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bazbake
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Everything posted by bazbake
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Poll- Very slowly regenerating blood?
bazbake replied to colekern's topic in DayZ Mod General Discussion
If blood points were a measure of TOTAL blood, blood packs would heal about 1,000 blood instead of 12,000 blood, steaks would heal ZERO blood, and you would die when you reached 7,000 health. See my post above for a more reasonable look at this situation reflecting a realistic view of what blood represents and how a regeneration system could be logically implemented. @Valkyrie The difficulty level's a joke for a lot of reasons. -
Poll- Very slowly regenerating blood?
bazbake replied to colekern's topic in DayZ Mod General Discussion
We looked at this before, but if blood regeneration were relative to the amount of in-game time it takes to die from hunger and thirst, then you would regenerate roughly 3,000 blood/hour. This seems like a lot, but it wouldn't if we removed the health restoration you gain from eating food and limited the amount of blood that blood packs restore to 3,000. So here's the math: In real life you die from starvation in 7 to 8 weeks. You die from starvation in 90 minutes from full blood. You go into cardiac arrest and die when you lose 4 pints/units of blood. It takes 4-6 weeks to regenerate 1 pint/unit of blood. This is also the amount of blood in a typical real-world blood pack. If 7.5 weeks is 90 minutes of game time, then 5 weeks is an hour of game time. This means if it takes 90 minutes to starve to death in-game, it should take 60 minutes to regenerate 1 pint of blood, and that pint of blood would be the same amount that exists in a blood pack. That's 3,000 blood regenerated/hour and 3,000 blood in one blood pack. Or, if you prefer, 50 blood regenerated/minute (or the equivalent of a current can of beans every 4 minutes). That's the damage from 1 STANAG round from a M-16 every ~45 minutes. Not a huge amount. EDIT: A full hunger level would allow you to recover blood at full speed. Half a hunger level would be 1500 blood an hour. And if you're starving, you would lose blood as normal. Thirst would just be an either/or. If you're thirsty, you recover 0 health. If you're not, you recover whatever health your hunger level is at. I would also like to see healing removed from food items. Group PVP would be a lot harder but this would also make survivors less likely to die of attrition. They could pick their battles now, hiding out in the woods recuperating like they would in the real world from their wounds instead of shoving themselves full of steaks to heal their bullet wounds. And players engaged in PVP would now be more likely to drop dead in fights instead of slapping a blood pack on and running right back into battle. -
Been a bandit since I started, reconsidering.
bazbake replied to Puffy's topic in DayZ Mod General Discussion
It reset your debug monitor. Let us know how regaining that next 27,000 humanity goes for you. (Hint. Probably shouldn't have shot that noob. Could have saved yourself 24 blood bags worth of work.) -
Demystification of the DayZ loot spawn system [SPOILER]
bazbake replied to insitv's topic in DayZ Mod General Discussion
Righteous! Thanks for sharing this. It's always good to know about the many ways the game can be exploited so that everyone is on the same page with regards to who is cheating and how. It's still cheating. You took apart the game code to look behind the curtain. You cheated. I'm glad that you revealed that others are also cheating, though, so beans for you. Hopefully rocket figures out a way to conceal this or a workaround to patch up this hole in his scripting. -
Put a stat for "number of chickens killed with a crowbar" and players will hack in crowbars and chase chickens around all day. In the end, some people just desperately want to play the same old game.
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Zoning is for World of Warcraft and character progression. You can usually make a go at NWAF right after sundown with nothing but patience and a hatchet. Late at night, a chemlight will do the job if the guy doesn't have a thermal scope (does a thermal scope distinguish between zombies and people? That would be one way to balance it out considering the zombies aren't actually dead.)
