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Your DayZ Team

stapo

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Everything posted by stapo

  1. Celle looks nice i might give it ago. :D
  2. His Code class AGS_UN_Bag_EP1; // External class reference class Net_DZ : AGS_UN_Bag_EP1 { displayName = "Netting"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Functionary1_EP1; // External class reference class BlackSuit_DZ : Functionary1_EP1 { displayName = "Survivor"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Policeman; // External class reference class Police_DZ : Policeman { displayName = "Police Officer"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Doctor; // External class reference class Doctor_DZ : Doctor { displayName = "Doctor"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Priest; // External class reference class Priest_DZ : Priest { displayName = "Priest"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Villager1; // External class reference class Farmer_DZ : Villager1 { displayName = "Farmer"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Rocker1; // External class reference class Rocker_DZ : Rocker1 { displayName = "Rocker"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class USMC_Soldier_Pilot; // External class reference class Pilot_DZ : USMC_Soldier_Pilot { displayName = "Pilot"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class GUE_Soldier_1; // External class reference class Terrorist_DZ : GUE_Soldier_1 { displayName = "Terrorist"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Haris_Press_EP1; // External class reference class Biker_DZ : Haris_Press_EP1 { displayName = "Biker"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; My Code (SurviveDayZ Mod) class AGS_UN_Bag_EP1; // External class reference class Net_DZ : AGS_UN_Bag_EP1 { displayName = "Netting"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Functionary1_EP1; // External class reference class BlackSuit_DZ : Functionary1_EP1 { displayName = "Survivor"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Policeman; // External class reference class Police_DZ : Policeman { displayName = "Police Officer"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Doctor; // External class reference class Doctor_DZ : Doctor { displayName = "Doctor"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Priest; // External class reference class Priest_DZ : Priest { displayName = "Priest"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Villager1; // External class reference class Farmer_DZ : Villager1 { displayName = "Farmer"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Rocker1; // External class reference class Rocker_DZ : Rocker1 { displayName = "Rocker"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class USMC_Soldier_Pilot; // External class reference class Pilot_DZ : USMC_Soldier_Pilot { displayName = "Pilot"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class GUE_Soldier_1; // External class reference class Terrorist_DZ : GUE_Soldier_1 { displayName = "Terrorist"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; class Haris_Press_EP1; // External class reference class Biker_DZ : Haris_Press_EP1 { displayName = "Biker"; side = TWest; weapons[] = {"Throw", "Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw", "Put"}; respawnMagazines[] = {}; weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072; canHideBodies = true; }; and thats just a snippet AKA Stealing them Thank You For Not giving credits leecher... write your own code instead of stealing someone elses hard work. and good luck with the construction system because i know your stealing that too because ive had a look at your files and they are 1:1 with mine. Sincerely, Stapo (Developer Of The SurviveDayZ Mod)
  3. No. it will be run on its own separate hive/server along side the others
  4. The DayZThirsk map is Coming back ive made alot of work to it and ive fixed alot of glitches with it.
  5. Also Good News everyone, with the new server package loading times seem to be almost instant <2minutes and that was on the US server @ 28/30
  6. Im trying to work out how the algorithm works more... because atm its quite hard to change zombies in any aspect
  7. i dont know... haha i did find one but it was buggered so i took the HMMWV next to it :D
  8. Uploading Now.... Should be ready when i wake up ________________________________________________________________________ V1.2 +++++ZOMBIE CHANGES+++++ [CHANGE] Zombies and Zombie Spawning Have Been Optimized Massively +++++LOOT CHANGES+++++ [CHANGE] Bizon PP-19SD Spawn Rate Increased At HeliCrash Sites (To Make Other Guns Rarer) [CHANGE] FN FAL Spawn Rate Increased At HeliCrash Sites (To Make Other Guns Rarer) [CHANGE] Medical Loot Spawn Rate Increased At Increased HeliCrash Sites (To Make Other Things Rarer) [CHANGE] Military Loot Spawn Rate Increased At Increased Barracks (To Make Other Things Rarer) [CHANGE] Pilot Clothing Spawn Rate Increased At F35B And CH-47 Crash Sites (To Make Other Things Rarer) [CHANGE] Medical Boxes Spawn Rate Reduced At Hospitals And Increased At CH-47 Crash Sites [FIX] Industrial Loot Completely Rebalanced [CHANGE] Weapons Never Spawn Without Ammo [CHANGE] Priest Clothing Spawn Rate Reduced At Churches [CHANGE] Added Generic Loot Piles To Churches [CHANGE] Reduced Spawn Rate Of 5.56 Ammo Boxes [CHANGE] Reduced Spawn Rate Of 7.26 Ammo Boxes [CHANGE] M1014 Spawn Rate Increased At Barracks [CHANGE] Remington 870 (flashlight) Spawn Rate Increased At Barracks +++++NEW STARTING LOADOUT+++++ You now start with: > A Box of Painkillers > A Bandage > Czech Vest Pouch > Blue Chemlight +++++OTHER CHANGES+++++ [CHANGE] When You Have An Infection You Now Loose 5 Blood Per Second Instead Of 3 [FIX] Fixed Helicopters Leaking Fuel When Fully Repaired [Credits To Killzone_Kid] +++++BACKPACK CHANGES+++++ [CHANGE] Czech Vest Pouch Is Now 5 Slots (Was 6) +++++VEHICLE CHANGES+++++ [NEW] Policecar Added To Vehicle Spawn Table [CHANGE] 1 CH-47F Chinook Instead Of 2 [CHANGE] 2 MH6J Littlebird's Instead Of 5 [CHANGE] Radar Removed From Aircraft [CHANGE] MH6J "LittleBird" Has 100 Item Slots and 10 Weapon Slots [CHANGE] CH47 "Chinook" Has 500 Item Slots And 50 Weapon Slots +++++BUG FIXES+++++ [FIX] Bad Vehicle Type Error Fixed [FIX] Can No Longer Dupe Food [FIX] Can No Longer Dupe Drinks [FIX] Can No Longer Dupe Construction Items [FIX] Can No Longer Dupe Medical Items [FIX] Can No Longer Dupe Tents [FIX] Can No Longer Get Inifite Ammo On Skin Change [FIX] Proper Vehicle Damage [FIX] Can No Longer Dupe Body on Logout [FIX] Can No Longer Fix Broken Legs On Skin Change [FIX] Time Sync Between Client And Server [FIX] Can No Longer Dupe Items Using Zombies/Animals [FIX] Can Longer Have Infinite Eating And Drinking In Vehicles [FIX] uiControl Annoying Message Fixed [FIX] Correct Save/Deletion For Tents [NEW] Autosave Character When In Gear Menu [NEW] Autosave Character When Exiting A Vehicle
  9. http://survivedayz.com/forums/showthread.php?5191-Im-Sorry
  10. haha im sorry Venthos..... i need some sleep :D
  11. stapo

