I'd also like to keep in mind that whilst adding more realism with things like 'broken bones' that don't heal for a day' might just motivate players to suicide and walk back to their body because "that's easier". Although we crave realism and complex mechanics game-wise, but the overhead of all these items does increase the time you need to keep mending them, thus we might end up with more survival-simulation then we bargained for. Spending 50% of your time managing injuries/health. Keep in mind, 35 minutes of average life expectancy is already low, I feel the game should still remain playable for single player + less experienced users.