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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

maever

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About maever

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    On the Coast
  1. I'd also like to keep in mind that whilst adding more realism with things like 'broken bones' that don't heal for a day' might just motivate players to suicide and walk back to their body because "that's easier". Although we crave realism and complex mechanics game-wise, but the overhead of all these items does increase the time you need to keep mending them, thus we might end up with more survival-simulation then we bargained for. Spending 50% of your time managing injuries/health. Keep in mind, 35 minutes of average life expectancy is already low, I feel the game should still remain playable for single player + less experienced users.
  2. I wonder if you would still agree with your current philosophy after a good month+ of playing. A lot of initial annoyances within te community seem to originate from lack of experience in the game, I will admit, the game has a fairly steep learning curve (as well as a good few quirks). The game is very rewarding to those who understand it's rules. It really gives a sense of accomplishment and when that fades you can always boost your ego by sniping helpless players for no reason in Cherno / Elektro ;p (as many seem to do).
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