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Your DayZ Team
bazbake
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Everything posted by bazbake
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The Leading Causes of Death in DayZ and Other Interesting Facts
bazbake replied to PorkNBeans (DayZ)'s topic in DayZ Mod General Discussion
If accurate, it proves what many of us were saying before: bandits used to have a huge advantage in that they could pretend they weren't bandits and could casually shoot survivors in the face from point blank range. Bandit skins have made it so that both bandits and survivors are equally as likely to be murdered. So bandit skins have almost completely balanced out the murder rate between bandits and survivors and have taken away the security and comfort bandits used to enjoy suckerpunching survivors they came across. Now watch as bandits continue to complain that bandit skins are ruining the game. -
Let me paint you a picture of DayZ game mechanics.
bazbake replied to SillySil's topic in DayZ Mod General Discussion
Why? You think bandit skins should be a reward system for being extra bandity to help you bandit your banditry to the banditest? -
HUD changes, Bring back the Murder/ Bandit count please!!!
bazbake replied to DonkiiPuncH's topic in DayZ Mod Suggestions
We all know what this was really about. "Can we put the Murder/Bandit count up so that I don't get shot in the face by opponents playing dead when I go to loot their bodies?" -
Or 30 pound anti-materiel rifles.
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OP ED: Picking Female Skin Pros and Cons
bazbake replied to NukeLord's topic in DayZ Mod General Discussion
Good to see that for every few random sexual harassments/assaults, there's the occasional bit of chivalrous ceasefire. -
Tents still aren't fucking saving.
bazbake replied to Muncywolverine's topic in DayZ Mod General Discussion
Tents are already ruining the survivor experience. All he's doing is giving away free stuff. And considering AS50's drop in random helicopter crashes, let's not pretend that rare loot is a display of survivor achievement. It's just an object whose sole purpose is to kill other players. -
Let me paint you a picture of DayZ game mechanics.
bazbake replied to SillySil's topic in DayZ Mod General Discussion
Bandit skins are for people who don't KoS to have a reason not to. Same with hero skins. Bandits can do whatever they want, but now people know they're bandits. Apparently banditry is going down, so the skins are working. -
I fell in love with receiver a while back. It's a little heavy at first, but once you get the rhythm down, the gun itself becomes the gameplay instead of merely shooting at things. And that was a really awesome accomplishment for a game. There's a point while playing a game where you realize that you've become good at playing it, not just good at succeeding in it. When the relationship between control responsiveness and your own ingenuity allows you to accomplish some incredible feats no one had thought of before. There's really not much skill involved in DayZ, which is probably why people get bored easily. It's your typical wiki, map, loot-farm combo that you would get in any MMO on the market today. It's nothing special with regard to combat or PVP. I think the game suffers for this. Personally, I'm fond of games that force the player to develop a set of representative skills necessary to accomplish elaborate character feats. It's obvious that many players would never want to feel that they're not particularly good at a game in a genre that they're used to, like the FPS, and it's not like I haven't witnessed this before. A lot of people picked up Mirror's Edge expecting to just start running and magically be good at everything. They felt clunky, so they called the game clunky. They felt awkward and uncoordinated, so they called the game burdensome and difficult. Most critics disagreed, of course. In fact, with experience using the controls, you could be a spin-kicking, high-jumping, wall-flipping kung-fu master. Something that even FEAR only hinted at. DayZ shaves off all of the real-world burdens to gunplay and makes the entire endeavor a straight-up loot fest. It throws out skill completely. It never forces you to plan or compromise or even put much thought into what you need to do.
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Let me paint you a picture of DayZ game mechanics.
bazbake replied to SillySil's topic in DayZ Mod General Discussion
Rocket: "I wanted to create an anti-game..." SillySil: "It's just a game. Deal or GTFO." -
I believe humanity is a bit broken.
bazbake replied to Orlyy (DayZ)'s topic in DayZ Mod General Discussion
What separates heroes from survivors and bandits is a moral code and sticking to it. Want to know why George Lucas re-edited that Mos Eisley Cantina scene? Because he was an asshole and thought Han was a hero. He wasn't. He was a survivor, if not a bandit, and that's why he shot first. -
Literal Plot to MGS3: Snake Eater. Travel through Soviet country. Eat lots of Russian snakes. Fight giant tank. Seriously, that's the whole game. Rattlesnakes are native to North and South America, though, so there wouldn't be any in Russia unless they were pets. Or shoes.
