Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
bazbake
Members-
Content Count
854 -
Joined
-
Last visited
Everything posted by bazbake
-
I don't kill on sight. I don't even kill bandits unless they're armed.
-
Coriolis effect is the effect of the rotation of the earth on bullet movement. Windage is what you're thinking about. I know for a fact that the former has no effect on Arma II's engine and I hear that the latter was disabled, too, since that would mean snipers might actually miss.
-
The problem isn't the shitty loot. The problem is the shitty damage table. They've pushed the gear curve too high by making it impossible for early-game players to defend themselves against anything and mid-game players to put up much of a fight forcing everyone to chase down the highest level loot like some World of Warcraft crap. The damage tables were already purty fecked before the 1.62 nerf, but at least a guy with a M1911 or a revolver could kill anybody in the game at point blank range with 3 rounds. Now it takes TWO CLIPS to kill someone with one of these weapons. The Enfield used to ultimately be as dangerous as the M107 or AS50 at 800 meters. They nerfed that, too. Two shotgun blasts used to be enough...now it takes three. And so on...and so on. All of that military loot used to be useful. Hell, it used to be enough. But Arma II stepped in and decided to fix things. Or something. (At least they were smart enough to put the antimateriel rifles and light machine guns in a backpack slot, though)... Hopefully all of this gets fixed. Arma II's damage tables are horrible but they were smart in realizing the Light Machine Guns and .50 caliber rifles are just too big and powerful to go in your primary slot and should be something you have to sacrifice for in order to get extra DAKKADAKKA in your hands. There needs to be a mix of Arma II's recognition of weapon size trade-offs and flatter damage tables so that finding rare loot is a reward and not a necessity encouraging farming and server-hopping.
-
[Input] Gameplay and Content, what needs to be done!
bazbake replied to Creambomb's topic in DayZ Mod General Discussion
Did you just suggest the suggestion board for a suggestion? S U G G E P T I O N -
As a gamer, I believe in a bit of escapism. And one thing I enjoy experiencing over and over again is the thrill of combat. But I worked hard for my loot and I don't think I should lose it just because some newb hijacks me and shoots me in the back. Now, I'm glad they nerfed pistols because them defending themselves was getting out of hand, but I think you can't just fix one thing and then break another. And that's why we need to talk about Alt+F4. Are you serious? Alt+F4 is a completely valid play style. It's also the smartest playstyle around. Just fix the duping bugs and the script kiddies and the vehicle saves and then wait and see if alt+F4 is still a problem, that's all I'm saying. I don't think it's a problem at all, I just think you're confused by a bunch of other unrelated problems and you're picking an easy target. But now people want to ban folks for playing a certain way? Just because they don't like it? Alt+F4 is in the code -- just like tents full of high-level gear and 3rd person view. Of course Rocket wants you to do it. He said the game is unfair and unforgiving. Why else would he make .50 caliber rifles so powerful? To test you against other peoples' ability to alt+F4 during a fight, obviously. See, it's all about choices. When to fight. When to run. And people who alt+F4 are just making the choice to keep all of their loot because they don't want to fight some random person who didn't even introduce themselves properly. These are considered, thoughtful strategies and trying to code them out isn't progress. Removing things from the game is never progress. Besides, you don't want to lose everything just because you happened to die. What kind of a game is that? This is the post-apocalypse. If I had that kind of advantage in real life, I would most definitely alt+F4 every time my life is in danger. It's just common sense. Who wouldn't use that power? And now you're trying to pretend like we would all get along and obey, what, your arbitrary laws of physics (which we still don't have a Unified Theorem explaining) and civility? Like we would lie down and let you take everything we have? Please. All of you carebears who just want your kills handed to you. GTFO. Maybe you should have to work for it yourself by doxxing the player, going to their house, and shooting them in the neck with a paintball gun? Otherwise, you're just faking at this game. You haven't earned that loot one bit.
