NoAverageJoe
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Everything posted by NoAverageJoe
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Hi All. Here is a new unrealistic request forum when you can ask for all the things that will never make it into the mods or standalone game. I will kick this off... 1. Port dayz to android and put in a system where you can team up with and bandit kill people also playing on android devices in your immediate vicinity. 2. Add Kinect support so you can surrender and solute in full bodied motions. 3. Add wheelbarrows as external inventory storage with 40 slots can you can push between towns on looting sprees. 4. Pets, allow the ability to capture and tame the wild animals of chererous and use them in battle (Gottal catch them all :D ) What about you guys n gals? Regards Joe
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Fair warning, Following server hacked UK 181 Took a while to realize as its night but there are random weapons spawned and a ton of helicopters flying about. I thought it was normal enough and it was pitch black thought i was a dead body search it and got a AS50 with 6 clips. I then left as i don't want to get banned if it is indeed hacked. So be careful i cant prove it hacked and i hope not but its just a heads up. Best Regards Joe
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Hi All, First suggestion post so please hear me out :). The back story as i understand it is that a unknown virus has wiped out the major population in Dayz and that the infected(Not Zombies) now roam the land and so on. As it has been stated these are not zombies or undead really and they are just fully infected (Rage like virus akin to 24 hours later) i would like to suggest the following. 1. A viral bar, this would complement the food water blood and heat elements that keep us on our toes. 2. As the virus would spread through large town quicker (Chernogorsk, Elecktrozavodsk) there should be zones where the virus is prevalent like the radiation zones in Fallout 3. - You would need to show this is a toxic environment somehow (maybe piles of dead body's?) and when you enter that area you should notice that the viral bar increases slowly. - There should be heavily affected zones (Hospitals) that you will contract the virus at a faster pace. On this point i think this would help counter the city rape factor as these areas are forever under heavy conflict PVP wise and and people who hunt for the craic. these area should be made to be dangerous environmentally and not just because a sniper is waiting to say hello in an not so friendly manner. This would work well as the better loot (Blood, Morphine, Painkillers, etc) you need to survive is located in these areas so you get a risk VS reward factor in exploring it. - You need to be able to counter the effects to the virus. In my opinion the effect should not dissipate over time without aid. I would like to suggest the introduction of antibiotics (copy the painkillers item and rename etc) to complement the rest of the medical supplies. these should be semi rare to find even in hospitals because this is post infection and the supply of antibiotics would be lower by default. these should reduce the effects suffered by the virus, but is should not cure it!. To cure the infection (If the option were to be included) i would suggest an rare item an experimental cure that would be located in the military aid post or other militarized locations, Maybe it can the programmed to spawn at one of several military installation on the map on server. This should be set that it can only be administered by another player (like blood bags). 3. You need to be able to block the virus!. I would suggest a two fold approach to this, - Gas masks. These would allow entry to the lightly infected areas without risk. But should be effective when entering heavily affected ares such as hospitals or military aid posts. -RAD or biohazzard style suits to fully block the effects of entering a heavily infected area. This would also add great risk as you would be much more noticeable in a bio/rad suit. This would complement the Ghillie suit. 4. The infected NPC's roaming the streets of villages towns and barracks. Normally they attack you and can inflict normal damage and risk of cuts(Bleeding). I would suggest that ANY attack from a roamer adds to the viral bar total. This would vastly increase the danger from infected and level the playing field making them a full threat to be feared. At this time they pose a minimal threat and that is mainly due to player carelessness (On my part anyway :D ). 5. Infected players. Well this one is a hard one but id like to suggest the following. Players with high infection should show signs of sickness (Coughing etc) and the screen should be wavy and maybe high temperature with risk of passing out (Egg timer) when highly infected. This element is like opening a can of worms... its gonna get messy. this will effect group players and bandits alike. when a human combatant is infected and at the coughing stage (lets say 80% infected for arguments sake) they should spread this infection to other players at a slow rate. This adds a danger element to playing with friends as even the closest of friends or clans can turn on one another if a player is sick as he is now a deadly risk. Do you wish to save him and find him much need antibiotics or even cure him if you can. Once the player is 90% infected it should gradually progress with no further influence toward 100% infection. And the thing is the player can keep this to himself as he may be afraid they will indeed kill him to save the group if they find out (That's were the coughing and passing out come in to play). - 100% infection - At this point for all intents and purposes the player character is dead (off with him to lobby to start again) but his body should change to an NPC infected (Roamer, Hopper, crawler randomized if possible) which will now due to proximity to other players attack the remaining players and spreading infection starting the cycle all over again. This would require some programming magic with which i do not have experience but i think should be possible. 