    Loot issue

    well providing you are using the Vanilla DayZ i would say its just a desync issue. but if not PM me and ill look deeper into the problem
  12. Flubb, the reason why you cant have a backpack with the Mk48 is because you used the wrong version of the gun... the dayZ version only takes primary slot and the class name is: Mk_48_DZ
  13. im sorry to say that the slow hard hitting zombies wont come for a while as apparently it will only let me set 2 speeds for zombies... 2 being walk/loiter and 6 being run.... and i tried 4 but they still run as fast as 6, so yea. and the damage is a working progress as i fear we may have to re-do how zombies do damage completely as rocket has it running off chance which basically means the zombie hits/knockouts etc. are all random upon chance which makes it difficult to adjust. but the V1.2 brings great improvements to performance all round and fixes Alot of bugs/duping etc.. AND CAKE!
  14. http://dayzmod.com/forum/index.php?/topic/94932-survivedayz-mod-more-difficult-extensive-dayz-v11/
  15. finishing touches getting done now....... might be able to release today.....
  16. i think i may push for a Birthday release on the 19th :D
  17. ok ive got everything working, now im just making a few tweaks and we should see a V1.2 with a complete server optimization tommorow
  18. Very Very soon, im just fixing up some other things then we are porting the whole mod to a different server package to greatly reduce loading times and ive also been squashing alot of bugs aswell.... but yea V1.2 is on the horizon
  19. i just fixed the heli leaking fuel glitch again....
  20. yea i know and the mod is undergoing HEAVY optimizations to fix it
  21. ok had a look at the SMK stuff, i COULD do it but it requires everyone to have CBA installed and my goal is to keep the mod by itself with no other addons because it will lead to more people having installation issues
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