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Would you like the .950 JDJ in DayZ?
bazbake replied to ProGamerGov's topic in DayZ Mod General Discussion
A few points. @Derpy_Hooves The M1911 pistol is a Colt .45. And a GPMG is a class of medium machine gun. It usually shoots 7.62 rounds or equivalent sized machine rounds. The closest thing to what you're thinking of is probably the M2 Browning, which weighs about 80 pounds. @novac3721 A .50 caliber desert eagle fires a bullet 25% larger than a .45. If that pistol does 4000 damage, then you need to buff the .45 ACP weapons to do 3200 damage a shot. (Which, honestly, I wouldn't mind.) But to keep it in line with the other pistols, it would end up doing about 1700 damage, which isn't as impressive as you'd probably hope. @ProGamerGov That thing weighs 100 pounds. It's already ridiculously stupid that the M107 only takes up 10 slots in your inventory (the same number of slots as a shotgun, which only weighs 20% as much), giving this thing the same profile in your backpack would make me delete this game in disgust and then burn down an orphanage out of pure rage. Anyway, unrestrained gunporn has made this game kind of ridiculous. -
Why all the hate on the guys that keep tents stocked?
bazbake replied to dannyboy (DayZ)'s topic in DayZ Mod General Discussion
Argumentum ad hominem. Reductio ad absurdum. -
Regular use as an axe would damage the tool? But not regular use as a shovel? I find myself unconvinced. Rule number 1: If you give players the power to break your game, they will do it as quickly as humanly possible. They're going to have to set some limits there. Maybe a lot of terrain-resets on server restart.
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Why all the hate on the guys that keep tents stocked?
bazbake replied to dannyboy (DayZ)'s topic in DayZ Mod General Discussion
If you like permadeath, you hate tents. It's that simple. -
Stop saying "friendly" and immediately trusting me
bazbake replied to Obsolescence's topic in New Player Discussion
Actually, camps and storage make bandits more aggressive. People who might lose all of their equipment and care about it avoid confrontation. People who might lose all of their equipment and don't care about it seek out new people to play with so that getting what you need and surviving is easier/faster. But bandits with camps spend most of their time killing random people on the off chance that they might have something they want since they can just go back and get more loot when their sniper positions are occasionally discovered. While you have the occasional medic brigade relying on tons of equipment, at least from forum posts it seems clear that the more tents you have and the more you server hop the more likely you are to engage in player killing. -
Why is everybody so satisfied with ARMA2 Engine?
bazbake replied to EndEffeKt's topic in DayZ Mod General Discussion
Except the Fear series got there 5 years beforehand...and you had melee attacks. Arma II is like one of those off-brand Swiss Army knife knock-offs. There's a lot of stuff going on in there, but the scissors don't open all the way, the toothpick's wooden, it has eight knives and none of them are particularly sharp, and it's fat and heavy and you don't really want it in your pocket so you end up never taking it out of the toolbox. The basic scripting freedom of the game is its asset, since it claims to be a platform for simulators. What this actually translates into is, "We want someone who knows what they're doing to make all of this stuff actually work." So if not for Arma II you wouldn't have ACE, which is a far superior use of the basic principles and goals, which themselves as executed by BI are kind of "whatever." What it actually reminds me of is Minecraft, in that it was a basic experiment with some rudimentary tools that creative individuals could make far more entertaining and attractive. Its simplicity and openness, however, is part of the appeal even if it only makes a passable game engine. -
According to polls, the community hates sniper rifles, tents, hackers, and vehicle storage. But most of the community owns anti-materiel rifles... I try not to think too hard about it.