6. This all has the effect of pushing players further from shore instead of these two main town locations and the airfield and make the smaller villages just as much of an danger. This in turn makes all loot valuable even that can of coke in an apartment because the danger in trying to get it is that much much higher. I do not believe this would break the mechanics of the game, I believe this just adds another layer of depth and risk to playing Dayz. This would alter the way PVP is approached and would increase exploration and this could in fact pull players together as the environment would be against them and they would need to band together more safety in numbers which would also lead to infection paranoia. This would also make bandits far more dangerous to the group players but at the same time it is very risky to be a lone bandit as you can get infected and would not be able to cure yourself without the aid of another. That's it for now. It really is just food for though so please feel free to rip it up and throw your opinions in! id love to hear them. I love the game its going great places i tip my hat to all the Dev team for all their work and effort. Best Regards Joe
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Wow how did i overlook this :rolleyes:. You are 100% right mate... infected is infected progressive over time. Yup i can see that working in better with the overall theme of this idea. Good spot, Beans for you! :thumbsup: :beans: . Regards Joe
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Hey Mate, Thanks for your input on this and giving my thread the look over ^_^. I agree that the A.I is something that requires its own thread to expand to see how it can complement the game and if it could be implemented. As you said it should not be a re-spawning feature as this would kills the games theme somewhat as this would be no different from most mmo's with re-spawning NPC gangs. Some beans for you mate :thumbsup: :beans:. Best Regards Joe
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Hi mate, Not shamelessly plugging my own thread.. BUT i believe you will like it as i cover this and a fairly feasible way to lead up to this end and the suggestions that followed are very interesting from the player base. Again my intention is not to hijack but to expand. dayzmod.com/forum/index.php?/topic/63983-a-new-element-of-difficulty/ I think you will like it. Best Regards Joe
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Yeah i get you man and that make sense :) i will word my titles better in future. And if the suggestions link in to the initial post i made in some way then by all means dude share them :). I just want to keep a flow and theme to the posts as it would get harder to read and follow. But that's just me. It could be implemented as a way to differentiate the site that might hold the prototype cure to the infection for players. As you say there could well be a remaining military element that would protect this and try to reverse the outbreak. With some testing and balancing...why not? :D.
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True that there would possibly be some area's that should bring in at least one stronghold with AI protection but then i don't know if that would fit in with the theme of the game as AI would be hard to balance and they could cause rage war's due to the chance of being sniped a mile away by AI (Not that it cant be done) but i think mate this should be its own thread as this is a totally different can of worms. It just that if a player is killed by another player losing the hard earned gear, that is ok as their is a chance of returning the favour. But a AI doing this would be rage inducing (In my opinion) But raise a new thread mate and we will chat more on how this could be implemented and the pro's VS con's of such a thing then down the line we can see how it both the AI and Infection ideas can complement each other. Best Regards Joe
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Hi All, I was thinking further on the infection of players. When a high level of infection is reached and the player is wheezing coughing etc. Should there be movement changes like a slightly slower pace (OR a slightly faster pace as the zombies are fast) should walking have a bit of limp to it?. When highly infected are in a town how would the infection change your interaction with the fully infected NPC's should it change at all?. I was thinking that they are far less likely to detect you due to your infection level as you are pretty much one of their own. This would help to balance the difficulty as well as you would now have a increased chance of getting into areas with antibiotics. If you run up to one it would still try to take you face off :) but it will ignore your in you are a few feet away. The level at which they attack or ignore would be dependent on how far your infection has progressed. But at the same time when entering an area where the virus is present you will still contract it at a slow rate. Just more food for thought. Best Regards Joe
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I like this train of though lets keep it up :). How else can we make this work?.