- 88 replies
-
- 11
-
-
This doesn't have to get personal, but you are obviously someone who is afraid to play the game. There is nothing stopping you from cooperating with other players. There is nothing stopping your medic from carrying a rifle, 30 healing supplies, and 10 cans of food and soda. And he'll probably never use all of it. There is nothing stopping your mechanic from carrying two primary weapons, three wheels, and a jerry can just in case. There is nothing stopping a squad of players from dividing their loadout and traveling the world as a team with everything that team needs to survive and stay alive. And don't get me started on vehicles. How would removing vehicle storage hinder your ability to repair vehicles? I'm absolutely curious. The reason I haven't been convinced by you yet and generally try to ignore you is because your biggest complaint is, "But then if I die I have to start all over again!" What do you think permadeath means!? Hey, here's an idea -- don't die. What game do you think you're playing? This isn't World of Warcraft. There's no purple gear. There's nothing you can't find in 8 hours of gametime and no max-damage weapon you can't find in 4. And if you desperately need to stay heavily geared, then shoot someone and wear your bandit face because it's obvious you're afraid to handle the type of gameplay that 100,000 new players deal with every week stumbling blindly and cluelessly through a world they can barely comprehend. Of course, according to the numerous polls on this forum, most people find your position to be unmoving. Not many people will take you seriously. Probably because they knew what they signed up for. LOL, yeah. I just finished watching a gamescom interview where Rocket pointed out that starting on the beach alone and disoriented is "fundamental" to the gameplay. You found a way around the point of the game, but that doesn't mean you're entitled to keep things the way they are. If you die you should be totally fucked. That's how the game was designed. That's the point of permadeath. That's what the word means -- you're dead, sucks to be you. If you take out the "you're dead, sucks to be you" then what you have is Planetside with zombies. Hopefully, you take what I said to heart and cease begging me to tear into you again for being someone so afraid of playing a game that involves permadeath that you have to exploit storage to get around it wrapping yourself in the comfort of safe, easily accessible loot. That's really what this comes down to. You can't handle permadeath. You will scream and rant every time someone even mentions imposing it upon you. You hyperventilate and use words like "retarded" and "insane" when someone merely suggests it because it is the one change to the game that you find unfathomable and unbearable...even though you signed up for it.
-
Banditry: The Underappreciated Service to the DayZ Community...ATM
bazbake replied to kayakinack's topic in DayZ Mod General Discussion
New spawns definitely experience suspense before they ever meet their first bandit. It's there. The game is stressful for new players, especially when they don't know zombie pathfinding or have a decent weapon or get fully stocked. The people the zombies aren't stressful for are mid-geared players. And these are the players who aren't in Cherno/Elektro running around unarmed looking for cans of food. The campers in Cherno/Elektro are basically just making a game that is difficult for new players even more difficult for new players. What's interesting is that bandits are players, too. So by going to Elektro/Cherno sniping newspawns for fun, they are basically making the argument that rather than experience a difficult game situation, they step into a game situation where they experience no threat at all (just like everyone else at their level) and harass people who can't defend themselves while those people are busy dealing with a situation that is already difficult. Don't flatter yourselves. Bandits at NWAF with its 10 zombies are doing a public service and adding tension. Bandits in Balota with its multiple massive hangars where zombies are forced to stroll very slowly are creating a tense atmosphere. Bandits in Cherno/Elektro are kinda...well, they're pussies shooting at clay pigeons because they're afraid of someone on the off chance shooting back at them. -
More QQ, less Pew Pew...in standalone, maybe BBQQ and Pew Pew.
-
@WorkingOnIt Or you could just, I don't know...try not to die. Permadeath is harsh, that's why it was put in the game. You're dodging the fundamental basis upon which this game was designed and then saying, "Well, go play your way. I've designed a game that I found fun which allows me to get as much gear as I want and keep it forever." Seriously? You don't see why this is an issue?
-
Actually, when the British made the Spalding Expedition, they reported Chinese Boxers taking 4 Lee Enfield rounds at point blank and still fighting. It matters little how much energy a bullet has if it doesn't fragment or expand in the body. Bullets have to make holes. Martin L. Fackler, MD (page 7)
-
"you can have dogs growling when people are nearby"
bazbake replied to musicrab's topic in DayZ Mod General Discussion
And when people have cancer. -
Thinking outside the box. I like it. Also, I would shoot anyone in a ghillie suit who came down to change my map after the first shot missed.
-
Anybody else happy for Tent/Vehicle bugs?
bazbake replied to IIII_joshua's topic in DayZ Mod General Discussion
-
Shot a sniper, his body sunk into the floor and vanished
bazbake replied to AfterShave's topic in DayZ Mod General Discussion
Could be a new script, too, just to spite people. -
I don't know about that. I've been looking up headshot damage to check this theory and I haven't found anything online to back this up. On the other hand, I did find a pre-nerf weapon guide online. Back before Makarovs were nerfed and still did 2,000 damage, it says it took two headshots to kill players. That would have been a one-shot kill on zombies. But now they do 889 damage, so that would probably be closer to 4-5 headshots to kill a player. The .45 ACP round does 1389 damage, so we're talking 3-4 headshots to kill a player and 1-2 to kill a zombie. If headshots are a 3x multiplier like the guide implies (2,000 x 3 x 2 = 12,000 blood) instead of an instant-kill, then it makes sense that people using anything other than pistols previously thought headshots were instant-kills against other players, since the only non-pistol damage that wouldn't be an instant-kill under the old system would have been assault rifles and they can spit out 100 rounds per minute making you lose count. But post-nerf, sniper rifles were left untouched and assault rifles still do enough damage to 2-shot players (2200 x 3 x 2 = 13,200 blood) but pistols would now require between 3-5 headshots to put a player down. While hit detection is an issue (especially in third person), the reports of people requiring more than one headshot to kill people and zombies may not be lag at all and may just be the damage they're actually doing.
