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Everything posted by crusader_111
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Hacker scripting in UH1H_DZ
crusader_111 replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
You know your giving his IP address away -
BattleEye BANNED for no reason
crusader_111 replied to quegler's topic in Mod Servers & Private Hives
There was a time when BattlEye wrongly banned for some scripts etc but since 1.168 of the BattlEye client they rolled back the bans that were wrongly or possibly wrongly made then updated the client. You got banned for a reason so don't try and give a pathetic excuse like that. You know what you did to get banned, deal with it. -
It is saved by the hive so as long as you have the same CD KEY and GUID then you will have your character.
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Probably not best to call it a towel head, if anything a head dress but you can change by getting your humanity up and changing into the Hero skin.
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Small group looking for a couple of teammates
crusader_111 replied to delfin5's topic in DayZ Mod General Discussion
IGN: CRUSADER Location/Languages: UK, English, bit of French (not really worth mentioning) and learning Russian. Steam Name: crusader_111 What do I like to do in DayZ?: Anything, finding new gear, killing Bandits. General stuff. Notes: I have TeamSpeak 3 -
just remove the @DayZ folder from your ARMA 2 OA Dir then redownload from Six launcher
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Rarity of SVD ammunition, and suggestions to improve realism
crusader_111 replied to [email protected]'s topic in DayZ Mod Suggestions
The reason why the SVD is so hard to find is because the only SVD in the game that can be used without being hacked in is the SVD Camo, and if you have the Ghillie it makes you practically invisible when sniping. Thats why its so hard to find. -
Hackers, seriously, whats the fucking point?
crusader_111 replied to darklynx's topic in DayZ Mod General Discussion
I'm sensing a homophobe? -
What happens to us after the stand alone version is out?
crusader_111 replied to stealth2668's topic in DayZ Mod General Discussion
I'm pretty sure they will continue the support for the mod but the main thing about releasing a stand alone is way more features can be added. Also because it will be using the ARMA 3 Engine AI will be a lot better and well it will just generally be 110% better. Thats why they are releasing a stand alone -
Zombie population locally tracked, can be depleted to secure area.
crusader_111 replied to hatfieldcw's topic in DayZ Mod Suggestions
I'm sure it will be implemented soon enough. Or already been thought of by the Dev Team but not a priority right now. -
Thats your own problem if you murder people, only way to get humanity up is killing zombies and bandits...you've got a loooong way boi.
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Some aspects I like but the fact that loot should be more rare is going to make it possibly a tad too difficult especially seeming your talking about in a real zombie apocalypse it would already be looted, and yes it would so should we remove loot spawns and make it so you have to kill players to get the loot you need/want. In a real zombie apocalypse loot wouldn't magically respawn either but in Chenarus the reason why there is zombies is because its highly populated by evil pixies that made the population into zombies and loot respawn locations. The evil pixies made their own hunger games.
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1.7.2.4 VS. Hotfix 1.7.2.5 which is better?
crusader_111 posted a topic in DayZ Mod General Discussion
So as the title suggest which is better, current official released version 1.7.2.4 or the unofficial release Hotfix version 1.7.2.5 I'd prefere if you would reply in this format (in the Spoiler), not just for the benefit of me but for everyone else who is reading the topic and people thinking of changing version. This would also help the development team get a firm grasp of what people think, if they decide to read it which I'm sure it will catch the attention of one of the forum moderators and they will pass on the news, maybe. -
1.7.2.4 VS. Hotfix 1.7.2.5 which is better?
crusader_111 replied to crusader_111's topic in DayZ Mod General Discussion
Could you please use the format in the Spoiler, it would make it alot easier, just a tad more work involved. Would be greatly appreciated. CRUSADER -
Hotfix Build 1.7.2.5 Rolling Update
crusader_111 replied to rocket's topic in Mod Announcements & Info
The Object Detail option in the Video Options menu also affect the graphical artifacting, putting this value to Low or the lowest value can drastically improve if not stop it all together. Hope I helped, CRUSADER -
Hotfix Build 1.7.2.5 Rolling Update
crusader_111 replied to rocket's topic in Mod Announcements & Info
If your using Six Launcher or DayZ Commander then type into the search bar 1.7.2.5 and it will list all the servers that have changed there server name to the correct build which is being used on the server. If your using the in-game server browser for ARMA 2 OA then go on the Filter option at the bottom and type into the Host field 1.7.2.5 and it will list all the servers in the same way as I stated before. Hope I helped, CRUSADER -
Hotfix Build 1.7.2.5 Rolling Update
crusader_111 replied to rocket's topic in Mod Announcements & Info
Well if its interfering, don't load ARMA 2 OA through Six Launcher for now. Just load through Steam shortcut or the Retail shortcut then go Expansions on the Main Menu then double click on @DayZ then click OK and it was say something about needed to restart, just go Later then Exit the game then restart through the same short cut and find the DayZ servers you want through the in-game browser because once the @DayZ Epansion mod has been activated only Missions with DayZ will load on the in-game browser so you can get every server there is and you can use the Filter option on the bottom to get the correct version build etc. Hope i helped, CRUSADER -
[1.5.7] Keep Spawning at the Coast
crusader_111 replied to [email protected]'s topic in DayZ Mod Troubleshooting
I haven't seen update 1.5.7 must be only a special update you have. -
Hotfix Build 1.7.2.5 Rolling Update
crusader_111 replied to rocket's topic in Mod Announcements & Info
Six Launcher doesn't even have the update? They haven't released the update on Six Launcher yet so you HAVE TO update manually. Your just doing it wrong if you have to uninstall and reinstall. -
Hotfix Build 1.7.2.5 Rolling Update
crusader_111 replied to rocket's topic in Mod Announcements & Info
It is one of their main priorities but right now there is nothing they can do about it, they do not sort the script detection, BattlEye does, if you are going to complain, COMPLAIN TO BATTLEYE. -
Hotfix Build 1.7.2.5 Rolling Update
crusader_111 replied to rocket's topic in Mod Announcements & Info
This is just a 'Hot Fix' called 1.7.2.5 the full update they are working on is called 1.7.3 which is a much bigger update. -
Barbed wire in millitary spawns
crusader_111 replied to RaeMong's topic in DayZ Mod General Discussion
If you use the ToolBox tool you can remove barbed wire then you wouldn't have the annoying barbed wire? Simplez -
Gunrunners Arms Dealing
crusader_111 replied to Ikilleverything's topic in DayZ Mod General Discussion
I would like to apply for the Mercenary position. I'm an effective hunter and already have all my gear, Ghillie, AS50, M4 CC0 SD, all tools, NVG's and Rangefinder so no stone goes unturned and no target gets away :ph34r: -
Trading satchel charges for weapons.
crusader_111 replied to Gooseguy312's topic in DayZ Mod General Discussion
Whats so good about satchel charges? -
Well if it says you need 1.60 first, get that first? Problem? CRUSADER