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bazbake

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Everything posted by bazbake

  1. bazbake

    Health system and weapon damage.

    Also, I was thinking about zombies. What if they suffered the same bleeding effects as humans but would only suffer from fractures, unconsciousness, and bleeding? Combat would change significantly. You'd need headshots to put the zombies on the ground or leg-shots to keep them from running after you. But they'd be especially dangerous because they don't suffer from shock.
  2. bazbake

    slow positive health regeneration.

    Like I mentioned in my post, it takes longer to die from starvation than it does to recover blood after a donation. And yet we still have a hunger meter. Just saying, some of the scaling is off so that hunger and thirst are useful as game mechanics, even if they would never be that important in the real world. Just scale blood recovery with thirst and hunger and it would work.
  3. bazbake

    slow positive health regeneration.

    I did the math elsewhere using starving to death as an example (I may have been off). So dying in the game means you lose 12,000 blood. Dying of blood loss in real life means you lose about 40% of your blood...or about 4 pints. So 1 pint of blood is the equivalent 3,000 blood points. Donating blood gives up about 1 unit which is almost 1 pint. So a single blood pack should have about 3,000 blood in it. It takes 4-6 weeks to regenerate that blood. So blood should recharge in the game equivalent of 4-6 weeks. In real life, you can be expected to die in about 45-60 days of starvation...or 5-8 weeks. Hunger drains down in about an hour to half an hour I think (from my experience getting to red and then others' stories of how long after blinking before you take damage) although running and hyperventilation speed that up. Once drained, you lose 20 blood per second. So 75 minutes + (12,000 blood/20 damage per second/60 seconds = 10 minutes) means a fully healthy player starves to death in 85 minutes. So in-game health scales at 85 minutes for 5-8 weeks. If it takes you 4-6 weeks to regenerate the equivalent of 3,000 blood, then broadly related numbers give us... 3,000 health regenerated in an hour. 50 health a minute. A little under 1 point of health per second. I could get behind something like this myself, if we got rid of food restoring health in any form and instead had food just restore your hunger. The greater your hunger icon is filled, the more health restored per second. So...if your hunger is green, you restore 1 blood per second. If it's white, you get 0.5 blood every second. If your hunger is red you restore 0 blood per second. If your health is blinking, you're about to starve to death. When your health goes black, you lose 20 blood per second. My concern: This would make the game a whole lot easier. My idea: 1. Get rid of the health restoration from food. 2. Rebalance blood packs. Currently you can restore all of your health with a blood pack. But if, instead, you have a unit of blood restore the equivalent of a real life unit of blood -- 3,000 blood -- and let everyone use them. Currently 1 blood pack heals equivalent to 50 cooked meats but can only be used to heal other players. By having everyone capable of using them, limiting the health return should balance them. 3. Blood transfusions. A 6,000 health boost that can only be delivered by another player at a cost of 3,000 health. Some consequences: 1. It would make eating a lot more important. Since the only way to reliably restore health is to make sure that you're always being fed, and if being fully fed means you can recover 3,000 blood in 50 minutes, people will constantly be eating food and hunting to stay topped up. 2. Also, it would be interesting if cooked meat, instead of restoring more health, just restores more hunger instead. So a can of beans might fill you up for about 1/4th of your hunger meter, but a steak could fully top up your hunger. This also means you won't be eating a can of beans every hour and a half, you'll be eating a can of beans every 15-20 minutes. But you'll only need to eat cooked meat at the same rate you usually eat meat. ... Of course, the damage scaling for weapons would have to go down before any of this is implemented. There's a good thread on this right here that links damage to status effects and bleeding and would tie perfectly into blood regeneration. Since lethality on weapons would go down under this system if you have an attentive medic, the health regeneration replacing food healing would work nicely.
  4. The Glitch mistakenly acts like the bandits and survivors are on different sides. This isn't true. There are no sides. There are just people who kill other players to take their stuff and people who don't kill people to take their stuff. There doesn't need to be any "balance" between the two groups because they're not at war. There are just people who are threats and people who aren't. It would be easier if they could prevent bandits from swapping their names and faces so that everyone else could retaliate against them without them disconnecting and then changing into a completely different person. But the game won't let you do that. Bandit IDs are the next best thing to keep them from metagaming themselves out of danger, so situation resolved.
  5. Had to do something when they got tired of killing Nazis.
  6. bazbake

    The tent problem...

