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stapo

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Everything posted by stapo

  1. stapo

    DayZ+

    Sir Powell. there is a suggestion section in the forum ;)
  2. stapo

    DayZ+

    US Server UP & UK Server Will Follow In The Next Few Hours... ;)
  3. Yeah finally another Aus Server, PM Me Please :D
  4. No they are not, infact we removed them from the code until a future patch and here is the proof: https://github.com/R4Z0R49/DayZMod/commit/9ccfc32740eb3b7bb43f0c0cd77dd1b20bf1c321 and it even states that we removed them 2 weeks ago, so you cant have possibly got them unless you were lifting code straight from the Official Github Repo and that just takes things that little bit further... so i ask on Albys behalf that you remove the dog code from Breaking Point.... P.S Venthos, why did you just drop off skype out of nowhere :(
  5. NOTICE: Do not update DayZ to 1.7.4.4 if using this pack, you must wait for Namalsk 0.70... i will update on the 070 Release ;)
  6. stapo

    Build 1.7.4.4 Rolling Update

    OK, everyone asking "Why not leave it in and make it optional" is a BAD idea because if you for example choose to take out a weapon in your server because its "optional", hackers can just spawn the damm thing back in, SO if we choose to lock things down abit more and outright BAN things we dont want in the dayz_anim core file then hackers CANNOT spawn them back in because they are banned from the game and cannot be spawned in anyway shape or form. like in DayZ+ (im developer) i have BANNED every single thing that is not in DayZ+ at all so that way hackers cant just spawn in TWS's etc. which will greatly advance gameplay because hackers wont have the ability to spawn in a unbanned weapon and blow your brains out with them. as i seem to say alot "With Great Freedom, Comes Lots Of Hacks" i rest my case.
  7. The Devs Of SurviveDayZ Mod have all left (including me) and moved to http://www.dayzplus.com
  8. add me on skype: xx_stapo19_xx and we can fix this ALSO UPDATE: Get the latest github commit, i fixed the last bug :D
  9. Update to latest github commit, i fixed the cannot connect to db issue :)
  10. ohk then ;) "You cannot play/edit this mission;it is dependent on downloadable content that has been deleted.namalsk, ns_dayz, ns_modules" ithat means you were not launching namalsk properly (client), my advice is to just run namalsk through dayzcommander (0.60)
  11. thats because you have opened a new connection in navicat or whatever you use.... to do this in navicat [Navicat For MySQL, Navicat Premium etc.] go to "Connection" As seen in this image Then enter these details Connection Name: <Whatever You Want> Hostname/IP Address: LocalHost Port: 3316 <<Very Important User Name: root Password: root into these fields then click ok... then fire up your server and it should be good
  12. guys i said i would link it "once me and Sumrak fix the last few things" but im updating it tonight sometime soon to address another issue
  13. stapo

    DayZ US1550: NO battle eye

    Battleye Off and No Hackers in the same sentance WTF?!?
  14. it will be on my github repo which i will link here once me and Sumrak fix the last few things :)
  15. We now have a completly redesigned website thanks to alexander (the designer of the DayZRedux site) and you can now view everything without having to register.
  16. Heres A Message From Me (The Creator Of The SurviveDayZ Mod): Unfortuantly due to internal issues, I along with others have decided to leave SurviveDayZ and move to DayZPlus.com. Support and development of the SurviveDayZ mod has been stopped and as such we have requested that all servers running our SurviveDayZ Mod be shut down.The development team will continue to work on a similar DayZ project over at DayZPlus.com with the added support of other DayZMod community developers. If you enjoyed your SurviveDayZ Mod experience please feel free to join us over DayZPlus.com.
  17. i will be releasing my DayZNamalsk Private Server Pack (Easy Install, Based Of Pwnoz0r PSP) later on today providing github dosent spaz out on me again.
  18. I am speaking as the Creator of the SurviveDayZ Mod, i coded the mod (based on rockets code) myself along with some help from alby. survivedayz.com is owned by wtfosaurus but all that was given from them was merely ideas while i wrote every last bit of code that was not included in vanilla dayz and my goal was to have this mod for the community under the SDZ name NOT for SDZ itself. but clearly survivedayz.com has taken it under the impression that they rightfully own the mod when infact they DONT and i have plans to get SurviveDayZ mod taken down for as long as it contains mine and alby's hard work. but basically me and alby and a few others have left survivedayz, but we will NOT stop making content for the DayZ community and that content that we will support will be on DayZPlus.com. So i ask the dayz community... what would you rather play on? SurviveDayZMod which is basically a mod hosted against the intentions of the creator and has absolutly no support for it *OR* DayZ+, which will be fully supported by me and the staff at dayzplus.com, not to mention that it will be built off community ideas and will become opensource when stable.
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