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Nausicaa

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Everything posted by Nausicaa

  1. 4 hours!? Wow, I don't think I've ever heard of anyone being that far away before! You can cross the entire 'real' map in half that time. That is absurd. I would have just tried 'Respawn' after the first hour haha! Glad you escaped though.
  2. All I can think based on your exhaustive attempts at fixing the issue is that it is some port forwarding issue on your end preventing you from staying connected or prompting a boot from the server. I don't know enough about this kind of thing to propose a solution, but that's what I would look at. Maybe expand your search beyond DayZ and see if this is a problem others have had With AmraII/OA in general. Can you join non-DayZ MP games?
  3. Nausicaa

    Retrying Authentication Problems

    With the frequency this seems to be occurring, I really wish we could get some sort of definitive response from the Dev team. It would be nice to know if this is something affecting all users, just non-BETA users, some combination or if there's anything one can do to help fix it or reduce how often it happens. The whole thing is a mess right now. I had no problems connecting before 1.7. Now I get this error all the time. I have the BETA and had issues launching through BETA in the past, but I'm going to try that again as a fix tonight. Borderline unplayable ATM cause it takes so long to join/rejoin. Getting about an hour of playtime for every two hours of messing with server/giving up and doing something else. The worst part is, other than this error, the changes between beta/non-beta and 1.7/1.5 are not noticeable at all to the player. I mean I guess something was 'fixed' in chat, but everyone still talks in side chat anyway.
  4. Nausicaa

    Devils castle NY25.

    So, is Devil's Castle a pretty common camp point? My character got murdered on that mountain last night. It was a 25 person server and I didn't expect anyone to be around, but he popped me in the head twice. At least he apologized as I had some decent kit. Oh well. Makes sense to me now though. Far north. Surrounded by little more than forests and a high tower to watch from, and easy rear access to NW airfield. Clearly a good location for a base.
  5. Assuming you just spawned here and there are no other issues (ie, you see your weapon, can access the gear menu, move around, etc), you are a victim of a weird spawn reset bug. You are on the map, just a part of the land really far West where there are no objects. All you need to do is run directly east for about 10 minutes and you will start seeing brush and trees. This is the western most point of the map, about 30% up North. Just join a server in the morning or evening, and run away or towards the sun as applicable, if you don't have a compass.
  6. Nausicaa

    Retrying to Authenticate

    No, I am the only player. I do live with friends though and they play games too, so I do have a lot of activity on our network, but I don't think that is the problem since my ping is always less than 50. I do have the BETA. Check this thread: http://dayzmod.com/forum/showthread.php?tid=9200 Looks like I haven't been running from the Beta .exe file. I think I tried when I first downloaded the BETA, but got an error message. I will try again when I get home tonight and see if launching from the BETA works.
  7. Nausicaa

    Retrying to Authenticate

    I get this error all the time. It's really annoying. 1.7 really broke the net code. I used to be able to connect fine, except for a few busy times here and there. Now every time I try and play I have issues. This one most frequently. Then when I finally connect, I will get 'no message received' error and get booted after 10 minutes. Really frustrating. Out of the five or so hours I 'played' days this weekend, I'd say 2 were spent actually playing the game. I can ONLY connect to 25 player servers at this point. 50 player servers never work. 25 work half the time. I'm pretty sure we're not alone. At this point I'm pretty sure EVERYONE is experiencing these issues. The game is just growing in popularity so fast. The point about 25 players above is what makes me confident this is a problem for everyone. In the past, every 50 player server was filed. Now most of them are half full at best, and 25 players servers are all packed.
  8. Does Arma even support melee? How would you code a melee attack around the weapon/projectile system? Maybe it's easy, I don't know.
  9. Nausicaa

    [Suggestion] Sleep

    No. You know all those hours every day you AREN'T playing DayZ? Use them to pretend your survivor is sleeping. Same thing. A sleeping mechanic would be boring. Again, the game tries to be 'realistic' but it isn't really. It simulates realism. Morphine doesn't cure broken bones. Sleeping is an unnecessary element of realism to add because it is the opposite of gameplay. Sure, it might make you find shelter, but there are already mechanics in the game that often force you to find shelter. I get that it could also add an element of risk while you are sleeping (as other players could sneak up and pop you), but this risk largely already exists every time you open your gear menu. You know what else would be cool, if your character had to poop every few hours, so you had to go dig a hole in the forest and squat for 10 minutes while your character drops a deuce!
  10. Nausicaa

    Did anyone buy Arma 2 solely for this mod?

