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bazbake

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Everything posted by bazbake

  1. But...bandits love PvP. Bandit skins actually encourage players to PvP more. Bandits shouldn't care at all. Oh, right, bandits don't enjoy PvP. Bandits love camping and ganking unsuspecting victims. This is why a system that encourages PvP with people who love to playerkill is the worst thing to ever happen to a group of people whose entire play style is founded upon PKing. I love this. I mean, Logic is in the corner taking a bottle of percocet and drinking vodka straight from the bottle, but I find this quite amusing. Keep it coming, candy bandies.
  2. I dig this. I had another thread suggesting the implementation of base tactics and one of them was a TV station you could control as long as you had access to it. This would tie in perfectly to that.
  3. bazbake

    Shopping carts

    I really like this. Allow you to run downhill but you have to walk on surfaces. Better than tents.
  4. bazbake

    Removing "Bandit/Murder"

    Translation: "I'm a murderer and killing people who think I'm friendly is the only way I know how to survive. Please take away my permanent bandit skin I earned by sniping 300 newspawns between Balota and Kamenka."
  5. bazbake

    'new' bandit skin is terribad..

    How many people talking about realism and how important it is to stick to only groups you can trust have organized groups with their friends over Skype and through internet forums? Yeah? Leave this discussion. Leave now.
  6. If you can switch to binoculars by pushing the B button and can switch to flares and chemlights by pushing the f button and you don't need to equip any of the above in order to do so, I don't see why they don't just tag the hatchet as an equippable item you can swap to at will until this situation is fixed.
  7. A Desert Eagle wouldn't really need negatives. A .50 caliber handgun isn't that much more deadly than a .45 caliber handgun against a human being.
  8. bazbake

    Question on humanity

    It's still about -2500 from what I heard. Looks like Herb has underestimated his murder count by a factor of 4.
  9. bazbake

    Disabling shadows OP!

    Film is 24 frames per second. Video is 30 frames per second. High end HDTV is 60fps. 3D is 120fps, but it only uses half of the frames for each eye so it shakes out to about 60fps/eye. Most of the difference in the look of your video is the refresh rate of your monitor. Syncing it with your fps would do a lot to eliminate your ability to notice the difference between 24 fps and 100 fps. And the difference in frame rates would completely disappear if the game you're playing has motion blur. This would technically allow you to run smoothly and elegantly at 24 fps. The rest is techwank.
  10. Currently, loot is generated at a few high-value areas and several low-value areas. When I first played Chernarus, I was amazed at how intuitive much of it felt. But over time I realized that it was designed increasingly around a few loot hotspots. What was originally just random exploration to see what I could get up to and then stumbling across something incredible (this has been made more likely by helicopter crashes, God bless them), for the most part became a search to find a particular item in a particualr area. And sometimes this doesn't make much sense. So, a couple of humble suggestions. Spread the loot and vehicle spawns out while lowering their chance for appearing. For instance, instead of a 5% chance of a vehicle appearing in three places, make it a 1% chance of appearing in 15 places. That way it's less likely a team will anticipate vehicle spawns. Tie loot closer to hot zones while increasing the number of loot areas and decreasing the chance of loot spawning. For instance, I currently find Alice packs in supermarkets. Wouldn't this be a place to primarily find canned food, soda, matches, maybe a map or hunting knife? Maybe a flashlight? It feels more like an arbitrary loot distribution area than an actual supermarket. To emphasize number two, what if there were more loot areas scattered all across the map, even in places you wouldn't expect to find people? For instance, old camping sites are likely to have tents, matches, hatchets, backpacks, and compasses along with firewood but they won't be anywhere near civilization. There are plenty of park benches and natural landmarks with signs beside them showing how cool they are but nothing spawns there even though they would probably be well-trafficked areas. I'm not saying a high chance of loot spawning. I'm more saying a very low chance of loot spawning anywhere but tons of places where loot spawns and tying it directly to the type of loot it is. I shouldn't stumble across an army backpack in a supermarket. A can of sardines, naturally. I should sometimes find a map in the gas station. I should sometimes find a czech backpack or compass or water bottle in the middle of the forest. The exception to this, of course is loot that is extremely common. Watches on corpses and in houses. Even gun ammo in places you wouldn't expect it. Generally, a feeling of "wow, I didn't expect to see that here...but it makes sense that it's here" seems more natural than the current AKM clip hiding in a hospital or a bluelight special in Aisle 2 on morphine injectors and makarovs. Also, more loot spawns means more random places for zombies to appear. (Maybe the further from civilization, the smaller the chance of loot/zombies spawning).
  11. bazbake

    let me drink from lake/tap without a bottle

    You've never drunk 10 gallons of radiated water out of a toilet after a gunshot wound regaining all your health while at the same time glowing in the dark and gaining super strength and regeneration?
  12. bazbake

    So I was sniping

    This also works in real life. Although I'd aim for the roof of a house.
  13. bazbake

    No more Perma Death....

