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Everything posted by h4yw1r3
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Will hackers really be subdued in SA? Not likely.
h4yw1r3 replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
This is why I will still be playing the DayZ mod alongside the standalone until private hives are supported. Public servers just don't seem to be administrated in a way that even comes close to the private hives. And I have zero tolerance for script kiddies or servers that aren't aggressively administrated to keep them off. I have zero faith in public server administration or Battleye. I had quit DayZ for a few months before I found and tried a good private hive and community. EDIT: And stop calling them hackers. They're script kiddies. They have no skill at playing the game or hacking. Their only skill is in typing the 16 digit number on their mommy's credit card into the proper field displayed on a subscription based hack site. You give them credit they do not deserve when you call them hackers. -
What's your Favorite MOD for this MOD
h4yw1r3 replied to xalienax's topic in DayZ Mod General Discussion
DayZ Redux. It's more hardcore than vanilla. Venthos created the mod and added a lot of nice features to it, a lot of which made it's way into vanilla. Unfortunately, the masses prefer mods that dumb the game down and make it easier as opposed to mods that make good changes but preserve DayZ's hardcore nature. DayZero's added building interiors are nice, as well as some of the new building placements. But they add a little too much military for my tastes. And the mod was built off a vanilla version of DayZ that caused me to quit playing, where the zombies are basically useless, and no threat at all. There's no infection. They also removed the tall grass. And though I don't mind custom loot tables as long as they preserve the balance, DayZero actually mods weapon stats in a way that feels like it's devs had a grudge against certain weapons and favored others. Not sure why they couldn't have just left weapon stats alone. When it's all said and done though, I'd choose DayZero 100 times over before I'd choose Epoch, Overwatch, Origins, Aftermath, or any of the other mods that dumb the game down from hardcore to easy mode. -
Please bring back Pitch Black Nights and Lunar Cycle!!!!
h4yw1r3 replied to beavis_5000's topic in DayZ Mod General Discussion
Great idea in a single player game, but it kills servers in multiplayer. I hate 24/7 daylight servers and will not play those. I'm good with full moon nights as long as there IS an actual night cycle and the server stays populated. I feel it's a good compromise. -
I agree from my experience on most servers/mods that allowed self blood bagging. But if done right, it's not so bad. Venthos did it well in DayZ Redux. When you self blood bagged in that mod, you had to be in a hospital or med tent, you didn't get as much blood back as you did when someone did it for you, and you had a chance of tearing an artery causing a severe bleed. If it's done that way and there is a "cooldown" on how soon you could bag yourself again, it's not so bad.
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DayZ Developer Blog 7th September 2013
h4yw1r3 replied to SmashT's topic in Mod Announcements & Info
No thanks. That type of gimmicky cover system is what ruined the Rainbow 6 and Ghost Recon lines of fps shooters. Give me "lean left" and "lean right" any day. -
Things that will Make or Break Standalone (Opinions)
h4yw1r3 replied to OfficerRaymond's topic in DayZ Mod General Discussion
Make: Rocket sticks to his guns and keeps the game hardcore. Break: BI forces SA dev team to pander to the masses of whining easy mode players and dumb the game down. -
Is duping a ban worthy? [1.8]
h4yw1r3 replied to sanctifieddevil's topic in DayZ Mod General Discussion
Duping is ban worthy in my book. Exploiters are only marginally better than cheaters. With duping, all players have to do is find a rare item once, and as long those players keep one of them cached somewhere (tent, cache, vehicle, an unplayed "bank" character, etc), They never have to scavenge for them again, and they and all their buddies stay geared out. I'd ban them without even bothering with a warning. I'd place it in the rules and ban them if they break it. If a person is the type of person to cheat, or exploit any bug or broken mechanic for an unfair advantage, then that's just the type of person they are. The very pieces o' $hit you don't want on your servers. -
A quote from the creator of DayzCommander
h4yw1r3 replied to DayzForumer's topic in DayZ Mod General Discussion
Definitely won't be updating/using this launcher for DayZ any more. Time to go back to Six or find a new one. -
Dear Rocket and his team, no private hives, please.
