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NoAverageJoe

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About NoAverageJoe

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  1. Hi All. Here is a new unrealistic request forum when you can ask for all the things that will never make it into the mods or standalone game. I will kick this off... 1. Port dayz to android and put in a system where you can team up with and bandit kill people also playing on android devices in your immediate vicinity. 2. Add Kinect support so you can surrender and solute in full bodied motions. 3. Add wheelbarrows as external inventory storage with 40 slots can you can push between towns on looting sprees. 4. Pets, allow the ability to capture and tame the wild animals of chererous and use them in battle (Gottal catch them all :D ) What about you guys n gals? Regards Joe
  2. Fair warning, Following server hacked UK 181 Took a while to realize as its night but there are random weapons spawned and a ton of helicopters flying about. I thought it was normal enough and it was pitch black thought i was a dead body search it and got a AS50 with 6 clips. I then left as i don't want to get banned if it is indeed hacked. So be careful i cant prove it hacked and i hope not but its just a heads up. Best Regards Joe
  3. NoAverageJoe

    A new element of difficulty.

    Wow how did i overlook this :rolleyes:. You are 100% right mate... infected is infected progressive over time. Yup i can see that working in better with the overall theme of this idea. Good spot, Beans for you! :thumbsup: :beans: . Regards Joe
  4. NoAverageJoe

    A new element of difficulty.

    Hey Mate, Thanks for your input on this and giving my thread the look over ^_^. I agree that the A.I is something that requires its own thread to expand to see how it can complement the game and if it could be implemented. As you said it should not be a re-spawning feature as this would kills the games theme somewhat as this would be no different from most mmo's with re-spawning NPC gangs. Some beans for you mate :thumbsup: :beans:. Best Regards Joe
  5. NoAverageJoe

    Dead players turning to zombies

    Hi mate, Not shamelessly plugging my own thread.. BUT i believe you will like it as i cover this and a fairly feasible way to lead up to this end and the suggestions that followed are very interesting from the player base. Again my intention is not to hijack but to expand. dayzmod.com/forum/index.php?/topic/63983-a-new-element-of-difficulty/ I think you will like it. Best Regards Joe
  6. NoAverageJoe

    A new element of difficulty.

    Yeah i get you man and that make sense :) i will word my titles better in future. And if the suggestions link in to the initial post i made in some way then by all means dude share them :). I just want to keep a flow and theme to the posts as it would get harder to read and follow. But that's just me. It could be implemented as a way to differentiate the site that might hold the prototype cure to the infection for players. As you say there could well be a remaining military element that would protect this and try to reverse the outbreak. With some testing and balancing...why not? :D.
  7. NoAverageJoe

    A new element of difficulty.

    True that there would possibly be some area's that should bring in at least one stronghold with AI protection but then i don't know if that would fit in with the theme of the game as AI would be hard to balance and they could cause rage war's due to the chance of being sniped a mile away by AI (Not that it cant be done) but i think mate this should be its own thread as this is a totally different can of worms. It just that if a player is killed by another player losing the hard earned gear, that is ok as their is a chance of returning the favour. But a AI doing this would be rage inducing (In my opinion) But raise a new thread mate and we will chat more on how this could be implemented and the pro's VS con's of such a thing then down the line we can see how it both the AI and Infection ideas can complement each other. Best Regards Joe
  8. NoAverageJoe

    A new element of difficulty.

    Hi All, I was thinking further on the infection of players. When a high level of infection is reached and the player is wheezing coughing etc. Should there be movement changes like a slightly slower pace (OR a slightly faster pace as the zombies are fast) should walking have a bit of limp to it?. When highly infected are in a town how would the infection change your interaction with the fully infected NPC's should it change at all?. I was thinking that they are far less likely to detect you due to your infection level as you are pretty much one of their own. This would help to balance the difficulty as well as you would now have a increased chance of getting into areas with antibiotics. If you run up to one it would still try to take you face off :) but it will ignore your in you are a few feet away. The level at which they attack or ignore would be dependent on how far your infection has progressed. But at the same time when entering an area where the virus is present you will still contract it at a slow rate. Just more food for thought. Best Regards Joe
  9. NoAverageJoe

    A new element of difficulty.

    I like this train of though lets keep it up :). How else can we make this work?.
  10. NoAverageJoe

    A new element of difficulty.

    Thanks mate! I hope one day that they see this thread and give it a read through :). Have some beans :thumbsup: :beans:
  11. NoAverageJoe

    A new element of difficulty.

    I would agree with this as in real life you do not have a counter on the side of your mag but i doubt this is something they would remove. Beans for you sir!
  12. NoAverageJoe

    A new element of difficulty.

    To be completely honest mate i was not aware they existed as i never found them until Optionism said it up above. So less work there for the dev team :). And rarity is good as they would have been used up in the initial outbreak of the virus leaving less for us poor survivors. Beans for you! Best Regards Joe
  13. NoAverageJoe

    A new element of difficulty.

    I like where you are going with that mate. As well as visual effect while playing they may be able to make use of the bandit skin so over time at certain intervals the character skin will change to the bandit skin (Bloodied skin). Then once at 100% player character dies and infected bandit skinned NPC takes its place to roam the area or attack the group and so on. I love the idea of hallucinating as it gets worse, ghostly images of infected or bandits or just hearing things that are not there. I like it mate beans for you! Best Regards Joe
  14. NoAverageJoe

    A new element of difficulty.

    That makes perfect sense in fairness. How would i know i am sick until the screen is wavy and the coughing and spluttering kicks in. I get where you are coming from. The question then is... How do we differentiate the viral effects from hypothermia?. Should this act like a fever? should the temperature indicator show a high temp as a hint?. Also a valid point on hot zones of infection as we would not want floating green mist indicting a hot zone. My suggestion was for dead body piles where the infected dead where tossed. Maybe a combination of this and more infected NPC's? Very good point mate, have some beans!.
  15. NoAverageJoe

    A new element of difficulty.

    But they are not zombies i thought the dev team said they are infected people which indicts a virus of sorts and yes i would agree with the waiting for starvation point (Ala 24 hours later) which all served to feed my imagination and prompt me to write up the ideas above. Nothing what?. No offense mate if i misinterpret this post. Are you saying that as there is no big backdrop to the mod that we cannot speculate as to how this occurred and try to piece it events together ourselves. I believe if we all throw our 2 cents in on how it could have happened or what we believe occurred, then we create that rich story that we live with each character. This is a real game and it is a experiment by the dev team. Which has been noticed and has paid off with the stand alone game to come in due time. This is not real life this is just fantasy (Caught in a landslide.... sry). They gave us a test or a template/framework of an idea which we filled and gave it a life of its own. This is confusing and if you have time id like to hear your response to clarify. - This is a mod and therefore is open to further modification? this is its purpose and as its alpha it is in a prime position to test out new ideas and flesh out the game/mod/altered reality engine(Call it what you will ;) ) - Already we have see the introduction of new skins to the game and i sure we will see more so the original post is dev food for thought. - As for not suggesting anything no offense again but that comment holds no ground as all the above does not currently exist so i am suggesting a great deal. - Your last comment on using the search bar i will choose to overlook as this is my idea i thought up myself on the spot and did not need to base it or rob any one else's idea. Sure other people may have similar but this is not a copy as we are all fully entitled to supply idea's and thoughts at any time. It should be encourage and not put down. This is just my response to your opinion so feel free to throw more out! :thumbsup: :beans: . Best Regards Joe
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