    Things I know haven't changed my humanity: Killing Zeds. Hanging out not killing anybody. Although it's possible my humanity is just broken and has been since I started playing.
  14. bazbake

    Lingor Island's Anti-alt+F4 system

    I hope this doesn't stop us from d-conning out of the Thunderdome or from being teleported into mid-air. Something that boots us back to the coast...not so annoying. Something that forces us to stay hanging around for a minute no matter where we are? Very annoying.
  15. bazbake

    The announced base building + Suggestions!!

    It would make sense if everyone has their own little instanced version of the map and they can decorate it any way they want. Multiple players could have the same access point but depending on who selects it, they would get taken to their own secret hideout in the sewers or a cave system or whatever. Although to prevent it being just another way to exacerbate the cheesiness of tents as a mechanism for preventing permadeath, it would be nice if it was purely a personalized, cosmetic thing. Maybe you could decorate it with random aesthetic goodies you find around the map (like diary entries/dogtags (evidence)/the like).
  16. I'd finally have a use for all those whiskey bottles, flares, and jerry cans.
  17. bazbake

    Back to survival - No Backpacks

    Well, the interface for the backpack when you open it while interacting with gear in the environment is completely different than the interface when you're going through your inventory. Wait...how do backpacks make the game fun? I've been thinking about this...backpacks spawn in weird places. There really should be more reasonable spawn points for such things. For instance, there are actual campsites and natural landmarks around the map that never have anything in them. Perfect place to spawn some of the smaller backpacks (there's even a super-special tree of awesomeness with its own landmark sign that does...absolutely nothing). There really need to be more varied spawn locations for these things. Instead of spawning backpacks in supermarkets, spawn them where you would expect to find them -- in barns or at natural landmarks or in the middle of the forest where no one is actually looking for them or even in deer blinds. It'd give players more excuse to traverse the wider areas of the map and go roaming instead of making a mad dash for the middle of a city.
  18. bazbake

    Predator... no im serious, read...

    Ghost778 If a real apocalypse happened and I died, I wouldn't run back from the coast to get my body or magically have a cousin who looks just like me that everyone trusts and would hand loot over to.
  19. bazbake

    Yet another topic about guns balance.

    We're not killing make believe creatures. We're killing crazy people. And not crazy people. And boars and rabbits and goats. At the very least we can look at the type of damage that different guns do to the human body, do some observations on stopping power, and realize that the weapon tables we have are completely ass backwards and Arma II's developers are doing their best to make a bad situation worse.... Anyway, it's pretty easy to look at ballistic studies on different weapons and realize that some weapons do X damage and some weapons do Y damage and reversing the two is just wrong. As the FBI's quantico conference on ballistics in 1987 said it best: "The amount of energy deposited in the body by a bullet is approximately equivalent to being hit with a baseball. Tissue damage is the only physical link to incapacitation within the desired time frame, i.e., instantaneously." AND "Kinetic energy does not wound. Temporary cavity does not wound. The much discussed "shock" of bullet impact is a fable and "knock down" power is a myth. The critical element is penetration. The bullet must pass through the large, blood bearing organs and be of sufficient diameter to promote rapid bleeding. Penetration less than 12 inches is too little, and, in the words of two of the participants in the 1987 Wound Ballistics Workshop, "too little penetration will get you killed." Given desirable and reliable penetration, the only way to increase bullet effectiveness is to increase the severity of the wound by increasing the size of hole made by the bullet. Any bullet which will not penetrate through vital organs from less than optimal angles is not acceptable. Of those that will penetrate, the edge is always with the bigger bullet." If a bullet can kill you, a bigger bullet will kill you better. Shotguns > .50 sniper > .45 handgun > 9mm handgun > Lee Enfield/CZ550 > 7.62 > 5.56. Bullet damage needs to be rearranged to reflect the realities of bullet trauma and stopping power and not the myths of the magical sideways rifle round and and the exaggerated dynamics of bullet fragmentation. Anyway, more on tissue damage from bullest here.
  20. bazbake

    Ghillie adaptability

    Current ghillie is fine. If you're wearing it in Elektro, you will get sniped.
  21. bazbake

    I hate painkillers

    They curb your appetite, not your need for food.
  22. bazbake

    'new' bandit skin is terribad..

    Yeah. You shoot them, then check if you've got a murder or a bandit kill. calthehunter is a bandit, by the way.
  23. bazbake

    Back to survival - No Backpacks

    Interestingly enough, I played this game for more than a week without using my backpack because...uh...I didn't know how it worked. And interestingly enough, it wasn't that hard to survive. Anyway, you don't end up on shore after going for a walk from your house. You end up washed ashore after your boat capsizes. It's amazing you had time to grab a backpack.
  24. bazbake

    Your body should disappear after death

    I'm torn. On the one hand, being able to loot your own corpse is kind of cheap. On the other hand, other people looting your corpse is a game mechanic that makes sense and is a justifiable excuse for player killing. Considering the existence of bandit skins, we can now identify people who do this sort of thing. Most people die surrounded by zombies or in the middle of a firefight, so it's not exactly an easy thing to recover. And everyone has a fair shot at getting your body back. I think the real problem is tents and their capacity and persistence, not so much the limited storage of a single corpse dying and dropped in the middle of a warzone. At least you have to work for that.
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