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bazbake
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Everything posted by bazbake
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More space? With an alice pack you've got 44 slots of inventory. Just pick a weapon and stick with it. Problem solved.
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From what I heard we're still working on pre-1.5.8 humanity. So you lose X humanity + Y * shots taken to kill for every murder (shotgun pellets = more shots per shell fired) You gain Z humanity over time until you reach 2500 humanity. Regenerating humanity stops at this point. If you ever drop below 0, you gain a bandit skin. You have to go back to 2000 before you lose your bandit skin and get your survivor skin back. Additionally, if you're over 5000 humanity you get a hero skin. Bandaging someone restores 20 humanity. Bloodbagging someone restores 150. So if you kill one person, the minimum humanity you lose looks like 2500. It would take you using 100 bandages or 14 blood packs on other players to recover from that humanity loss and get your survivor skin back. If you look at how long the bandage animation is (5 seconds?), we're talking at least 8 minutes and 20 seconds of doing nothing but applying 100 bandages in a row just to recover from the one person you killed. On the other hand, it looks like humanity recharges over time until you reach 2500 humanity at a rate of 150 every ten minutes. So it would technically take 2 hours and 20 minutes without a murder to recover from the one you committed...minimum. A bandit who has killed 5 people has to go for 7 hours of gametime without killing anyone at minimum before they get back their survivor skin. Or use 500 bandages. Or 70 blood packs. Some interesting details there. It doesn't look like banditry is a system that is easily manipulated, since it slows people who don't want to be called bandits to one kill every few hours. It also explains why people have such ridiculously high murder counts -- they must have spent all of their time doing nothing but killing people.
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Have we figured out how humanity works yet?
bazbake replied to bazbake's topic in DayZ Mod General Discussion
Um, going from -17,000 to -13,000 means you're gaining humanity. -
My case for why the humanity mechanic could never be working as intended(in accordance to what Rocket wants as well)
bazbake replied to Notlim's topic in DayZ Mod General Discussion
As of 1.5.8, you lost up to 7,000 humanity/kill (number of shots taken to kill person + base death bonus). You get 20 humanity for a bandage. 150 humanity for a blood pack. To restore the humanity from 1 kill, it would take 20-40 blood packs. ... OP's clearly a bandit trying to undermine bandit skins by throwing out ambiguity. -
Stabbing people with the hunting knife
bazbake replied to omgwtfbbq (DayZ)'s topic in DayZ Mod Suggestions
No. -
Masked robbery\assasination (bandit skins)
bazbake replied to Knollte's topic in DayZ Mod Suggestions
@Golgo82 Law school, undergrad psych, and internships in psych and jurisprudence. Go home. Troll elsewhere. -
Please no classes,leveling,currency! Just Skins
bazbake replied to Carneshiver's topic in DayZ Mod Suggestions
...Or you saw them casually go through a dead body as if they've done it before. Or if they size people up like prey. Or if they smile when they find a corpse.... By the way, if you form groups with your friends online and organize teams through internet forums. If you use TeamSpeak, Mumble, or Ventrilo. If you use online maps in order to find loot. If you server hop. If you store things in a tent so you can go back to them after dying. If you prefer sniper rifles for their damage output over shotguns. If you have ever changed your character's name or skin. You can't even participate in this discussion. -
Vodka would dehydrate you. (In Stalker it raises your hunger level, so same difference.)
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Stabbing people with the hunting knife
bazbake replied to omgwtfbbq (DayZ)'s topic in DayZ Mod Suggestions
I go over this topic a whole lot on these boards because there's an unrealistic view of the .50 caliber round. The .50 caliber BMG is an armor-piercing round. That's why it takes out armored trucks. It's a very large caliber, but it's tiny compared to a shotgun shell and not much bigger than a FMJ .45 handgun round. A JHP .45 round would make a much bigger hole if someone put it in you than the .50 BMG. And before we get into this discussion, there's no evidence that the shockwave from high-velocity rounds causes lasting wounds. It's an exaggeration that originates in gun porn circlejerks. -
Stabbing people with the hunting knife
bazbake replied to omgwtfbbq (DayZ)'s topic in DayZ Mod Suggestions
I go over this topic a whole lot on these boards because there's an unrealistic view of the .50 caliber round. The .50 caliber BMG is an armor-piercing round. That's why it takes out armored trucks. It's a very large caliber, but it's tiny compared to a shotgun shell and not much bigger than a FMJ .45 handgun round. A JHP .45 round would make a much bigger hole if someone put it in you than the .50 BMG. And before we get into this discussion, there's no evidence that the shockwave from high-velocity rounds causes lasting wounds. It's an exaggeration that originates in gun porn circlejerks. -
Have we figured out how humanity works yet?
