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Pending Changelog: Experimental Branch: 0.42.116002
DirtyDuckling replied to rocket's topic in News & Announcements
I only see this issue with users with Wireless connections. Whether it is on a mifi/verizon device or on their own home broadband wifi connection. The moment they plug in a network cable they seem to not have the issue. Tested this with 5 friends. -
The rate of these lovely updates is really proving a good thing. I love it! Thanks a bunch to all parties included in the development!
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Love the work that the community has done and put together for this effort!!!
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DirtyDuckling started following Sla (DayZ)
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Sla (DayZ) started following DirtyDuckling
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Hotfix Build 1.7.2.6 Rolling Update
DirtyDuckling replied to rocket's topic in Mod Announcements & Info
I have had no issues since 1.7.2.6 Works great so far. I haven't tested tents/vehicles though. -
Should we remove barbed wire in the next update
DirtyDuckling replied to mattlightfoot's topic in Mod Announcements & Info
Please remove. -
1.7.3 - Lets Wipe the Hive
DirtyDuckling replied to ChernoPTA's topic in DayZ Mod General Discussion
I agree with OP. -
Hotfix Build 1.7.2.5 Rolling Update
DirtyDuckling replied to rocket's topic in Mod Announcements & Info
You don't understand what development testing is then. Also what would that eventually come to if they remove content to fix a bug. A flat land with nothing due to bugs? Just because a few people removed content to fix the issue doesn't mean the developers are willing to sacrifice that much for a temp fix or patch fix. Before anyone should post on a forum they should have developed at least one thing. It would eliminate half the whiners so people like me who have done something in their life wouldn't have to re-educate them time and time again. -
Hotfix Build 1.7.2.5 Rolling Update
DirtyDuckling replied to rocket's topic in Mod Announcements & Info
Appreciate the input. I don't feel we had to wait too long :) (not being sarcastic) -
Potential Graphical Artifacting Fixes
DirtyDuckling replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
http://dayzmod.com/forum/index.php?/topic/81017-fix-artifacting-ffs/#entry765626 works for my ati/amd card with phenom II x6 -
Another good practice I use... center your crosshair on the artifacting. Log out and completely exit out of the game. Then when you log back in. Artifacting should be gone.
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if you an amd/ati user I have settings that resolved my artifacting 100%. Settings as follows for the catalyst control manager. Enjoy no artifacting.. If this doesn't fix the problem. Then I have other settings to the arma game files them selves that may in tandem resolve the issue.
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I do multi saves... 2-4 saves every time I put items in or take items out. All tent members do the same thing.. Have had no issues.
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Already explained that the dog has to be fed with raw meat.. and that it needs water also to survive. So it makes sense that it has a bonus to animal finding skills.
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[IDEA] Enable side chat with a new item?
DirtyDuckling replied to tyler@tytanis.com's topic in DayZ Mod General Discussion
Actually posted this in another thread and I definitely support this idea. -
Game got boring real quick without Side Chat
DirtyDuckling replied to Shotgunned's topic in DayZ Mod General Discussion
I would rather perfer a CB system.. like have a CB radio as an item that you can loot and put into your tool belt.. You turn it on boom side channel. You turn it off no side channel. I think that would maintain immersion and fullfill all sides.