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Close range aiming is screwed up.
bazbake replied to Securion's topic in DayZ Mod General Discussion
I keep hearing this zeroing thing, but I have to wonder. At point-blank range your target takes up about 15-20% of your screen. How would zeroing your weapon make your target easier to hit unless you were giving him a haircut? That just seems like a flaw with the game. Now, if your gun barrel passes THROUGH your target and you shoot out the other side, this might make sense. It would be shitty programming, but it would make sense. -
The old snipers are to powerful thread. (with a solution)
bazbake replied to mtls44555's topic in DayZ Mod General Discussion
In most games, you get a significant boost to certain in-game skills to make up for a lack of player skill, something I call VRE, or the Vicarious Role Effect. To mimic the feeling of playing a certain role, the game supplements players who decide to take on these roles with performance boosts so that the player never feels overwhelmed by their actual lack of skill. Sniping in real life is recon, concealment, and a shot through the head or chest to disable or kill. Most players would not be able to deal with this. In fact, to mimic this playstyle in a modern setting, players would need an enormous map, a lot of patience, and distance away from the battlefield. They might even require spotters so they don't get snuck up on with light scopes for targeting so cumbersome movement doesn't reveal their position. Since most maps are small (except in Battlefield), playing as a sniper would be a huge fucking nightmare, so games traditionally have used VRE to give sniper rifles significantly enhanced killing potential compared to weapons with identical stopping power. In other words, to make up for the fact that most players suck at sniping, sniper rifles were given enhanced killing potential to make sniping useful. (There are explosive-tipped rounds sometimes used in the military which actually can make snipers very deadly). Personally, I've sniped with shotguns, I've sniped with LMGs, I've sniped with pistols on small maps when my rifle ammo runs low. I've sniped with anything that will put a projectile where I'm aiming it. And generally this is only possible in games where VRE is low. Where VRE is low, it's the sniper that determines the danger of the rifle, not the rifle that determines the danger of the sniper. Where VRE is high, you'll notice that the size of the map doesn't dictate which weapon gives you an advantage as a sniper. You'll see snipers in close-quarters combat quick-scoping because the game gives the rifles extra stopping power. Sometimes the game removes scopes from non-sniper rifles completely or makes weapons incredibly inaccurate with their first shot (seriously, TF2, what's with firing a pistol round and it flying off sideways). Generally, they compartmentalize the weapons so people take on specific roles. Otherwise, the sniper role would be superfluous with an M16 on semi-auto mode and an ACOG sight in 90% of the maps in COD. -
Don't be so hasty. Treat the disease, not the symptoms. You don't give a guy pepto bismol when he's shitting himself and puking on your shoes. You give him a bucket and wait until Monday when the doctor's office opens so he can get an appointment and a diagnosis. /s No, but seriously, wipe the hive. Fuck, get rid of storage and see how gameplay changes. That'll stop duping. :)
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Becoming the very thing I hated
bazbake replied to Nergalwaja's topic in DayZ Mod General Discussion
Let me sum up the OP for everybody. tl;dr Server-hopping hoarders are assholes. But I'm not an asshole. Uh...guess server-hopping hoarders aren't assholes! Yay, disturbingly swift self-justification of my moral failings! -
Realism, schmealism. If I could put the body in a pile of garbage, I would. If I could chop up the body and feed it to zeds, I would. If I could throw the body into a lake without triggering a swim animation, I would (and then you'd all get zombie blood poisoning, so that'd be gross). If I could set the body on fire, I would. If I could cover the body with leaves, I would. Instead, all I can do is click "hide dead body." Oh well, work with what you got.
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Where did you get your weapon (AKA how bad is loot inflation)?
bazbake replied to Heiduk's topic in DayZ Mod General Discussion
Perfectly even non-hacking split between loot spawns and taking it from other people so far. That's interesting. Although you're more than half as likely to get your weapon from someone else's tent as you are to find it in a loot spawn. So that's kind of amazing. And predictable. -
Stop saying "friendly" and immediately trusting me
bazbake replied to Obsolescence's topic in New Player Discussion
It's not so much that there's no incentive to group up. It's that there's no way to stop people from entering the game with a group already created. It'd be like the Zombie Apocalypse breaking out while you and your football team were training in the mountains listening to it on the radio and working out a strategy on how to deal with things before heading back to civilization fully prepared. It's not particularly realistic, but there are a lot of elements of the game that people have found ways to completely ignore and then they're going to make fun of you for bothering to actually play the game. From the humanity meter to the limited range of direct talk to everyone starting on the coast without their supplies, it's clear that Rocket intended for groups to be formed in-game with strangers and for a lot of risk to be involved, but not so much risk that you would give up on it. Occasionally getting shot is definitely one of those risks that was anticipated, but you were supposed to be able to identify the people who always backstabbed others. But Vent and TS have completely circumvented his attempts to limit direct talk, players build camps with persistent storage, and people have basically cheated their way into a sense of security so resolute that they consider anyone who isn't cheating to be an idiot.- 125 replies
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Zombies attract flies. Flies attract looters (and dead people who come looking for their stuff and aren't exactly sure where they died). Safer to just hide the body.