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I think I might be a sadistic player
bazbake replied to TheMachine's topic in DayZ Mod General Discussion
Emo's from the 80's. Have you never heard of The Cure? -
Your Best Story Of Avoiding Death Legit
bazbake replied to Wabid Wabit's topic in DayZ Mod General Discussion
6 days old, doing a night run in Berezino toggling my flashlight on and off and navigating mostly by sound with my hatchet in hand. I vaguely remember spotting some camps but my map is old school server rules (no location marker) and I don't have a compass so I can't tell which direction is which. I scour a few residential areas and the warehouses to the southeast and am crawling by a fence when a zombie attacks (as usual). Problem is, I accidentally double-tapped the alt button and it being pitch black I don't even realize I'm not even aiming at the zombie. I figure it out when I use the flashlight (which also takes a while since flashlight use in this game is bugged all to hell). Anyway, I get my ass kicked and break a leg. So now I'm crawling through the dark without a morphine injector and with a broken leg. And then it starts to rain. Now, I figure a morphine injector has to be in one of those medical tents (this was a while ago, I didn't know any better), so all I have to do is find them. I spend about an hour crawling through the rain, stopping every once in a while to crawl into the woods and light up a campfire for a few seconds so I don't freeze to death because I can't run. (Not to mention I get about halfway to Dubrovka on my belly in the dark because a flashlight would just make me bandit bait.) The moon briefly breaks through when the rain stops and I get a view of my bearings through binoculars, so I crawl back into town and I think I'm close to the hospital I saw earlier. Except...you know...for the sky full of graphical artifacts that make it impossible to look directly at the hospital. I crawl and roll around it in circles for a couple more hours through wandering zombies and finally get to Berezino hospital where a morphine injector is waiting for me. -
I like all of your ideas. A few corrections. Bears tend to be skittish in the face of dominance posturing, except in the case of grizzlies or polar bears. In the United States we're used to bear attacks as a thing, but this is probably not the case in a Russian republic. In other words, if you run into a bear in the woods in Chernarus, it's more likely to turn and run from you than it is to pick a fight with you. So some changes to bear performance I would suggest: If a bear hears you, it should avoid you. So making more noise in the woods makes you less likely to run into bears. If a bear is eating or near a bear cub, it should roar and bluff charge but not actually try to kill you unless you stay in its aggro radius for too long. If you face the bear and back away, it shouldn't charge unless you've completely aggroed it. If you hurt the bear, it should flee immediately. Most bears are timid and most confrontations are just attempts to scare you off. You should NEVER be able to outrun a bear over long distances. This would make such confrontations incredibly tense. Since bears don't usually attack, you shouldn't have to outrun them. But in the rare situation where it is unavoidable, you should be in for a fight. One more thing, it'd be cool if hunting attracted any bears nearby. They have been known to steal particularly large kills from other predators.
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Stop saying "friendly" and immediately trusting me
bazbake replied to Obsolescence's topic in New Player Discussion
Every time I inspect a corpse, I never see any intelligence, fear, hate, or memories either. Just this strange "killedby" I never quite understand. op·por·tun·ist n. One who takes advantage of any opportunity to achieve an end, often with no regard for principles or consequences. Hm. Let's check the thesaurus. self-seeker, backscratcher, bottom-feeder... Sounds about right. Oh, what's this... cow·ard n. One who shows ignoble fear in the face of danger or pain. Yeah. Obscolescence, looks like you're an opportunist and a coward. Which is a completely valid way to play the game, of course, but don't start redefining what words mean just because you don't like them. -
Poll- Very slowly regenerating blood?
bazbake replied to colekern's topic in DayZ Mod General Discussion
It's about 8-10 pints of blood in a grown human, not 12. Which is moot since the only significance blood has in this game right now is as an arbitrary DoT. No more, no less. Like I said before, if it really represented blood loss, you would die when you hit 7,000 blood. This game is a survival simulator. By making an authentic recovery system, such as one primarily driven by blood regeneration, then you actually make the entire game dynamic much closer to a survival game. If you're hurt, a blood pack doesn't put you right back into combat form. A can of beans is no longer the equivalent of a very tiny health pack. You don't suddenly gain all of your health back by eating 20 pounds of roast pork. Instead, you have to recuperate. Get out of the line of fire. Run for your life. Blood packs are now a resource for everybody to stockpile, not just groups. And now they need four times as many to get the same benefits. Food would be a resource you have to constantly consume if you want to stay at the top of your game instead of just a can of beans once an hour. It puts both group PVPers and lone wolf survivors on the same playing field competing for the same medical gear and same resources 24/7. In short, it adds an extra layer of survival to all parties involved while removing the more arcadey aspects to increase the authenticity of the gameplay and smooth some of the rougher edges of lone wolf surviving by motivating everyone to vie for the same gear for the same reasons. -
So you've found five vehicles this week? Then find another one. You think Rocket's biggest concern is helping you hoard shit you won't use?
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Russia makes rubber bullets in 9mm and .45 calibers. Speer makes plastic bullets in a variety of handgun rounds including .38 and .44. It's bean bag rounds that are limited to shotguns, not all non-lethal rounds. ...Yes...? Was that a trick question?