TOPMO3
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Everything posted by TOPMO3
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Did some work on the Hunter model today, and found out something quite interesting. Currently in DayZ, the Hunter model uses the texture from the Citizen model. You can tell because the Citizen's sweater is on the Hunter's leg. Also, if you look at the back of the Hunter's model, you can see a bottom of a shoe, where his pants should be. An honest mistake I'm sure. Anyway, I took the liberty of picking a nice texture from the 4 available Hunter textures, and dirtied it up a bit. Since he's a Hunter, he must spend lots of time outdoors. This is reflected in the large dirt and mud stains on his shoes, pants, and jacket. I kept the blood to a medium amount with him, and added a nice rip to the back of his jacket which you can't see in the screen shot. Maybe once I finish all of the textures, I will make another video and show you guys the details of the models. Hope you like it!
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Another update. Priest texture. I'm attempting to make some slashes to the clothes, also I'm trying to keep this version quite simple with the blood, not to overdo it. If you notice, the face texture is also new. This is one of 6 face textures Genesiscrys has made for the game. If there is enough demand for this project to go live, we will be including all of his face textures in the release. They are BAD ASS! Thanks for any feedback!
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Da znau, znau ya! :)
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This is possible, but I don't know if it's something Rocket would do right now. Here's an example why. These new textures of mine, are making a 22MB DayZ file into a 50MB DayZ file. All I did was make a few texture edits. Because it's brand new content, it has to be included in every download from now on, unless there's some clever way of figuring that out. So if you want to include every model, you either have to make sure every player purchases all of those expansions, or you have to pass each model along, WITH it's textures etc, in every download of the game, which could make it a pretty hefty file size. I honestly think these characters are placeholders, and eventually once this becomes a full-fledged mod, or stand alone game, all of the details you talk about will be included.
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[Splint] Second option to fix your broken leg.
TOPMO3 replied to Pipinhot's topic in DayZ Mod Suggestions
Why isn't this in the game yet? This is a brilliant idea, and it would have saved me crawling 500m to my ATV last night ;) It would really have to be a walking speed though. Faster than crawling, but you cannot run with it, only crouch walk, or something similar. Please implement this feature. It's a great idea, and combines multiple items to further increase the depth of their use! -
Thanks for all of the feedback and compliments guys. Fueled by your awesomeness, I carry on!
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Thank you all for the kind words and feedback. I will continue to make textures for the units mentioned in the video, and hopefully we'll see them in-game soon. Also great idea with the ripped clothing, maybe I'll try it on the priest!
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These texture currently exist only on my hard drive, and you cannot play the mod with them installed. I would love for these textures to become the standard in DayZ, but I cannot control that. If the community demand is strong enough however... ;)
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Introducing some team members - Matt Lightfoot
TOPMO3 replied to rocket's topic in Mod Announcements & Info
:heart::heart::heart::huh::heart::heart::heart: -
Same here, game was great before, now dropping to 20-15fps regularly. Usually running game 40-50fps no problem. Performance drop here.
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Rocket, Did you manage to fix the tent persistence yet? I see mixed things on the forum. Do items inside tents survive server restarts now?
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Sounds like a case of the mad-cuz-baddies....
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Guys can we please try to make this mod truly unique, and not the same balanced boring crap that every game becomes eventually? Rocket, do your thing, I've played your mod for a week, and I have to say I have been waiting for something like this for a long time. I trust this will be quite cool!
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In your server name, please put what difficulty mode this server is running (Regular, Veteran, Expert). New servers have started doing this, and it makes finding servers much easier! Thank you for your hard work!
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I guess I'll jump on the band-wagon with this thread. Play last night from about 10:00pst, till about 2am. Logged out at 2:30am, logged back in because I was suspicious of the night before, when none of my progress was saved. Sure enough, I was rolled back to where my character was around 10:30pm. The game stopped saving after that, and I lost all my progress. Killer :( but oh well it's alpha, I'll just do it again tonight.
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Health and Healing thoughts + Zombie mechanics
TOPMO3 replied to Finch (DayZ)'s topic in DayZ Mod Suggestions
Agree with %90 of this. I said something similar in my post about bleeding, that it's ridiculous how it's implemented. You can get hit once, and you'll just bleed till 4000 where you will start visually noticing that something is wrong. Your character makes no noise, and no visual notifications that you're bleeding aside from a while medical cross (???) that's supposed to represent life draining out of the body? If I'm bleeding, I should see red blood-drips covering the camera, or a blurry effect, or 3 red blood drips flashing bright red either over the blood icon, or next to the crosshair, something! Quickedit: Love the regenerative blood idea too. Naturally the body heals by itself, if you sit still, are fed, hydrated, you should regain health slowly. Maybe faster if you've lit a fire and are sitting by it (this would be a cool trade-off mechanic. Heal faster, but be a bigger target)... what do you think? -
Hello, new to the forum, and the game, but so far I really like both! :) #1: Bleeding. Great idea, bad implementation. Last night I got jumped by a zombie at full health (12000 blood), he hit me once before I killed him, but I didn't realize I had been bleeding until I was down to 3500 health and passing out! There needs to be a better indicator of blood-loss than a tiny white cross pulsing on/off on your blood icon. This can even be misunderstood as something else? It COULD be mistaken for a regenerative effect, since a medical cross often means health. Suggestion: Have the blur-on blur-off effect on always if you are bleeding. This will continually remind the player that he is in immediate danger of losing blood. Maybe make the player continually make pained sounds as he's bleeding so you're always reminded of it. #2: Zombie density in starting/coastal towns. Small coastal towns (Kamena, Kamorovo) should have a smaller density of zombies than bigger more inland towns. This will ramp up nicely with players who are starting out, have little ammo, and not much firepower. This is especially true now since zombie spawns have been increased dramatically. Currently (as of today) you can't get into any houses without alerting 4-5 zombies, and that means pretty much half of your ammo went to staying alive, only to check a house where there's empty bean cans. Ultimately I think more players will use the disconnect exploit to avoid this zombie scenario. Because right now, everyone will be getting chased out of cities. Hell, even tiny houses in the middle of forests have 3-4 walkers around them. Which is fine, but a respawning player needs to be able to start somewhere, and work his/her way up. #3: Night time weather/light. I love playing at night, it's so much more atmospheric and intense. Playing during a bright moon is great. Playing when it's raining is terrible. I understand this is an old engine, but something has to be better than that rain. You can't see anything, and you can't do anything if it's raining. It's just /disconnect, and find another server. That's unfortunate. I think maybe switching the weather patterns, or make it rain less during the night. Let it rain, but for short periods, drizzle maybe, have it stop and start again every 5-10 minutes so players have to run around in spurts, timing out the windows between the storm. Otherwise I'm having an absolute blast playing this game! Thank you to everyone involved. I'll see you in the treeline. TOPMO3
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New player. Played all weekend. My suggestions.
TOPMO3 replied to TOPMO3's topic in DayZ Mod Suggestions
Just thought of a decent solution to night-time vision. I like what they did in games like Stalker, where there is a visibility fall-off that extends from your character at night. For example, a 3-5 meter radius of slightly visible, black/white desaturated vision bubble will encircle your character. Everything beyond that is the good old blackness we all have come to love/hate. This way you won't go charging down a hill into a city which you can make out zombies from far away, but you can still run to your location without falling off a cliff or smashing into a tree.