bazbake replied to bazbake's topic in DayZ Mod General Discussion
That last part doesn't seem true. No one has lost humanity by just standing around so far from what I've heard. The Pre-1.5.8 rules still seem to be in effect, which explains why I'm stuck at 2500. Although it also means bandits who snipe lose less humanity than bandits who shoot you with shotguns. And that's just...weird. On a side note, it does seem that under this system farming humanity is a losing proposition. If you can lose up to 6,000-7,000 humanity for killing someone, that's 40 blood packs. I'd like to see a humanity loss for shooting someone even if you don't kill them. Maybe just enough to counter the 20-point gain from using bandages. -
Ironically, the 249 saw will not actually cut buses in half. But an actual chainsaw will.
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@Trigonometry "Unfortunately this game is incredibly realistic" If you ignore the weapon damage, sound profile, kickback, server hopping, tents, and people using TS/Vent and organizing teams on forum message boards, ability to change your name and race at will... But, yeah, realistic.
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Wait...so the people who annoy everyone else are annoyed at being identified as people who annoy everyone? Anyway, there are already polls on this if you look around. People who want to remove bandit skins are losing (of course).
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Are we all playing the same game? How the hell are people gaining humanity this way? Unless...maybe you steadily gain humanity up to, say, 2500. But to get higher than that you have to heal people/kill bandits?
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Fix the fucking humanity system
bazbake replied to Herr Robert's topic in DayZ Mod General Discussion
@Dancing.Russian.Man Humanity doesn't reset. That's a bug. -
Remove livestock/animals/raw meat from the game
bazbake replied to porkyham's topic in DayZ Mod Suggestions
... That's why you cook the meat.... -
What we really need is a wave emote that you don't have to stand up in order to use. Saluting is clumsy and unintuitive.
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Why not make Humanity clothing optional?
bazbake replied to Dartendal's topic in DayZ Mod Suggestions
The bandit skin is to discourage griefing while allowing players the opportunity to retaliate against people who harass them. As it stands, players can change their name and their skin whenever they do something bad. Also, unlike in real life, players can bluff perfectly. Bandit and hero skins reflect the general trustworthiness of players without having to input a complex body language and charm/diplomacy/intimidation RPG-style code (which wouldn't work anyway since...no stats). -
Some way to conceal or hide the equipment you are carrying
bazbake replied to Bird59's topic in DayZ Mod Suggestions
@Bird59 Ignore those guys. Most people don't kill on sight. Bandits are actually a minority of the player base. They just want to pretend that they are playing the game the way it was "intended" when they're actually outcasts. -
@xXI Mr Two IXx A .50 caliber rifle round to the hand wouldn't destroy your hand, to be fair. Technically, it would just pass right through your hand without deforming at all making a wound about half an inch across. It would obviously hurt like a bitch, though, and maybe the shockwave would be really, really painful but extremity wounds caused by rifle rounds are the most resistent to temporary cavitation and most of the damage would be gone. Like the FBI ballistics study says, it's big bullets that penetrate deeply that cause wounds. Everything else is just conjecture and mythmaking to move product. According to the FBI conference on ballistic studies and ballistic scientists around the world? No. Temporary cavitation is the "wound" caused by shockwaves, however temporary cavitation is called temporary cavitation for a reason. All of the tissue snaps right back into place once the bullet passes. Like the HJR paper said, there's very little evidence of temporary cavitation causing a wound and even if a bullet hits bone, it's the shards breaking off from the bone that cause the extra damage from a high-velocity projectile, not the shockwave. If you want permanent cavitation you need a slower bullet with a larger caliber. Physics! Expanding/fragmenting bullets don't penetrate as deeply because