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1.7.3 PATCH DEBUG MONITOR TAKEN OUT-SOLUTION
bazbake replied to Gopher (DayZ)'s topic in DayZ Mod Suggestions
If you really cared about your zombie count, you would keep track of it yourself. This isn't "zombie shooter simulator 2012." Only things that are necessary to survive should show up as icons on your screen. Period. Blood, thirst, hunger, temperature. (Maybe humanity. Maybe.) -
attrition, to fight the loot inflation
bazbake replied to Noobishtactic's topic in DayZ Mod Suggestions
But this dude's got evidence. Smart beats snark any day. -
You heard it here first. Every time a player starts a new character, they'll run to a camp, swap out a bunch of random shit to maximize their can-stacking stat, and THEN start playing the game. tl;dr Tents broke the game. How about breaking the game some more?
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1.7.3 PATCH DEBUG MONITOR TAKEN OUT-SOLUTION
bazbake replied to Gopher (DayZ)'s topic in DayZ Mod Suggestions
Instead of the subtle color changes of the meter, they should have a "full to empty" gauge for each icon. Colorblindness affects a huge number of people, and having that meter go from green to red isn't doing anybody any favors, especially people who are red and green colorblind. A simple gauge for each icon showing full to empty would be better. Also, death to the debug monitor. -
Stop saying "friendly" and immediately trusting me
bazbake replied to Obsolescence's topic in New Player Discussion
In the zombie apocalypse, you would never trust someone you don't know. Now excuse me while I skype with my buddy and config Mumble to work with DayZ and figure out where on this online map we're going to meet up. Exactly. Never go through unnecessary risk in this hardcore permadeath game by actually carrying your equipment on you where you can lose it. Hide it in a tent somewhere so that when you die you don't lose anything. Preferably in several tents, just in case you die multiple times. It would really suck to have to die and start over from the beginning or something. Shit, these people are crazy. I bet if they don't find a good loot spawn, they stay on the same server and go look somewhere else instead of logging into a different server at the same location. -
9mms do less than 1,000 damage. That's not 6-8 shots. More than 12 shots.
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Every useable item in your inventory should be accessible by scrolling with the F button, including hatchets and guns.
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How do people feel about tents? (not about the bugs)
bazbake replied to sostronk's topic in DayZ Mod General Discussion
I guess if you die battling over the right to snipe newbs in Cherno or something and you get a really lucky respawn. Otherwise, no. What you said makes no sense. -
How do people feel about tents? (not about the bugs)
bazbake replied to sostronk's topic in DayZ Mod General Discussion
Some people don't find gearing up to be fun. Some people don't find dying to be fun. Some people don't find looking for food to be fun. Some people don't find PVP to be fun. And so on. And so on. I'm fully aware that there are aspects of this game that some people don't like. That some people think make the game too hard. That some people think are too punishing and that they should be able to ignore them completely and just play at max level with no consequences every single day. But if we're so worried about what some people find fun at the expense of the entire game, then you'll always be stuck catering to some peoples' fear of effort, risk, and failure. Seriously, just play Chernarus in Arma II or something. -
Tip 1: Don't be a bandit. Tip 2: Don't be a bandit. Tip 3: Don't be a bandit. Problem solved.
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Dude, I thought I was pretty clear. You're most of the people that post here. You're the one who needs to be nerfed but is afraid to actually nerf himself in any substantive way and is busy blaming hatchets. You need to just accept that what would make the game more interesting would be to have gun damage flattened and audible sounds increased, your tents gone, your crutches and training wheels snapped and crushed and broken. None of your suggestions for making the game harder would even affect you. That's a pretty obvious tell right there.