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HuntingParty

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  1. HuntingParty

    AS50, Mil-Dots and Ranging

    I quite literally made an account just to post a reply to this one topic. You should feel special, this got me to stop being lazy. To all of those simply saying that he doesn't understand the mildot system, or that the zeroing is accurate. Take a second to reread what the man posted. Zeroing with the weapon is accurate, you zero to 700 meters, you shoot to 700 meters. The problem is that finding range with the mildots is off. First thing first, to get even a slightly accurate mildot reading, so that you're not off -as- much, make sure you're using the + on the numpad to get fully zoomed in. Even after that, the AS50 is off. To the person saying it's a brittish weapon and thus weird. Brittish use NATO standard just like the vast majority of people, theres no reason for mildots to be any different, because irl, they arent. It's a bug, in short. In single player, you can adjust this by changing parameter:discretefov[] = { 0.075500, 0.024900 } into : discretefov[] = { 0.075500, 0.018000 }; However, you can't join a DayZ server with that. In short, the AS50's mildots -are- incorrect, but you'll only really notice it after 500 meters. http://forums.bistudio.com/showthread.php?137307-BAF-Scope-Crosshair-on-AS50-wrong-size-miscalibrated&p=2189845#post2189845 That was likely the best link posted in this thread. I invite you all to go open up a custom shooting game to show the issue.
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