So, first of all, I think this is a pretty fantastic experiment. It's both entertaining and somewhat revealing about human nature. When I say that, however, I don't mean so much about the moral ambiguity that ends up surrounding murder. Mostly, I think this survival simulation ends up putting a microscope on the real crux of human society. It all comes down to the haves versus the have nots. In the case of Day Z, it's become very apparent that the haves are those with vehicles and everyone else are the have nots. They are the "1%", so to speak. Now, I've heard that the longer term goals planned for the standalone include expanding upon fortifications with the possibility for people to create truly fortified camps/bases. I can see how that gives people something to aspire to and something more to do than just "stay alive". However, with servers that can support 50, 100, 200 players, and such limited spawns of vehicles (that will never respawn unless destroyed), it begs the question: what, then, are the long term goals for vehicles? It's currently very easy to "vehicle horde", as many have pointed out in these forums. With the vastness of the map as it is (especially when on foot), the possibility of stumbling upon a player camp with vehicles is about as good as winning the lottery. I think it's rather clear that the static nature of vehicles needs to be re-evaluted. While I don't have the answer, I'm sure there is one.