-
Shit DayZ players say (contribute!)
bazbake replied to DannyFilming's topic in DayZ Mod General Discussion
"Oh, crap, he killed me. Guess I better...wait, where did all my stuff go? Is that a bug? Fucking alpha, they should fix this!" "Someone took stuff out of my tent? Fucking alpha, they should fix this!" -
Seriously Zombies need to be more deadly
bazbake replied to Bonehead3535's topic in DayZ Mod General Discussion
New players don't spawn with weapons. Any weapons. You seem very, very, very, very, very, very confused. -
You signed up for permadeath. Why were you playing this game in the first place unless you explicitly agreed that you would lose everything when you died? What happened between you starting to play this game and right this second? What changed...other than the comfort of training wheels and a parachute. Not that it matters because it's obvious that you are terrified of actual permadeath, which is proof that this game needs to reinstate it. It's exactly the sort of thing this game needs to make everyone panic every second of the day.
-
Harsher penalties for dying and game balance.
bazbake replied to Rocksteady (DayZ)'s topic in DayZ Mod Suggestions
But you died. You lost. You failed to survive. Why do you get to keep your shit? Because you're entitled to it through the magic of metagaming and storage? It's one thing to put your life on the line to take someone else's stuff. It's another thing to risk nothing because you have several lives worth of loot stashed under a pine tree that you farmed from hours of low population server hopping. The more loot you farm, the more easy loot you give access to when you walk away from the game. It's not a challenge anymore. The game has become a joke. And it's not that tents are that hard to find. Everyone is abusing this tactic to cheat the consequences for failure while at the same time flooding the servers with easily accessible high-level loot. It's getting fucking ridiculous. We seriously need a mechanic to take loot away from people when they die or else dying ceases to matter. And I know exactly how effective this tactic is, just listen to clans lose their shit when you even mention ending tents and vehicle storage. They would shatter into a million pieces without their vast, server-spanning safety nets and training wheels. But first, we really need some way to burn tents. I find these things all the time and nothing would make me happier than having a quick, convenient way to delete all of this extra crap from the world. -
Seriously Zombies need to be more deadly
bazbake replied to Bonehead3535's topic in DayZ Mod General Discussion
How do you think new players get hatchets...? Do you even play this game? -
Seriously Zombies need to be more deadly
bazbake replied to Bonehead3535's topic in DayZ Mod General Discussion
I made a post about this issue before and I'm going to ask again...who exactly would the game be made hard for by buffing zombies? New players have no defense against zombies and they can't get geared unless they stealth their way past them. So are you going to increase their aggro just to keep new players from getting hatchets? There's no point buffing zombies because the people who are bored with zombies never interact with zombies. The people who are getting their asses kicked by zombies are new players who don't have tent cities in the middle of the woods. The difficulty curve for the game needs to be steepened at the end, not at the beginning. New players have it hard enough already. You should focus on nerfing end-game players and weapons instead of buffing zombies to make it easier to kill newbs. -
I believe that's the damage per pellet. Which is why killing someone with shot decreases your humanity by more than with a single slug. The question is...how many pellets? Anyway, shotguns are ass in this game. They're basically what the revolver used to be pre-nerf.
-
You'd have to get rid of tents and vehicle storage. ... Actually, that would be really easy.
-
Human flesh isn't different materials. Human flesh is human flesh filled with meat and fluid. Pig carcasses are empty. Tumbling rounds tend to exit the body base-first after yawing 90 degrees. The 5.56 round is actually notorious for failing to yaw when it's supposed to, making it actually an underperformer with a tendency to overpenetrate according to reports from Afghanistan. Just saying...facts are facts.
-
need help im not a F*cking bandit...
bazbake replied to =ANz= Zentile's topic in DayZ Mod General Discussion
You are a bandit. Accept your fate and wait for it to go away. Or heal people...who will probably shoot you. Or heal bandits...who will probably shoot you faster.