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Zetal

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Everything posted by Zetal

  1. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    I don't know many people who would stand still and allow a zombie to hit them. What he's doing is fairly close to a 'gameplay' test, where a player would be constantly moving, but still be hit. Obviously the hits wouldn't be nearly that concentrated, and if a player IS allowed themselves to be hit repeatedly without moving, they deserve an infection. What this video shows is that the zombies are extremely far from being a threat if you put in a minimal amount of effort.
  2. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    The very last hit, after 1:37 of getting hit by zombies, makes him bleed. Ie, the end of the video. See what I mean?
  3. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    He started recording at lower than half of his blood. It took until the end of the video to get down to a fourth- and none of those hits triggered bleeding, infection, or knockdown. So yes, useless.
  4. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    To be completely clear, Zombies are not a threat in 1.7.7.1. I think that much should be obvious, based upon this video someone submitted a couple days back: http://www.twitch.tv/thec1aw/c/2446924 Just as a reminder of how useless the zeds are. I say this mostly to remind those that think 1.7.7.1 is a good level of difficulty that the devs have said that there is a bug with their attack animations, making it so they don't hit you a lot of the time when they should be. So prepare for harder DayZ to return.
  5. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    Personally, I'm looking forward to the next hotfix, as the game is far too easy right now. Though there's definitely no rush. I've waited this long, haven't I?
  6. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    That was a couple days ago haha- I've gone through several lives since then and have indeed been infected a couple times - though admittedly I haven't been infected since 1.7.7.1 and I haven't tried to yet.
  7. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    This is for you. http://i187.photobuc...of-approval.jpg :D Seriously though, you're awesome. So happy to see other players that give it their all instead of just whining and giving up.
  8. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    I'm not really sure what you mean by that. I have yet to be infected in 1.7.7.1 yet, and I've got a ghillie + AKM, a small camp, and a bus. This is on a fresh spawn... Again, the game really isn't all that hard, and just because you have a hard time with it does not mean that there is no hope. Just improve, and you won't be doing the same thing over and over again. See?
  9. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    Sorry for the bad luck, mate. You shouldn't have downgraded. As for everything else that happened to you... well... The game is really easy at the moment, so that's why you got so geared up so easily. Welcome to the apocalypse. People die.
  10. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    I'd wager a lot they've probably already thought up a system like this, but it'd take a lot of work to implement... So for now we gotta settle for the bloodloss thing. Though ofc you should eventually die from starvation no matter what, so it works well enough IMO.
  11. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    But you do. Right? That's how it should be!! :D Really hard, interesting gameplay, where you actually need to struggle to survive. That's how it would actually be, after all. And hey, maybe once in a while you'll starve. That's what can happen. It's not quite there yet as I think loot drops a little too commonly on Zombies but honestly I'm OK with it. Gotta make some authenticity sacrifices for the sake of gameplay I guess. Can't just have 50% of players starve lol
  12. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    Yea I think what we really need is a global server wipe to clear out all the existing hoarded items and stuff like that. Other than that, I'm loving the new spawn system.
  13. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    And I was one of those people that disagreed with your flawed opinion. You assume that we don't care about how authentic the game is, and you assume wrongly. It was and still is in my opinion that the increased difficulty on it's OWN increased immersion. This is a Zombie apocalypse, and it's mindblowing how easy it is to survive, given that. And there are still people complaining about getting infected and dying? No wonder there were complaints before, apparently people try to let the game play itself and stand still so the zombies can hit them. Pathetic. But, fine. The devs have spoken, the last patch was unrealistic, etc etc, it's fixed now, so let's increase difficulty REALISTICALLY this time. So, Cadian412, JPWiser, and all you other realism fans, how about some suggestions on how we can increase difficulty while maintaining authenticity? Apparently we're not allowed to make it harder to lose Zombies. That's 'tedious', you see. <sarcasm> Don't want our apocalypse to be too tedious. Oh, also, we can't make infection too common, then people just start killing themselves. Nevermind that they could stay alive with an infection for nearly an hour and a half, or waay waaay more if fed. That's irrelevant, I guess. Oh, we can't increase knockdown chance, because then people think it's unfair. Can't increase range, because that's unrealistic... We're running out of stats here, guys. How odd. :/ </sarcasm>
  14. Zetal

    DayZ Mod 1.7.7.1 Hotfix

    I don't really care for the non-random wandering, personally. I think it was a neat concept but I think just like LoS it should have a much lower chance of occurring than it does right now. I'm looking at the code and while I could be misunderstanding it, it seems to be a 100% chance. I don't really care for this, as I think for the sake of gameplay we should try and move towards encouraging stealthy playstyles, rather than discouraging them. That's just my opinion, though, and this is just a fairly minor nuisance, but it really does bother me regardless. Edit: Also, why are zeds so easy to lose again? I don't see all that much difference in the LoS code. Really underwhelming.
  15. Zetal

