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bazbake

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Everything posted by bazbake

  1. I read it all, The Sad Panda. Let me point out something you said first... So you know exactly how death in this game works. What progress in this game is. And what counts as permadeath. ... But you just... I mean... Oh, God, it's one of those posts... So it takes 30-60 minutes to grab an AS50, a ghillie suit, three water bottles, a hunting knife, a box of matches, a military flashlight...are you even going to try to take this seriously? ...But you already...like, the first thing you said... ... *sigh* But...you led with this. Why didn't you just keep talking about this instead of shoving a completely unrelated game design suggestion into the middle of your point? So why did you spend five paragraphs telling us that this isn't true? I mean, you didn't defend your contradictory point at all, but it would have helped us if you just hadn't written it in the first place and just stuck to the original quote above and then a conclusion: "External storage diminishes the power of the game's "perma-death" mechanics." I mean...why would you even stray from that point? Oh. So you realize your side of the argument is incredibly weak, so you kept accidentally giving ground to the other side of the argument to the point that you forgot what you were arguing about. If you can't see the difference between limiting storage capacity and ending PvP, I got nothin' for ya. Playstyle (n.): def. "shit I like to do." Got it. You know, you could have trimmed this down to three paragraphs and then moved all of the other game design suggestions to a completely different post because no one who showed up here to debate tents and permadeath was expecting to see your ideas on how to make cool new tents out of scrap metal and the introduction of Skyrim-style RP mechanics. --P.S. If this post sounds slightly condescending, it's nowhere near as condescending as that original post was. I mean, good Lord.
  2. bazbake

    A new element of difficulty.

    Technically, infection wuoldn't increase the longer you're in an infected area. Being in an infected area would just have a higher rate of causing infection. But after you're infected, then the disease would progress over time. I could see that worked into the code.
  3. bazbake

    Kamenka.

    I used to spawn only near Kamenko and at first it pissed me off. Then I realized I had to make the most of it because the server gods were forcing me there and I discovered the glorious untouched loot contained within. Sometimes. Other times you won't find so much as a hatchet on the way to Zeleno.
  4. bazbake

    Make the snipers in barracks a bit more common?

    People think .50 caliber sniper rifles are chest exploding lasers. Not so much. Videogames reflect this anyway.
  5. You know something's shady when the echo of the gun crack is louder than the gunshot's profile in the recording. Compare 2:10-2:15 with 2:18. There's no echo from the sound of the gun itself at 2:18 so you know the echo isn't from the action. But there's a massive reverberation from the previous gunshots. That sound is traveling far as a motherfucker and they had to doctor that audio pretty heavily.
  6. bazbake

    'new' bandit skin is terribad..

    That's how it currently works.
  7. bazbake

    The most pathetic thing, ever .

    They actually bothered to teleport you? Twice I had someone "break my leg" while I was hiding under an evergreen and insta-kill me today on the Rooster Teeth server. No unconscious timer...full health...just a sudden broken leg out of nowhere and "You are Dead..." At least the second time they let me start playing first...
  8. You probably should. In other words, a Marakov fires a 9mm bullet. A M107 fires a 13mm bullet. A M1911 fires a 12mm bullet. A shotgun fires an 18mm bullet. It's funny how much damage people think bullets do just because the gun firing them is really, really big. Flattening bullet damage would allow players to defend themselves from others earlier while flattening the slope of our current king of the hill bullshit. Taking away tents would knock the kings off the hill and kill the hoarding and loot grabbing. We'd be back to cyclical survival instead of the current plateau of "endgame loot." Shit, there shouldn't be an endgame. The game should be the game. There should be a lot of other things going on which shape the player (humanity, secret conspiracies, etc) but dying should cripple your performance and knock you back to the bottom of the ladder. Otherwise there will never be room for new players at the top. If you want to stay on top, you should fight harder. Not farm loot and metagame. Imagine. The first half hour, you feed yourself. The next couple of hours you get the weapons necessary to defend yourself in urban combat against any opponent who threatens you. The next couple of hours after that, you have all of the weapons necessary for complex tactical combat and can start picking fights with other groups of players. Or help newbies. Or hunt newbies. Or stabilize the zombie threat and start handing out sodas in the red brick house in Gorshino. Who the fuck knows? You die, you survive again, you arm again, you climb back to the top. Over and over. Some things stay...peoples' respect for you as a player. Their memory of what you did for them when you were last alive. Etc. Other things are gone...your map, your loot, your food, your raw meat.
  9. bazbake