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Thanks mate! I hope one day that they see this thread and give it a read through :). Have some beans :thumbsup: :beans:
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I would agree with this as in real life you do not have a counter on the side of your mag but i doubt this is something they would remove. Beans for you sir!
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To be completely honest mate i was not aware they existed as i never found them until Optionism said it up above. So less work there for the dev team :). And rarity is good as they would have been used up in the initial outbreak of the virus leaving less for us poor survivors. Beans for you! Best Regards Joe
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I like where you are going with that mate. As well as visual effect while playing they may be able to make use of the bandit skin so over time at certain intervals the character skin will change to the bandit skin (Bloodied skin). Then once at 100% player character dies and infected bandit skinned NPC takes its place to roam the area or attack the group and so on. I love the idea of hallucinating as it gets worse, ghostly images of infected or bandits or just hearing things that are not there. I like it mate beans for you! Best Regards Joe
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That makes perfect sense in fairness. How would i know i am sick until the screen is wavy and the coughing and spluttering kicks in. I get where you are coming from. The question then is... How do we differentiate the viral effects from hypothermia?. Should this act like a fever? should the temperature indicator show a high temp as a hint?. Also a valid point on hot zones of infection as we would not want floating green mist indicting a hot zone. My suggestion was for dead body piles where the infected dead where tossed. Maybe a combination of this and more infected NPC's? Very good point mate, have some beans!.
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But they are not zombies i thought the dev team said they are infected people which indicts a virus of sorts and yes i would agree with the waiting for starvation point (Ala 24 hours later) which all served to feed my imagination and prompt me to write up the ideas above. Nothing what?. No offense mate if i misinterpret this post. Are you saying that as there is no big backdrop to the mod that we cannot speculate as to how this occurred and try to piece it events together ourselves. I believe if we all throw our 2 cents in on how it could have happened or what we believe occurred, then we create that rich story that we live with each character. This is a real game and it is a experiment by the dev team. Which has been noticed and has paid off with the stand alone game to come in due time. This is not real life this is just fantasy (Caught in a landslide.... sry). They gave us a test or a template/framework of an idea which we filled and gave it a life of its own. This is confusing and if you have time id like to hear your response to clarify. - This is a mod and therefore is open to further modification? this is its purpose and as its alpha it is in a prime position to test out new ideas and flesh out the game/mod/altered reality engine(Call it what you will ;) ) - Already we have see the introduction of new skins to the game and i sure we will see more so the original post is dev food for thought. - As for not suggesting anything no offense again but that comment holds no ground as all the above does not currently exist so i am suggesting a great deal. - Your last comment on using the search bar i will choose to overlook as this is my idea i thought up myself on the spot and did not need to base it or rob any one else's idea. Sure other people may have similar but this is not a copy as we are all fully entitled to supply idea's and thoughts at any time. It should be encourage and not put down. This is just my response to your opinion so feel free to throw more out! :thumbsup: :beans: . Best Regards Joe
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Thank you mate. Just a few thoughts as ive had while playing. It would take alot of refinement to complement the current vibe of the game and not take away from the existing tension. And thank you for the Beans :) ill need these on my travels heh. If the Dev's thought even one idea was worth thinking over that would be awesome and id be chuffed.
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Very true, i hadn't factored in new players but then again not much is changed from that stand point (Don't let the infected hit you). You could start with one bandage one painkiller and one Antibiotic one hope and one prayer :lol: .
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Got hit by zed? Well, you'll soon be become one...
NoAverageJoe replied to martink8190@gmail.com's topic in DayZ Mod Suggestions
Have a read of this. I posted a few minutes ago. http://dayzmod.com/forum/index.php?/topic/63983-a-new-element-of-difficulty/ -
Yeah i would not like to drastically affect gameplay or ruin it as it is a fantastic game as is and any idea i come out with would need much refining to make it playable.
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I get you yeah again its just a thought. Plus you and half of any server enjoy sniping at cherno! :). Yeah i would like it to be similar to the temp bar at that reflects hypothermia. My idea would reflect infection which would be my justification for for the new indicator bar. I can see your point and my intent would not to be to push people away from shore or the towns only to encourage them to explore other options and only the most experienced players and well kitted out would venture into electro cherno. Also just to note that i would not intend that everything part of the town would be infected just the hot areas like the hospital as most sick people or carriers would have been taken there. Thanks for your reply mate.