h4yw1r3 replied to Dekkymane's topic in DayZ Mod General Discussion
I have faith in Rocket and the other SA devs that they're smart enough to realize that not everyone is too lazy to find a good private community offering good private servers. If you "HATE" private servers based on a half-a$$ed atempt to find a good community, that's your own fault. There's plenty of bad ones out there that dumb the game down for the whining easy mode crowd. But there are several good private communities out there too that maintain the hardcore nature and do not have pay-to-win donator perks. Those of us who do put forth a little effort and to find some of these communities enjoy a good hardcore DayZ atmosphere that is FAR more free of script kiddies than the public servers. And like I said before, there's plenty of public servers for you to play. No one is forcing anyone to play a private server. Certainly not those who actually play private servers. I have faith that Rocket and his team will not force those who enjoy private servers to play public servers just because players like you think everyone should have to play where you want them to. Sure, the release will be only public servers, but Rocket said the private servers were a possibility down the line. I'm sure he'll make good on that. -
Dear Rocket and his team, no private hives, please.
h4yw1r3 replied to Dekkymane's topic in DayZ Mod General Discussion
I'm all for private hives. You can't depend on Battleye to get rid of cheaters. And there are some good communities out there that provide quality servers with good admins and no "pay to win" donation perks, or dumbing down of the mod, map, or game. Despite loving DayZ, I quit playing it for almost two months because of the constant stream of script kiddies on the public servers. It was the private servers that let me start playing DayZ again and actually have fun again doing it. Sure, you still get a cheater every now and then, but they get caught. And when it comes right down to it, if you don't like private hives, there's no one making you play them. But just because you might not like them, doesn't mean that those who do like them should be denied the chance. -
is melee combat completely ducked now
h4yw1r3 replied to 782B's topic in DayZ Mod General Discussion
Definitely a positive change in my opinion. Used to be able to kill seemingly endless numbers of zombies (another reason zombies weren't a threat) with an axe. Between the axe's incredibly long range and the pause in the zombie's attack animation, you could easily dodge in and out, timing your swings and never get hit. The smoother transition between zombie movement and attack combined with the shorter range of melee weapons was a definite improvement in my book, and made zombies more of a threat, which they should be in a zombie apocalypse survival game. You can still easily kill them. One zombie isn't going to take you out in melee unless you're about dead anyway. If you can't beat a zombie with a melee weapon otherwise, the problem isn't the patch. -
Maybe this game simply isn't for you. DayZ was created to be a hardcore, zombie apocalypse survival game. And it has developed a strong bandit presence. Also, with ARMA 2, you get some clunky controls and an older engine not designed specifically for zombie AI or with optimization for today's CPUs and GPUs in mind. Altogether, that makes for a steep and challenging learning curve for those that aren't already familiar ARMA 2. But I, and many others survive solo play for days or weeks. And most of us came to and stick with this game for it's hardcore qualities. There are few enough challenging games to play these days where large, pandering corps churn out one easy mod piece of trash after another. And even those get further dumbed down when their producers further dumb them down for the whining masses. Fixes and improvements for bugs and AI, pathing, game controls and machanics are welcome, but DayZ shouldn't be dumbed down just because some players are too impatient or can't be bothered to learn the game. Zombies aren't much of a theat as it is without furthing weakening them by taking out things like infection or lowering their damage.
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My and your reason to Kill on Sight (KoS)
h4yw1r3 replied to me@kevinkraft.net's topic in DayZ Mod General Discussion
Normally, I'm option 1 on the DayZ mod. But I voted option 2 since most of these polls are about KoS and the Standalone. I run on foot 90% of the time, and survive out of my pack, unless my friends are on with me. With the boot wear causing an injury that slows your movement in the Standalone, I'll be killing for new shoes. I don't aim for the foot so it shouldn't be an issue. -
Call of Duty Zombies meets DayZ?
h4yw1r3 replied to beavis_5000's topic in DayZ Mod General Discussion
No. Sounds super lame. There's enough whiny kids playing DayZ as it is. -
Since there's no option for "Both", not going to bother with the poll. If I wanted PvP, I'd play Wastland or Warfare mission files, or one of any number of fps shooters that does PvP better. If I wanted purely a zombie survival game, I'd just play a single player game that handles it better. One without the other just doesn't cut it in my book. I want survival in a zombie appocalypse to be a stuggle, for zombies to be a threat, and that with the constant threat of PvP.
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[POLL] Are you going to Kill on Sight with new item degradation system ?
h4yw1r3 replied to Safire (DayZ)'s topic in DayZ Mod General Discussion
Yes. I will KoS BECAUSE of the new item degradation system. I tend to stay on foot. Vehicles announce your presence. Since they added wounds which slow the player due to boot wear and tear, I'll be killing everyone I see for a fresh pair. Traveling on foot has plenty of disadvantages already. I'll be damned if I'm going to be slowed and hindered more just because I choose to travel on foot. And since I don't aim for the feet, I should be able to collect some boots from player kills. -
Again, I have to agree. I'd personally be using linux full time if it were supported more by game developers.