    Make the snipers in barracks a bit more common?

    There are less than 1,000 snipers in the US army. Are you confused? EDIT: Oh, wait, sarcasm. The internet sucks at that.
  10. @Huntra "The only reason you're not an asshole is because you don't have any friends. If you did, you'd be an asshole, too." I like where this is going...please...continue. I remember when all of the bandits were saying that bandit skins wouldn't slow down KoS because, deep down, we're all just bandits. That was equally funny.
  11. Yeah. The one who hunted me from one end of Cherno to the other? The one with the silenced SVD who fired two magazines of ammo at me without even a scratch from who knows how many separate sniper perches desperately chasing me down? The one who turned the corner right into four point-blank rounds from my revolver like a chump and survived, not because of the weapon nerf (you would have been dead from blood loss and unconsciousness anyway) but because you hacked godmode in along with probably as many shadow-removing, low-rez environment settings just so you could keep track of one backpackless dude in the grass? So, feeling like a boss? Hoping I didn't notice you didn't shed a single drop of blood while you sprinted right at me and into four shots from my .45? Or are you still quietly pissed that you were outflanked by a dude with no backpack surrounded by zombies wielding nothing but bandages and a revolver? Do you shrivel up a little thinking about how, minus the hacks, you got schooled by someone you thought was a newspawn and were rewarded with no backpack and an inventory full of chemlights, flares, painkillers and soda? I hope not. That would be tragic. You probably duped that Ghillie Suit anyway, prince.
  12. @Zeromentor Was that you, Zeromentor? Is there something I should know? I know what gun he had, he was aiming it right down my sights. Maybe his gun deflected some of my bullets when he raised it to his face! :o
  13. bazbake

    Humanity.