    DayZ Mod 1.7.7 Patch

    1.7.7 is no longer the supported patch version. 1.7.7.1 has been released. If you have any issues with that patch, post it in the new, relevant topic. This one is now irrelevant.
  16. Zetal

    DayZ Mod 1.7.7 Patch

    I was particularly curious about this statement, as I'd played Lingor in the past and hadn't been impressed, so I was surprised by that statement. Just took a look at their source code (which is available online) and the LoS checks are character-by-character identical to the DayZ LoS checks. Any differences between the two are probably purely based on personal perceptions, rather than actual differences. Sorry. Source: https://github.com/S...it/compiles.sqf Source 2: The same file, but in DayZ code. Edit: I should note, however, that I agree on your suggestion. It would, in a perfect world, be ideal to have Zombie AI that behave as realistically as could be expected as in...well...real life. Unfortunately we have to deal with server and code limitations. Hopefully in the Standalone. =)
  17. Zetal

    DayZ Mod 1.7.7 Patch

    Oh, I don't mean gunshots. If you're silly enough to think that they won't hear something as loud as a Winchester, you're thinking rather unrealistically just to preserve gameplay. I mean sneaking around and such like that. Giving more control of the game to the player. Firing a gun is already a players choice- and one that, realistically, makes a huge amount of obvious noise.
  18. Zetal

    DayZ Mod 1.7.7 Patch

    I think a good common ground would be to basically make it so that it's harder to get zombies to start chasing you if you're sneaking (give more reward for player actions and put more control in their hands) but keep the same LoS checks we currently have
  19. Zetal

    DayZ Mod 1.7.7 Patch

    I could see a lot of those suggestions working and I actually somewhat agree with you, but I get really worried when people talk about making it easier to lose zombies again. Since you can always outrun them no matter what, making them lose you easy makes them not a threat again, no matter how hard they hit. Forcing players to deal with them by not breaking LoS, though, makes up for the zombies never catching you. You'll need to stop eventually, after all.
  20. Zetal

    DayZ Mod 1.7.7 Patch

    Because those are extremely rough-and-tumble attempts at fixing the bugs that have plagued this mod for so many months. As the Developers have openly stated on several occasions, however, some models simply don't support the fixes they've tried to implement, which makes fixes impossible. Besides that, I'm not sure you understand what I'm saying: You showed up only after Patch 1.7.7, complaining it introduced so many new bugs, when these bugs have BEEN HERE ALREADY. Get it yet?
  21. Zetal

    DayZ Mod 1.7.7 Patch

    Bugs? You mean the same bugs we've had for nearly 6 major versions now? Zombies hitting through walls, spawning where they shouldn't, etc etc? Welcome to Arma 2. This is a mod. Unfortunately the majority of these bugs cannot be fixed, and have been here for a long, long time now. Do you understand now why when you say that you're complaining about "bugs" that it's obvious to anyone that you're only now complaining because you find the game hard, now? The bugs that I've seen mentioned thus far and haven't been confirmed as having a fix coming soon have been around for a long time, and unfortunately can't be fixed without changing the Arma 2 engine. Zombies hitting through walls, phasing through objects... Server incongruities due to Arma 2.
  22. Zetal

    DayZ Mod 1.7.7 Patch

    You welcome more difficulty, yet when you're presented with such difficulty, you reject it as being 'unrealistic' and using mudslinging terms like 'superpowered' zombies, when anyone who has played the current patch and is being honest with themselves knows that the Zombies are anything but 'superpowered'. They are strong, and aren't as stupid as a gerbil. Running around two corners and losing a zombie is laughably pathetic, and does not at all realistically represent any form of predatorial creature. Even basic animals can understand the concept of movement prediction. 1.7.7 makes Zombies more realistic, not less. I wouldn't go so far as to say that it is 'realistic' yet, but it is MORE realistic than previous patches. You really just aren't reading what I'm saying, are you? I don't think the zombies are difficult. I was quoting Cadian, and responding to his post. In fact, they're still kind of a pushover for people that know what they're doing. Are they 'harder' than in 1.7.6? Yep.
  23. Zetal

    DayZ Mod 1.7.7 Patch

    I'll run through this for you. You quote me mentioned a "difficulty", which I got by quoting someone who was saying the game was too difficult- a certain Cadian412. You then asked what difficulty I was talking about, and then quoted the exact post I was referring to. Clear, now?
  24. Zetal

    DayZ Mod 1.7.7 Patch

    You..You actually just quoted the 'difficulty' I was referring to. Like, just now. Are you feeling okay?
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