    I agree. Next server wipe should delete tents and vehicle storage from the game completely. This whole thing is seriously getting to be a problem and I want permadeath back.
  7. bazbake

    That Color Mountain...

    Those who fall to the mountain are forever scarred. Tortured by their failure. Those who survive the mountain have passed the test...and know no fear. The secret of the Mountain Dew is that there is no secret. It is simply that the Dew is rare. The rarity of the Dew means you are more likely to be prepared for the Mountain when you finally found it. You are more likely to have suffered great conflict and trial. And when you stare down death in the dark atop Green Mountain, you are more likely to be one of those blessed, anointed few who will say... "Went there, shot a few zeds, searched the radio tower, found nothing."
  8. bazbake

    Level up,Colonies,Life Regen

    4 blood a second is 240 blood a minute...you'd recharge all of your blood in a less than an hour... Meh. 1 blood a second would recharge all of your blood in three and a half hours.... Between leveling up and tents, I don't think anyone is taking this whole permadeath idea that seriously. On a side note, it takes about 3 hours in the game to starve to death. It takes three weeks in real life. It takes 4-6 weeks to regenerate a pint of blood, so that would translate into 4-6 hours of game time to regenerate 10% of your blood. If 40% of blood loss = death, then 12000 blood = 40% of your overall blood. This means 10% of blood lost would be 3000 blood. So it would take about 4-6 hours to recharge 3000 blood, or .21-.14 blood per second. We're talking about 16-24 hours of game time to recharge your blood from the brink of death by blood loss. Just saying...
  9. So since hackers are ruining the game, you want to make the game twice as easy? How is that going to slow the hackers down or do anything but ruin the game? Tents are there to hold stuff while you loot towns. Then people figured out they could store all of their equipment, die, and never suffer any actual loss removing the threat of permadeath. Now you want to completely remove the small chance that someone can even loot your tent removing all risk from the game completely. Don't engage in an escalating cold war of easy mode cheesiness. Just walk away and hope Battleye solves it...at least until tents and storage are removed from the game completely and death becomes an issue again.
  10. Script kiddies and metagaming are just part of the game, right?
  11. bazbake

    Defibrillators

    If you want to keep someone from dying. Bandage them and apply a blood pack. We don't need more ways for people not to die. A defibber sounds like a multi-use healing item when there are plenty of equally effective ways to keep them from ending up dead in the first place. Do we really want to take all of the difficulty out of the game?
  12. The potential for exploitation is great. But...it seems like a necessary evil to keep families killing zombies together.
  13. The current appeal of this game is that you can just jump in when you want and do what you want. With skills and stats, players will grind and then two people who respawn will have two completely different skill sets, strengths, and weaknesses, and then we'll create a hierarchy of people with dial-up skills instead of actual skill.
  14. @DR@GON ... he feels like his lifestyle's under attack. Of course he's angry. ...Or something...
  15. bazbake

    Idea for Dayz: the ability feign death.

    They need to get rid of the "so-and-so was killed" of course, but it could be cool. Especially if a car's coming after you on the side of the road, having the ability to prone, roll, then play dead and go low profile instead of having your head up looking around could work.
  16. bazbake

    Changing character mid life?

    You can change your name, too.
  17. bazbake

    Mountain Dew?

    So far I've survived both Green Mountain and my can of Mountain Dew.
  18. bazbake

    Dogs are in next patch !!!!!!