    No, I had ARMA: CO previous to DayZ. I go way back to the OFP days. Although I admit not playing ARMA II extensively. But I played OFP for hundreds and hundreds of hours back in the day, before life got in the way for a while.
  11. So, I played this game for about 20-30 hours at this point. I feel like I've got a pretty good handle on how it plays. While I love the concept and think the game often approaches brilliance, it is also extremely frustrating. My biggest problem with the game is that it takes a really long time to 'set up' when you start a new spawn. By this I mean the spawn points are all in the wilderness and require 20 minutes to an hour of running to get anywhere with decent items that actually aid your chances of survival. I express my frustration with the following scenario: Spawn. Run 30 minutes from Western airfield to Cherno cause the airfield had no supplies and you know you can't venture north without better weapons and some goodies. So you arrive in Cherno, spend an hour carefully navigating the streets, trying to stay out of sight. You get all the loot you want. Then, as you exit a building, some guy blasts you from behind, you're dead. An hour and a half spent PREPARING to start your journey, and you now need to do it all over again. To ease this problem, which I imagine everyone has experienced, I suggest changing up the spawn points and having players spawn IN cities versus in the wilderness. This will put players in closer contact with necessary items and also other players to encounter and team up with (or murder or murder YOU). It would greatly reduce the amount of time wasted every time you die. And while it may sound 'easy', I think it is actually the opposite. This way you are forced to get items and leave the city safely before you can really start adventuring, which is a challenge, but it eliminates that initial 30 minutes to an hour of just running. It also just makes more sense for a player to start in a city versus in the wilderness. Beyond just spawning in a city, I would like a wider distribution of players too. Don't spawn everyone in Cherno or Elecktro. Create urban spawn points ALL over the map. As it stands now, this game is becoming infested with campers who like to just sit around the handful of wide open spawn points and murder everyone they see. The fact that the average survival time is down to 28 MINUTES seems to support the fact that this game has attracted lots of COD-type players who just run around the spawns shooting each other. Distributing players around the entire map would reduce the chances of this happening. Sorry for being long-winded, but those are my 2 cents. I think this is an easy change that would do wonders for this game's re-playability.
  12. Nausicaa

    Blood Transfusion on yourself.

    I like the idea of doing a blood transfusion on yourself, but there needs to be some penalty. I'm thinking you randomize the success rate. So if you do it on another player, it always works, but on yourself there is a chance you can fail. In the event of failure, the player could pass out for a minute leaving them temporarily exposed. You don't gain or lose blood, but you lose the blood pack. That could work. And maybe in the event of success you don't get the full amount of blood, but some random percentage.
  13. Nausicaa

    DayZ needs objective other than survival

    I don't disagree with you. As it stands the game is kind of confused (OH NOEZ, I CRITICIZE TEH GAMEZ!!!). I agree that it does get boring after a while. Survive to survive so you can survive some more. Like you say, if survival is the goal, you can pretty much just camp out in a barn and do nothing for five hours and you will be doing a great job! The real fun of the game is raiding towns for supplies and coming into contact with other players. Unfortunately at this point in the mods life cycle, there aren't that many supplies or that many things to do with other players. You can get all kinds of guns, but ultimately you don't want to be in a position to use them. The other items make the game a little easier, and you can repair cars and stuff, and that's really it. I don't think the game necessarily needs a set goal or story or quests or anything, but it definitely needs to expand the list of collectable items, things to do and interact with in the game world, and most importantly, devise a wide variety of ways to survive. I think the Devs are on track here. I would like to see less common ailments, but a greater variety. For example, maybe our bones don't break so often, but I like the idea of getting poisoned (or poisoning other players), getting sick or diseased, etc. and needing to find specific items to help you. I would also like see expanded crafting. I think these things will add to the re-playability. Just need to keep in mind things are still new and this is all largely an attempt to prove a concept.
  14. That doesn't mean we are going to love every change they make, and the whole point of this forum is to talk about that.
  15. Nausicaa

    Closed houses

    Not much the mod creators can do about that, short of populating the entire game world with new architecture. The game environment is what it is. I don't think there are too few enterable structures, but more of them need loot.
  16. Nausicaa

    Change the Spawn Points!!!

