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"Increased rare spawn chance" incentive to not be a bandit
JPgator96 replied to JPgator96's topic in DayZ Mod General Discussion
I realize my post was long, but I said that I didn't even know if it was something that could be implemented based on how loot spawns. I also said many times that there should be no "nerf" to bandits, however that word is thrown around these days. I've come to the conclusion that many people simply read thread titles, and then post reactionary responses. -
"Increased rare spawn chance" incentive to not be a bandit
JPgator96 replied to JPgator96's topic in DayZ Mod General Discussion
Don't know how many times I have to say this... nothing wrong with bandits and nothing wrong with pvp. I've killed, been killed, refrained from killing, etc... all just part of the game. Just making a suggestion as to how to make the humanity system meaningful, and give incentive to maintain a good humanity since there is none at the moment. Rocket obviously intends to make some use of it in the future. -
"Increased rare spawn chance" incentive to not be a bandit
JPgator96 replied to JPgator96's topic in DayZ Mod General Discussion
Rocket has stated that humanity is a feature which will have a role in the future, even if it isn't currently relevant. It seems that maintaining a good humanity will have some sort of effect on gameplay, and that there will be some incentive to not commits murders, as the game is further developed. -
"Increased rare spawn chance" incentive to not be a bandit
JPgator96 replied to JPgator96's topic in DayZ Mod General Discussion
I was thinking that being better equipped may aid some survivors and deter some bandits. More survivors with NVGs or thermals would certainly give them an advantage over potential threats. But again, I think the increased rare spawn chance should be minimal, maybe 5 - 10 % at most. It would be entirely too much as soon as it becomes a penalty for those who choose to play as bandits. -
"Increased rare spawn chance" incentive to not be a bandit
JPgator96 replied to JPgator96's topic in DayZ Mod General Discussion
I don't think there should be any negative effects for bandits at all. A humanity based system is currently in place and tracked for each account. Without an incentive to increase your humanity, that system is meaningless. I love the pvp aspect of the game. It adds to the suspense of approaching a highly-valued area. And getting a bandit kill sure feels a hell of a lot better to me than getting a murder. I'm just making the observation that without some incentive to not kill each and every player you come across, then there is no reason to even track humanity, or even label players as bandits or survivors. And just making a suggestion as to what that incentive could be, in order to validate the humanity-based system. I don't think that missing out on slightly higher rare spawn chance penalizes bandits who farm players that already carry better loot to begin with. But I agree that this couldn't work with the way humanity is currently tracked, being that shooting someone in self defense still adds to one's murder count, as well as other problems with the tracking system. -
"Increased rare spawn chance" incentive to not be a bandit
JPgator96 posted a topic in DayZ Mod General Discussion
First of all, I have absolutely no problem with people playing the bandit role. It's a legitimate and very effective way to survive and obtain great loot. After all, people carry around items which are most useful, and leave behind loot which isn't as worthwhile. It just seems as though there is no reason to not kill other players, even if one would rather play a "good-guy" survivor role, which I personally would enjoy more. Since bandits are able to acquire better loot through banditry, which again I think is perfectly fine, survivors should also have a better chance obtaining good loot. I would suggest that survivors who do not commit murders have a slightly higher chance to spawn rare loot, sort of like magic find in diablo 3. I'm not even sure this is something that can be implemented based on how loot spawns, but having an increased chance to spawn better items through exploration, and through the good "karma" which comes with not shooting every person you see, I believe, would motivate more people to play the survivor, rather than bandit role. After reading some other posts, it seems that many suggestions include some penalty for being a bandit, which there really shouldn't be. In this case, there is absolutely no penalty for bandits. Loot spawns just the same as it has, and they suffer no physical consequences. Survivors just have a slightly increased chance for rare spawns, which to me at least, seems to level the playing field a bit, and may make more people consider playing as "the good guy." If this mod is attempting to simulate an actual zombie apocolypse situation, then there would most certainly be incentive for some not to shoot all human beings they come across, based on their own moral compass. Many value life higher than treasure, and even in an apocolyptic world, I'm sure many would maintain that stance. This being a video game just removes one's moral compass entirely, and having a slightly higher chance to spawn rare items based on the good "karma" of not murdering all you come across may just add a little human compassion back into the game, which would most certainly still exist in a real world situation, at least for some. The fact that one's "humanity" is tracked by the developers shows that there is some intent to incorporate morality into this game. Saying that, "...this is dayz... there is no right or wrong..." goes against what it appears they are trying to do. Right now, morality is non-existent. If the devs intend to keep the humanity based system in place, there must be some sort of incentive to maintain a good morality. If not, then just get rid of the system entirely. I'll continue playing either way, because this is already one of the best gaming experiences I've had in a long time. -
"Increased rare spawn chance" incentive to not be a bandit
JPgator96 replied to JPgator96's topic in DayZ Mod Suggestions
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"Increased rare spawn chance" incentive to not be a bandit
JPgator96 replied to JPgator96's topic in DayZ Mod Suggestions
If this mod is attempting to simulate an actual zombie apocolypse situation, then there would most certainly be incentive for some not to shoot all human beings they come across, based on their own moral compass. Many value life higher than treasure, and even in a apocolyptic world, I'm sure many would maintain that stance. This being a video game just removes one's moral compass entirely, and having a slightly higher chance to spawn rare items based on the good "karma" of not murdering all you come across may just add a little human compassion back into the game, which would most certainly still exist in a real world situation, at least for some. The fact that one's "humanity" is tracked by the developers shows that there is some intent to incorporate morality into this game. Saying that, "...this is dayz... there is no right or wrong..." goes against what it appears they are trying to do. Right now, morality is non-existent. If the devs intend to keep the humanity based system in place, there must be some sort of incentive to maintain a good morality. If not, then just get rid of the system entirely. I'll continue playing either way, because this is already one of the best gaming experiences I've had in a long time. -
"Increased rare spawn chance" incentive to not be a bandit
JPgator96 posted a topic in DayZ Mod Suggestions
First of all, I have absolutely no problem with people playing the bandit role. It's a legitimate and very effective way to survive and obtain great loot. After all, people carry around items which are most useful, and leave behind loot which isn't as worthwhile. It just seems as though there is no reason to not kill other players, even if one would rather play a "good-guy" survivor role, which I personally would enjoy more. Since bandits are able to acquire better loot through banditry, which again I think is perfectly fine, survivors should also have a better chance obtaining good loot. I would suggest that survivors who do not commit murders have a higher chance to spawn rare loot, sort of like magic find in diablo 3. I'm not even sure this is something that can be implemented based on how loot spawns, but having an increased chance to spawn better items through exploration, and through the good "karma" which comes with not shooting every person you see, I believe, would motivate more people to play the survivor, rather than bandit role. Just an idea. May have already even been suggested. What do you all think? Edit: After reading some other posts, it seems that many suggestions include some penalty for being a bandit, which there really shouldn't be. In this case, there is absolutely no penalty for bandits. Loot spawns just the same as it has, and they suffer no physical consequences. Survivors just have an increased chance for rare spawns, which to me at least, seems to level the playing field a bit, and may make more people consider playing as "the good guy."