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INFRAGGABLE

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About INFRAGGABLE

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    On the Coast
  1. INFRAGGABLE

    Towns and Hirelings

    Buildings/Fortifications - Small buildings/fortifications for solo players - Larger buildings/fortifications for groups of players (requires several players to initiate buildings proces) - Will require materials, larger/complex buildings/fortifications requiring sigificant amounts - Building proces takes longer the larger/complex the building/fortification and can be interrupted/claimed by competing players (fighting for territory) - Can be claimed by competing players if left unprotected (claiming buildings/fortifications takes several minutes/hours and can be interrupted) - Can be destroyed but will require a significant amount of firepower or explosives depending on the size/rigidity - Repaired with required materials depending on building/fortification type - Limit number of buildings/fortifications per player and within a certain radius (to avoid abuse and wirefence like trolling) - Unable to place buildings within already existing towns (i.e. Cherno) - Placement of NPC/AI in player buildings to either guard or trade items placed in gear/storage (which the players and NPC/AI have to guard) NPC/AI Hirelings: - Identical starting gear as fresh player spawn - Can be geared with same items as players - Needs to be fed and kept warm (if not, will die or leave if unhappy) - Can only patrol player buildings/fortifications (not a follower) - Can be ordered to either guard, provide medical assistance or trade items of the player (i.e. food for ammo or more specific stanag for akm rounds etc) - Limit number of NPC/AI per player and area (i.e. 2 per player, meaning you'd be able to place a merchant with 1 guard, but in order to avoid abuse also limit number of NPC/AI within a certain radius - Can be set to either fire on sight or untill fired upon - Will remember players that fired upon them while witnessed by target NPC (if survived) and other nearby npc (even after player death, maybe even a possibility to elvove into some sort of bounty hunting system) DayZ would require some form of currency in order to get hirelings and maybe even to hire NPC/AI to work on buildings/fortifications in order for them to be build besides needing materials. Anyways just DayZdreaming :P
  2. INFRAGGABLE

    MERGED: Everything about DOGS

    I Suggest using search next time as there is already a thread about the suggetion of adding dogs to the game, even older than the one posted above. http://www.dayzmod.com/forum/showthread.php?tid=1536
  3. INFRAGGABLE

    MERGED: Everything about DOGS

    Was about to make a suggestion thread about implementing dogs and zombie dogs, good thing i did a search first :). Anyway, i'd love to see dogs added to the game, friendly ones have to be extremely rare, because it should feel rewarding to find one and you actually create a bond with your furry companion because you can't simply replace it. You'd have to give it some food in order to have it follow you around and maybe you can even name it. Possible actions/interactions: - Protect you without being a zombie magnet - Grab items without attracting to much attention from either zombies or players - Alert you about surrounding dangers - Skin changes depening on owners humanity? More hostile looking dogs for bandits etc.. Maybe even allow the zombies to ignore your pet unless provoked and only have zombie/infected dogs attack the pet and its owner. Imagine the scene from 'I am Legend'... yeah.. Zombie dogs are pretty much a must in a 'Real' zombie game :P. Packs roaming the woods etc, stalking and following player trails.. These additions would make the game even more tense, thrilling and emotional.
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