survive and defend yourself even once you're marked as a bandit. Just yesterday, I was moving through the forest near one of the airfields up north when suddenly I came under fire near a deer stand I saw. I took cover, located the source of the bullets, and returned fire. The guy I was shooting at looked like he was fresh off of the beach, he even still had the starter backpack. I fired a few shots at him and missed, he made a break for it to get to another patch of trees and as he did I wounded him. He made it to behind the trees, bandaged himself, and peeked out of cover to shoot at me. I was faster and put two shots into him from my Enfield, and that was the end of things. I then promptly morphed into a bandit and lost everything in my backpack, only to un-morph back into a survivor and lose everything in my backpack again about 20 minutes later. The humanity system IS broken, and anyone who's not experienced that firsthand is not qualified to post about it.
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Rocket has already said that he's not going to remove or even restrict PVP. The PVP flag system (or any kind of system limiting PVP) is a bad idea within the context of this mod and won't ever happen, sorry.
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One is a bad idea because the good things should be away from the initial spawn zone. Two should be out of the question. This is not meant to be that kind of game. Five is a bit too gamey as well, in my opinion.
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I think that having some manner of distinguishing habitual bandits from normal survivors who happened to shoot a few people is probably a good idea. However, the Humanity system needs major modifications as it is not a viable tool for that purpose as-is. However, if the bandit skins are causing major technical problems then I think that the case for removal is stronger.
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Roles system and information: two concrete ideas for deepening the game
Panzerfaust (DayZ) replied to swayzesghost's topic in DayZ Mod General Discussion
How bout no -
The PvP Discussion Thread
Panzerfaust (DayZ) replied to munchy's topic in DayZ Mod General Discussion
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The PvP Discussion Thread
Panzerfaust (DayZ) replied to munchy's topic in DayZ Mod General Discussion
And that can be easily fixed by evenly distributing spawn locations around the southern coast. A few people will probably get killed because they weren't careful enough when they were heading inland, but they'll learn eventually. -
Why did you nerfed the loot percentage ?
Panzerfaust (DayZ) replied to drakenof's topic in DayZ Mod General Discussion
You and I both know that that's not practical unless you want to DRASTICALLY increase the amount of resources available. Two weeks down the line, any newcomers to the game will be boned because there won't be any supplies left. You have the small corners you have to cut in order to make something like this feasible to begin with in a virtual format (like respawning loot), and those are acceptable to do away with. The overall aims of the mod can still be achieved with comparatively minor sacrifices in order to make it playable. -
Why did you nerfed the loot percentage ?
Panzerfaust (DayZ) replied to drakenof's topic in DayZ Mod General Discussion
Turkey, your sarcasm is noted. Realistic is defined as: interested in, concerned with, or based on what is real or practical. Respawning loot is one of those compromises you can make and still have the overall experience approach realism. Could the respawn times on loot be turned up? Yes, and a good part of me thinks they should be. EDIT: So let's make the environment a bit more difficult to survive against. I'm glad you realized that you can't force people to play the game they way you want them to play it, good for you. Make zombies more difficult to deal with indoors, add maybe 30% more zombies, and add the occasional small group (2-3) of roaming zombies outside of town. To be honest though, all you're going to wind up doing is making the highwaymen and bandits team up with more like-minded people. Still, I do think it would make things more interesting overall. -
Food and water being used offline
Panzerfaust (DayZ) replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
Agreed. What if my power goes out or something? -
The PvP Discussion Thread
Panzerfaust (DayZ) replied to munchy's topic in DayZ Mod General Discussion
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The PvP Discussion Thread
Panzerfaust (DayZ) replied to munchy's topic in DayZ Mod General Discussion
Playing the game on their terms means bending over and letting them shoot you. Try actually firing back and killing the whole lot of those assholes and see how it feels. -
The PvP Discussion Thread
Panzerfaust (DayZ) replied to munchy's topic in DayZ Mod General Discussion
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The PvP Discussion Thread
Panzerfaust (DayZ) replied to munchy's topic in DayZ Mod General Discussion
Here's a challenge for you two. Start playing the game the way the people you're bashing play it, even if it's just for a day or two. I've wasted enough time explaining to you why people shoot other people. If you're really too short sighted to see that shooting people goes far beyond infantile griefing then attempting to have a rational debate with you people is an exercise in futility. Try experiencing things from the other side. I'll post it again in case you didn't read it the first time: 2. Arma 2 is NOT the kind of game that attracts 13 year olds who have one hand in their pants and another on the mouse so they can shoot people. Even if they convince Mommy to buy it for them, they probably won't stick around long (I shouldn't have to explain why. Also, forget one of them figuring out how to install the mod). The vast majority of l33t$n1p3r$ who shoot people for the sake of shooting them fall into that demographic, which statistically probably doesn't even qualify for minority status in this game. The profile of those who shoot others is probably closer to the paranoid guy who (rightfully) distrusts Joe Blow on the internet and anything he says and wants to protect his stuff that he worked to get or, alternately, the person who is interested in grabbing what the other guy has because it's convenient and also has the former benefit mixed in. Survival comes into the mix because you will eventually make contact with other players, hostile or otherwise, when you're attempting to get more food/water/bullets. It's not like they spawn in completely random areas of the map, they spawn in certain areas which eventually forces people to meet. Some of those people will be hostile, and that's the end of that. As far as any quick fixes for PVP go: Remember what the devs said. They're adding more consequence to shooting people. Personally, I think the best solution to keep everybody happy is to increase the noise level of long guns by a slight degree and to add zombies that roam around outside of towns (IE in forests and whatnot). That way the playing field is more even, as the majority of PVP encounters that I've seen have been people from a forest edge engaging people in town who can't shoot back because of the zombie problem. -
The PvP Discussion Thread
Panzerfaust (DayZ) replied to munchy's topic in DayZ Mod General Discussion
+1. I'm done playing specifically because of that. In a real-life situation' date=' people are going to turn into animals. However, the incidents that followed Katrina or any other massive disaster were minor compared to the number of people involved. There's also the mental aspect that isn't considered. A lot of people carry guns and wave guns around (street hoods mugging someone) but don't have the guts to pull the trigger. Gamers are conditioned to feel nothing when killing people in a game, so it's no problem to simply massacre people by the truckload. So the experiment is already invalid. Thus why I said to force things on players who are murderers to reflect a diminished mental state. [/quote'] You're right about Katrina. If the entire city had started looting and pillaging things would have been completely out of control. Nevertheless, I'm merely using that example to show that in certain situations people will act absolutely vicious. I don't think it's a far stretch of the imagination to picture something somewhat like what's going on in this mod right now (probably with less military equipment being thrown around, though) happening in the real world if any of this stuff actually happened. A zombie apocalypse would be several orders of magnitude more dangerous and certainly more psychologically jarring, and the ratio of people involved in that kind of behavior would most likely go way, way up.