    The people who KoS'd so much that they'll never repair their humanity are not the people who would have helped them. Anyway, if you really want humanity to return, stop killing people. You can get 2,000 humanity back every 2 hours and 20 minutes of game time. 20,000 in 23 hours and 40 minutes of game time. If you have 89,000 negative humanity, then just go 100 hours of gametime without killing anybody. EDIT: My math sucked.
  14. Let's see. I spawned into one server and as soon as I logged in I hear bones break and the game says, "You Have Been Killed." I check my status and it says I have a broken leg but full health. There's a brief glimpse of me swimming in the ocean and that's it. Anyway, I disconnected and logged back in since I wasn't trying to avoid death anyway and there's my corpse full of loot (I leave it there, not a hoarder myself and not particularly feeling fair that a glitch rewards me with double my loot). No one comes by to take my stuff even though I'm carrying an alice pack with a M107 in it and I figure it's a glitched or hacked server. So I switch servers. Next one, it's taking me forever (I realize after this much time that if it takes forever to load into a server, someone is running a script to keep track of new logins and intends to fuck them over), but I wait a while anyway. After ten minutes I hear voices and someone starts making machine gun noises and a bunch of people are laughing and I hear, "Hey, nice spawn." I figure someone's about to fuck with me so I disconnect. I think it was one of the Rooster Teeth servers. I log into another full Rooster Teeth server (maybe the same one, maybe not). There's no one around. I find a downed chopper, run in, grab it, and then hack a couple of zombies. Then I hear the wild crack of gunfire. So, naturally, I serpentine the fuck out of there. I don't have a shock tag or anything, but I'm clearly being shot at. Anyway, bullets are flying all around me, zombies are chasing me, and I make it to the treeline and hit the ground. I disappear into one of the trees, then pass through three more trees, checking all around me, and disappear. After a bit, I suddenly hear a single silenced gunshot, get a broken leg, and the screen tells me, "You Are Dead." Just like last time, the only thing that affected me was a broken leg. No blood loss, no shock, no unconsciousness. Just a broken leg and a "You Are Dead" screen. So I go onto a new server. After dying fair and square looting a corpse on the coast "You Are Dead" it shows me at -10,000 something health (yay, .50 cal sniper rifles), I realize the last two deaths are some new insta-kill script and this shit is getting pretty ridiculous. Anyway, I respawn and make my way across Cherno. A sniper chases after me the whole way and in the meantime I acquire a .45. He finally decides to come down and face me one-on-one and I spot his ghillie suit moving between the boards of a fence and line up a prone shot and wait. He sprints around the corner and... POP POP... By the second shot, he stops sprinting and gets out his sniper rifle... POP... He aims... POP!... That's four shots right into his face and neck...he starts firing his rifle at me and knocks me unconscious and then kills me. I see as I die that I have -something health, so it wasn't a hack kill. But I also see that no blood is coming from his ghillie suit and he seems completely unbothered by the fact that I just pumped four rounds from a revolver into his chest. That's at least three hackers on three servers in as many hours, two of them being insta-kill hacks I'd never even heard of before and one of them being a godmode hack that allowed the hacker to completely ignore gunshots.
  15. Mostly? If he sees this and knows that I know then he knows I find his twenty to thirty minutes of flailing assassination shenanigans to be hilarious tomfoolery. @Zeromentor Gee, I'll remember to swap out my .45 for an angry put-down next time since that's what I was carrying on me. Anyway, 6,000 damage should have caused bleeding. He didn't lose a drop during that whole exchange or even in the two or three seconds after he put me unconscious and finished me off. Dude was hackalicious.
  16. bazbake

    AWESOME~!

    Too much work and leaves you prone and out in the open while you shuffle through all that inventory. I kept trying to burn/smash tents but I didn't have the option...
  17. bazbake

    Humanity Question

    Humanity carries over after death. Administer blood transfusion/wait/apply bandage. Check humanity. Below 2,000? If yes, go to step 1. If no, check for bandit headwrap. If no headwrap, congratulations! If you still have a headwrap, go to bug report forum.
  18. bazbake

    Why not make Humanity clothing optional?

    FistyMart is a smart person. You can still be a bandit, as long as you bluff. And if you have to kill one person just in case, well, you'll recover in a couple of hours of murder-free game time if you've got the blood packs. This really only singles out the mass murderers, not the opportunity killers. Someone who has killed one player a month will never notice the difference.
  19. If you update to 1.7.2.5, you'll see bandit skins. People with wraps around their heads are dangerous. People with scarves around their necks are the good guys. This system is incredibly difficult to exploit due to the amount of effort it takes, so if you approach a guy with a scarf around his neck and fingerless gloves, he's probably not going to kill you. As long as you're not carrying a weapon.
  20. bazbake

    Hero Skin?

    Blood bags give you 150 humanity. Bandages give you 20 humanity. Murders give you between 2500 and 6000 negative humanity. You have to get back to 2000 humanity to get your survivor skin back. Every 10 minutes you recharge 150 humanity back up to 2500. The obvious flaw in the bandits' plan is obviously obvious. Every time they kill someone they'll have to wait 2 and a half hours to recover from the humanity loss...minimum. Or find 28 blood packs to use between them. In other words, they'll spend all of their time scavenging for healing items just so they don't look like bandits. And even if they get rid of the bandit skin, it'll take one murder to drop back down to bandit skin again.
  21. bazbake