    I get what you guys are saying, and I do get the point of the game. I just think it makes more sense to have a wider distribution of spawn points, and to have players spawn in an actual town. And maybe you guys are just luckier with items. But it's been my experience you pretty much need to hit up Cherno or Elecktro at some point. The times I've spent north and inland I had difficulty finding much interesting loot. Maybe the mod is just quirky with loot spawns at this point though. Like, I never saw matches or hunting knifes spawn in gear stacks until I looted them from a dead player first. Now I see them everywhere. And Cortex, why would I wait to enter Cherno or Elecktro? Seems if I spent hours in other towns collecting gear and managed to survive I would have little incentive to go to those towns and risk losing it all. Just about the ONLY time it makes sense to go into these cities is when you spawn. You have nothing to lose, and most of the items spawn there.
  17. So, I ended up having a great play session last night. After hearing complaints about bandits camping the spawn points near Cherno and Elecktro killing fresh survivors, I decided to turn the tables and do some night hunting of my own. Bandit hunting. Had a great play session along the hills and forests along the coasts, sniping a few bandits as I went (drawing them out with flares and empty bottles). So inspiring it was I decided we should start a team of Bandit Hunters. Only survivors may join the group. Our goal will be to hunt and kill bandits. Nothing else. We will patrol the common bandit hideouts along the south coast, day and night. Unrelenting bandit death. Who's in?
  18. Nausicaa

    The Bandit Hunters

    Ha! Was that you who just 'hunted' me?
  19. Nausicaa

    The Bandit Hunters

    Playing on RU2 server, if anyone wants to join.
  20. Nausicaa

    The Bandit Hunters

    That you Reaper?! Good to see you. Hope you're staying alive out there. I created the group. Tried adding a few of the folks who posted their Steam info, but had difficulty finding some of you. The link to our group is below: http://steamcommunity.com/groups/banditosmuerte/ Public group, so feel free to add yourselves. If it gets too crowded I will make it private. Hope to see you all soon. Need to go to dinner for a few hours, but then... bandits, watch out.
  21. Nausicaa

    The Bandit Hunters

    I'll create the Steam group later tonight and see who is on. Give me your IDs guys! Tomorrow I will be playing all day on one of the Chicago servers. Seriously, I plan on playing for 12-16 hours straight. Nice screen lobster. I haven't found night vision goggles yet, but now I see how indispensable they are in cities at night. Tough to fight against that sort of position with that clear of vision, when you are just shuffling along the ground and can't see anything haha.
  22. Nausicaa

    The Bandit Hunters

    Guess none of you guys were playing much last night (or just didn't check this thread). Haven't gotten the Steam group set up yet, but I PROMISE tonight I will. Got caught up playing last evening and lost track of time. Only found one bandit, but it was pretty epic. I had died and was around Cherno getting more supplies. I hear some gunshots so I go for a high place to scout the area. I see one of those white industrial buildings with the three-floor towers you can climb (they also have stairs inside). I end up climbing the building, and when I reach the top of the tower... what luck! A bandit is prone with an AK, just waiting for hapless survivors. I pumped him full of Winchester slugs, needless to say. Unfortunately, a horde of zeds descended on the building. I climbed down and ran inside to safety and more loot, only to have them follow me in. I ended up climbing the stairs in the tower and gunning down wave after wave of zombies as I climbed. I ended up shooting about 40 zombies in this place - they just kept coming. I managed to escape, but the warehouse was filled with zombie dead when I left. It was pretty glorious. So, still in Cherno is anyone wants to play tonight.
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