    The military and police forces have trained dogs who experience combat. I'm sure several of these would be both easily trained/already trained and eager to find some human companionship. Those wandering poodle hordes, however. Screw those guys, it's open season.
  19. No it's not. I've shown in about four different threads that the only difference between being able to shoot everyone without punishment and showing people who the bandits are is just as risky for bandits either way. There's no difference for the bandits. But instead of arguing against it or showing a counter-argument, or demonstrating a system where this is false, you just keep begging me to stop talking about it and declaring it "the end of it." Which makes me think you know this already. You just hope no one else figures it out. Actually, I've shown in half a dozen threads how to fix this. By giving players permission to attack players tagged with a threat level who are: Visibly swapping out items. Armed within the last four seconds. Bandits. It protects players from unfair murder charges while allowing them to defend themselves from reasonable threats. Also, under my proposed system, giving bandits blood bags or helping bandits in any way doesn't restore your humanity. Nor does healing people who are threats. If you're a bandit you have to rescue people who aren't bandits or let your humanity return slowly over time. This system recognizes people who attempt or commit murder. It then says "these people do this." It doesn't care why you do it or your elaborate justifications, it just means "this person here definitely shoots people who are unarmed and these people over here probably don't." It doesn't care about your justifications, your personality, or how many friends you have. If you attack unarmed people, you're not particularly justified. Because one of these people is definitely a killer and one of these people is possibly a killer. The robber hasn't killed anyone yet. Bandit is just DayZ slang for murderer. Because murders give you bandit levels, not how many times you've taken beans out of someone's backpack while armed. Actually, in my system, shooting people in the leg costs you humanity. Leaving someone for dead is a little different than walking up to them and putting a bullet in their brain. Especially if the zombies haven't attacked yet (I've survived a broken leg for three hours crawling through Berezino with artifacts surrounding me until I could find morphine...it's not a death sentence...more like a nightmare). It's not arbitrary. You kill someone who's unarmed, you're a murderer. You kill someone who murders lots of people, you're not a murderer. That's not arbitrary, that's a hard, solid rule. Anyway, shooting people after telling them to put their gun down wouldn't count as a murder under my new system. Shooting them because you don't want them walking in your territory would be murder, though. Otherwise you could just call the entire region of Chernarus your territory and then shoot anyone you see and this is ridiculous. Anyway, just because you're a murderer and don't want other people to know it because you can only commit murder at point blank range with your hatchet after people bandage you does not make my points any less valid. It just makes you an example of why my point is so strong.
  20. bazbake

    Dogs are in next patch !!!!!!

    It's illegal to eat cats and dogs in China.
  21. bazbake

    Impenetrable barbed wire??

    Aim carefully and hit it with your crowbar or hatchet three or four times. You'll recognize it by the dust kicked up. Barbed wire should disappear. (At least, that's how I've been dealing with it.)
  22. bazbake

    Zombies Too Annoying

    This is a myth. Handheld firearms do not knock people off their feet. If they did, the first person knocked off their feet would be the one pulling the trigger. It's possible that people react to being shot by trying to turn away from the bullet and trip or collapse from pain, but if zombies don't feel pain they would just keep running at you until you gibbed them. But these are infected, so it's probably more accurate to say they would run until they bled to death.
  23. bazbake

    stashing your gear....

    Tents and storage are a tragedy in this game because they remove the consequences of permadeath. So tying the cache to your life and only being able to create one, then deleting it on death is the fairest way to resolve this in my opinion. Maybe a little mound of dirt appears in the ground tagged to your body. When you look at it, it tells you if it's yours or "Unknown's" (Of course, we'd assume you wrapped all of your stuff in garbage bags first to keep it environmentally protected.) It'd give a better use for the entrenching tool. Also, letting other players loot it would just be par for the course. This isn't World of Warcraft, this is DayZ. You shouldn't even be able to keep your stuff after you die in the first place.
  24. bazbake

    Disabling 3rd person on foot

    Let me lay this down. Use the + or - on the num lock and you can change your field of view, zooming in and out. Hold alt and swing your mouse and you can see all the way behind you, even your backpack. Go into the options menu and turn down head bob all the way. No more fps loss or motion sickness. Cool? Cool. All of your complaints about playing a FPS in first-person view assuaged.
  25. bazbake

    Silencer & zombie speed.

    The audible range for the SD guns is less than a meter.
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