as soon as the bullet breaks it expends its energy. But with two bullets designed to reach lethality on a specific target, the one which expands will do more damage than the one that doesn't. A .17 round that breaks before it penetrates the skin loses all its energy outside of the skin. A few centimeters of human skin is as dense as several inches of muscle, so what you're talking about is a nuisance round with shallow penetration. If a bullet can't penetrate to about 12 inches, it's unlikely to seriously harm you. Think of it this way...you have a firecracker...if the firecracker goes off in the palm of your hand, it burns your palm. If you close your hand around it, your fingers blow off. It's the same with fragmenting rounds. If a fragmenting round breaks before it enters the body, it's salt shot -- an annoyance. If it breaks inside the body, it's a tiny explosion. But, this also lessens its penetration. So fragmenting rifle rounds do less damage against body armor. Which is why very few rifle rounds today actually do this. (in particular, none of the bullets that exists in DayZ). Instead, some of them yaw, which is when a bullet turns sideways in the wound. Problem is, a bullet has to remain sideways to do the additional damage, and the bullets designed to yaw either don't really yaw predictably (such as the 5.56mm) or flip over and pass out the other side creating only one or two small wider cavities within the body (like the 7.62mm). The yawing potential of rifle rounds, as the HJR study states, is often exaggerated and not a reliable measure of rifle damage. Bullet size, however, is a reliable predictor of damage. This is true in a world with body armor. Or maybe against bears or other large beasts where penetration depth is difficult to reach for a mankilling round. Against unarmored humans or against unarmored areas on armored humans, the JHP round is more dangerous than the metal jacketed round of similar caliber. No there's not. At least, not with firearms. You're thinking of stopping power, which is how much fast a subject is incapacitated by pain or loss of oxygen to the brain. The thing is, two people of equal size can have two completely different pain resistances (women supposedly have much higher pain tolerance than men, for example). So the only reliable measure would be loss of oxygen to the brain by way of blood loss. Which means big holes in soft bodies for the blood to pour out. Bigger hole the better.
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(Video) Chernogorsk Helicopter Insanity
bazbake replied to reetardKURTIS's topic in DayZ Mod General Discussion
Was this last night? Because I definitely witnessed something exactly like that (I was in Cherno and I heard the helicopters...I heard one obviously land and then I heard more helicopters and then explosions, so I think I was half a block away from you that entire time). And then some dude with an AK-47 comes running out of the wreckage shooting at zombies and getting swarmed. Within the hour the entire city was on fire. Also, that sniper's probably one of a group of hackers. I got teleported into "Thunderdome" from Cherno and was surrounded by dudes in Ghillie suits. It took them a while to figure out what to do with me so I disconnected before they caught a clue. -
UPDATED DAILY: I'm Issuing a Warning to Any Snipers
bazbake replied to ZombieSpecialist's topic in DayZ Mod General Discussion
"Don't tell people how to play the game. By the way, stop sniping bandits, banditry is part of the game!" Logic's got a revolver in his mouth. And he's pulling back the hammer. Hypocrisy, on the other hand, is doing blow off a hooker's collarbone. -
Stabbing people with the hunting knife
bazbake replied to omgwtfbbq (DayZ)'s topic in DayZ Mod Suggestions
Mr Two hates ice cream, puppies, and all things good. But he love sniper rifles. TL;DR I don't want anyone carrying a weapon that can kill me, even if they have to be two feet away to use it. On another note, I find it funny how much people complain about knife damage...but they never bat an eyelash at one-shot kills from .50 caliber weapons. -
Short/long term solution for banditry/bandit skin system
bazbake replied to The OCD's topic in DayZ Mod Suggestions
It's called body language. There is none in DayZ. Everyone is a master of disguise capable of changing their race and name on a whim and has honed bluffing and lying skills that take years to master. Yep. "Plenty realistic."