    .50 cal rifles and you

    I've found two M107's from helicopter crashes. In fact, this is the only sniper rifle I have ever encountered in the game other than the CZ550. This thing is too powerful. I hate using it. I wish I didn't even have it, but until I find a decent assault rifle I'm stuck with it (I only swapped out my AKM because the game glitched my only rounds of AKM ammo into oblivion...coincidentally, an hour later I found a magazine of AKM ammo...in a barn). Honestly, I would prefer to rely on my pistol (since the M107 takes up so much of my inventory I don't even want it anymore and won't mourn it when I eventually die) but they keep nerfing the pistol. @Zeromentor A sucking chestwound from ANY bullet will eventually kill you. It's why we have bleeding mechanics instead of straight-up damage. This is not a reason, this is an excuse. The damage tables for a .50 caliber rifle are just too damn powerful for this game compared to the other weapons and they seriously need to be nerfed. Realistically, the .50 caliber weapon should be only a little more dangerous to an unarmored human target than a .45 caliber handgun (or even less dangerous considering how .45 caliber JHP handgun bullets perform) within the effective range of the handgun. Realistically, you should only be able to fire that .50 caliber weapon from a prone or supported crouch position. Realistically, the M107 should be a series of sacrifices you make for long-range, reliable stopping power. Realistically, the .45 caliber weapon should do more damage than the .50 caliber weapon to people, animals, and zombies at a maximum 50-75 meters but the .50 caliber weapon should do more damage to vehicles and armored targets at a maximum 1.5km and go through one target and into the next and even through brick walls in a straight line if the first target is soft enough. Unfortunately, what you instead have is a .45 caliber weapon that does less damage than just about every weapon and a .50 caliber weapon that does more damage than every other weapon when the real difference is how far the bullet goes and how deeply it penetrates. Guns statistics now go up in a straight line instead of you having trade damage for range and fire rate. So now there's always a better weapon and never a weapon that serves your needs. (And lasting shockwave trauma from bullet velocity is a myth unsupported by ballistics science.) Flattening bullet damage is one of the easiest ways to prolong the longevity of the game while maintaining levels of danger for all of the players. If you have two teams of mixed combat potentials, with only the shotguns and handguns having reliable stopping power + accuracy, the snipers will have dominance at range but can't be guaranteed anything more than suppression and the advantage of surprise. If stray 1911 and revolver bullets can fuck up someone's day, every action will have a high risk/reward no matter how well-geared you are.
  22. bazbake

    Fix the fucking humanity system

    Except for the whole storing your crap in tents thing. Anyway, humanity doesn't reset. It takes a lot of work to get to 5,000 humanity.
  23. Yeah, that was me. I looked at the old humanity system: 20 humanity/bandage. 150 humanity/blood bag. -[2500 (???) + (variable * number of shots used to kill target)]/murder. At 0 humanity you get bandit skin, at 2000 humanity you get your survivor skin back. So if you killed someone with the least number of shots necessary (one sniper rifle shot) you would incur a -2500 humanity. To get back to a survivor skin you would have to use 100 bandages or 14 blood bags. That's for one murder. But I believe you also get 150 humanity back for every 10 minutes of gametime without murdering someone up to 2000 humanity. Or 13 hours and 20 minutes without killing someone to "atone" for a single murder. This makes it pretty difficult to farm kills. That's at minimum about 14 blood bags per person. For instance, if you killed 5 players you would have to wait 66 1/2 hours in-game hours for your bandit skin to disappear or heal 70 people with blood bags.
  24. bazbake

    Hero Skin?

    Humanity lasts across deaths, so if you're a medic chances are you have actual hero status. Looks like the game recognizes that you have high humanity but the debug monitor is screwing up.
  25. bazbake

    Why not make Humanity clothing optional?

    Since when did you have an inalienable right to shoot other players without consequence? Don't want the bandit skin, don't shoot other people.
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