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Agreed. It's not that hard to custom build your own computer. And if you can't be bothered to do that, there are sites that let you pick what you want and they build it for you, so you get a custom computer, but you pay a little more than you would doing it yourself. But when you buy Alienware, you're just spending a lot of extra money for lights.
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I'm looking forward to the standalone as much as anyone else. But I also want it to be as good as possible. Though I'd like to be playing it tomorrow, I'd rather play it when it's ready to be played. Far as the progress updates and dev blogs go, it's great to hear something and get a peek at the progress. But as far as I'm concerned, if Rocket and Matt want to spend their time working on the game rather than putting together updates for all the spoiled brats whining with impatience out there, that's be fine by me. I'd just as soon wait and see these milestone updates. They will be more meaningful and waste less of Rocket and Matt's time. And if they have some free time and want to throw us a bone every now and again, that's fine too. I'd also rather be pleasantly surprised when the standalone alpha/beta releases on it's own time, even without updates, than see it released before it's ready just so a lot of spoon fed momma's boys can play it and start whining all over again on the forums about how buggy and unfinished it is. So thanks for the updates, Rocket, Matt. Looking forward to seeing that milestone blog and hearing more about whats in the works.
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I wasn't saying that they spawn in aggroing on you, if that's what you throught I meant. I'm talking about how the zombies spawn in and begin wandering straight toward your position or on an intercept to your heading rather than a completely random direction. If each zombie spawning in began to wander in a completely random direction, you wouldn't have all 3 coming straight for you or across your path as they do now. When you have 3 zombies spread out walking the same line across your path, you have to sit there and wait for them to pass if you want to play it cautious, and not just go running through town and buildings streaming a train behind you. I was saying let the wandering of the zombie be random, and if they detect you with their detection scripts, so be it. I was simply referring to how they spawn in and instead of wandering randomly, they wander straight at you or on in an intercept coarse. As more and more spawn in doing the same thing, you end up sitting in one place or backtracking constantly due to the steady stream moving across your path.
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Probably my biggest issue with zombies, besides the fact they they aren't that much of a threat, is the matter by which they spawn in making a B-line straight for you or on an intercept course. I think zombies should be dangerous in their own right and in the right ways, and not by introducing threat through annoyance. Zombies should spawn in moving in completely random directions. Let their detection scripts and the player's level of caution dictate whether or not a zombie finds a player. I like for zombies to be enough of a threat to warrant caution. But when a player is playing in the spirit of the game, using caution to avoid zombies, it can get annoying when you have a steady stream of zombies spawning in that just happen to be heading right for you or on an intercept course. So if a player is being cautious, he has to spend a lot of time lying, crouching, or otherwise hiding in one spot while zombie after zombie walks by. So it can get a little annoying, especially considering that DayZ is full of bandits and pvp. You don't want to stay in one place too long. So the current spawn mechanic discourages caution. I don't think so many would complain about zombies being too powerful (even though they're far from it) if players could use caution when needed without having to constantly be sitting still for extended periods of time while waiting on trains of zombies to wander slowly across their path.
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Nah, just go back to CoD. DayZ is a zombie survival game. Zombies should be a threat, and a factor in gameplay instead of just serving as player radar for CoD kids that only play to camp newly spawned bambis on the coast.