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Diablo 3 one of the most highly anticipated games of this year and it broke something on each patch and constantly brought down the game on a very regular basis (every few hours) this was Blizzard and all of Blizzards resources could do fu*k all about it for a long time. there was not excuse for this coming from the background they have. This mod is freelance man small crew doing it for the love. Warz will not be like this mod you are correct. They will break it in every other way by making it all MMO based it will lose the depth (kill 10x zombies collect 5 zombie scalps to make a fancy zombie sweater and such) and fear this game has and will become another action shooter like many other throw away titles. This is not a rage fueled rant its just my opinion. I just feel it wont have that feeling of dread or loneliness or even joy when you finally find your friends like i did today, then the sadness of watching them die only to be alone again and hunted. This is unique i'm happy to be apart of it. Its certainly better than it never existing at all. Or the chance that he stops caring about developing it due to this kind of reaction (Your entitled to your opinion i wont take it away from you). It is Aplha its unusual to get a game at this stage let alone have a full audience of 800K. Lots more people to notice the bugs but not reporting them constructively to assist the dev team. Even if they were is alot to fix for a small team it takes time. Just keep it in mind plus we cant say he robbed us the mod is free, we chose to buy it :). Well that's my 2cents on the subject hope it made sense. IT WILL GET BETTER :D. Peace n Respect guys n gals.
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Hey Guys n Gals Quick question i joined UK123 V1.7.3 95208 and i kid you not the sky was burning. I spawned in my safe room and everything was slightly brighter than normal and i was inside and thought nothing of it but walked outside and the sky was very dark near black and and the buildings where slightly glowing when looked behind me and it was a wall of fire? not right behing me but an 100 yards away the screen left to right was a sheet of flame (sound effect of burning also). I could not take a screen shot as any time i try it take a snap in Dayz it takes one of my desktop and not the game (Also odd but not related). And i mean the world was on fire. Could this be the result of a hack? anyone had this occur for them?. It was cool to look at but left for the sake of my character. If that was a bug then it was a pretty interesting one. Regards Joe
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Server file keys not accepted/Waiting for host help appreciated
NoAverageJoe posted a topic in DayZ Mod Troubleshooting
Hi Guys an Gals an Walkers I have honestly tried many, many things to get this mod working. I dident want to have to bug you but here we are. I have a steam purchased copy of ARMA2 and OA/CO Points to note on what i have done myself - I have tried both the latest patch and the previous 94876/94945 - I am using Six Launcher 1.7.2.3 - I am running the game as administrator - I have tried coping the addons folder from the ARMA2 folder to the expansion/addons folder in an attempt to resolve this (Backed up beforehand of course :) ) - I have verified cache integrity within steam - have used Six updater to update the essentials - I have resinstalled battle eye - I have deleted and reinstalled ARMA2 + Expansion + Mod (Which dident work kinda frustrating and time consuming but necessary troubleshooting step ) - I have A strong rig specs below so hardware is not an issue - I removed the keys below from the addon folder which did not help (Made it significantly worse actually heh) - Restarted system at various points - Im sure i have done more than is listed but its been a long day my mind is buggered I have a strong background in troubleshooting issues i work in I.T but im stumped here so if you can help thank you as i would love to help the community improve this game and find/report bugs to helpout and such. Plus you would justifiy the 20 euro i put out for it :D. Thank you very much in advance Joe Relevent Specs: OS Name Microsoft Windows 7 Ultimate System Type x64-based PC Processor Intel® Core™ i7-2600K CPU @ 3.40GHz, 3400 Mhz, 4 Core(s), 8 Logical Processor(s) RAM 8.00 GB Graphics: Nvidia 560GTX 1.5GB Screenie! ! -
Server file keys not accepted/Waiting for host help appreciated
NoAverageJoe replied to NoAverageJoe's topic in DayZ Mod Troubleshooting
Bump, I have done the 700MB patch also which had not effect on the error.