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
h4yw1r3 replied to mattlightfoot's topic in Mod Announcements & Info
Comments like this crack me up. People, when you have opinions, even good ones, try not to make them sound like fact instead of an opinion. Trust me, you don't come away looking as smart as you think you do. Personally, I'm sick of the trend in recent years regarding companies releasing unfinished, unpolished games to meet some deadline. And in some cases in my personal experience, some of these companies didn't even bother to patch in the content that was left out, they simply moved on to the next game. So if it takes awhile to get it right, I don't mind the wait. I'd love to be playing it now as much as everyone else, but not if it isn't ready. I like the idea of less script kiddies. Their existence is the single worst part of playing a multiplayer game to me. I'm tired of today's whining generation of spoiled, spoon-fed momma's boys who have had most everything given to them in life and cry like a baby when it isn't. These people neither like nor want a challenge. And even though most of today's games are dumbed down to easy mode by pandering corporations, it's still not enough. These people have to pay subscriptions for scripts that play the game for them or otherwise make it even easier. And this isn't even the saddest part. The saddest part is that these people actually DO feel satisfaction and get their ego boosted despite the fact that it was a script that did the work for them, and the only skill they actually posess is the ability to type the 16 digits from their mommy's or daddy's credit card into a field on some hack subscription site. These types of people aren't born into the world like the rest of us, they are shit into being, springing forth into this world from the wrong hole. So if it takes time to make scripting harder and limit the abilities of these scripts, I say take as long as you need to. I don't know about anyone else, but I am looking forward to the new inventory and controls design. I want to see and explore the newly updated Chernarus map and witness the graphical improvements and animations. I love the idea that I'll be able to customize my weapons. And I really look forward to the exploits that plague the mod being addressed and fixed. Exploiters are only marginally better than cheaters in my book. I haven't played DayZ since just after the last patch when the community developers pandered to the whining masses who cried non-stop on the forums after the previous patch actually moved forward in attempting to make zombies and actual threat in a zombie apocalypse game, and nerfed zombies into less than a minor nuisance. And I'm sure many others have taken a break from DayZ, either currently or in the past. But I will definitely buy the standalone in the first available version. And it's my guess that many others taking a break, or who have quit playing DayZ will too. Many players who tried WarZ had never heard of DayZ, because they came from the MMO crowd. But I imagine that most of those have heard of DayZ since and know about the upcoming standalone. And with BI's backing, I'm sure a lot of other MMO players will hear about it too, since the SA will use a MMO style architecture. So there's potentially a lot more players there that will most likely be curious enough to try the game. Finally, I believe that many of those whining about the missed release date, and Rocket's expedition on Mount Everest, and crying how it's too late and how they won't play, actually WILL buy the game to at least try it. And in my opinion, those that DO actually stick to their guns and refuse to buy and play the game, that'll make the game better too. Because those are the types I'd rather not be playing with anyway, and they deserve to miss out if they're that big a baby just because they didn't get their toy when they wanted it. I feel that whether the SA will succeed and thrive or not, will depend mainly on the competence and pace of updates and patches that fix issues with the game, on new content, and overall support. Pretty much like any other game. -
Why is it such a big issue? It was all in good fun, and a shout out to the actual people putting their time and effort into the mod. It definitely isn't game breaking. Just a little fun on the side while they were working on more important things. If anything, I'm more concerned with the sudden change in the development path taken for zombies. Last patch it seemed as though they were finally heading down the road to making zombies an actual threat instead of the minor nuisance they've always been. I'm more concerned with the dumbing down of zombies in this latest patch in order to pander to all the whining little kids out there that were complaining about zombies actually becoming a little bit of a problem in a game based on a zombie apocalypse. I mean honestly, after a few days playing DayZ, and learning the ropes, zombies cease to be scary, threatening, or anything more than a minor threat. And despite this fact, players STILL log to avoid them or clear them from crash sites or other loot spawns. Then the first patch that goes any distance toward making them a threat, players just cry about it. And they pander to this? It's a free mod, why are they pandering? Tell them babies to go back to CoD. There's plenty of other FPS shooters out there to play. Other mods for ARMA 2 like Wasteland. Or hell, plain old ARMA 2. Don't come into a hardcore zombie mod and then cry about zombies being to hard. So yeah, their pandering to the tantrums disturbs me way more than a few new cans with names on them.
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Don't get me wrong. I don't mean to discredit the work of those developing the mod. Like I said before, there's a lot of nice things in this new patch. I've talked about quivers for crossbows since I started playing DaZ. That was great. And adding them to the tool belt? Better than I'd hoped. I don't mind the food and drink product changes. I see that as all in good fun, and for what it is, a shout out to those investing their time into developing the mod. I just want to make it clear, I'm not complaining about the entirety of the patch. I think there was some good work done here. But I am expressing my conserns as to the path developers might be taking with the zombies. I don't think that it's going too far, or even unexpected, to want to see zombies be something to be feared and respected in a mod that is based on a zombie apocalyse and a survival perspective. There's plenty of other fps shooters out there if players just want run and gun pvp. Because at the moment, and as it's been for too long, zombies are only a minor nuisance. I just think it's ridiculous the idea of DayZ's development pandering to all the whining kids that are complaining about zombies being too hard in a zombie based game. Let them go back to CoD. Give those of us to started playing DayZ for it's theme and hardcore nature what DayZ was meant to be.