Just like many of you I have been dreaming of an ultra realistic zombie survival game. I feel though, as a game it lacks something that is needed to keep people playing this game for years to come. its still in Alpha/beta and I am sure it will improve over time. Here are a few suggestions I think will help. 1) More content. This may be a limitation of the Arma 2 engine but it would be awesome to have more buildings to enter, more towns to explore, more roads and more variety other then acres upon acres of trees. I think the total loot of the server should not be effected though just harder to find which brings me to my next point. 2) Random Loot Make more spawn locations in the increased buildings but keep the same amount of total loot spawns. Don't have pre determined buildings for loot and don't make certain awesome loot only spawn in certain predictable areas. This would reward exploration and more players would constantly be moving all over the map increasing player encounters. 3) Don't share loot and stats across all servers. let the flaming begin but I feel this would eliminate server hoping, hiding loot in another low populated server etc. If you start on a new server you should start with nothing and your "life" tracked on that specific server. So many times i have heard of players, even my friends, leaving a server jumping on a low pop server and farming awesome loot just to come back to the original high pop server with a sniper rifle, camo, GPS and a whole load of other crap just to camp a town and kill everyone in sight. 4) Add more brush, taller grass in areas, more bushes, thicker forests. I can spot a tent and players and other objects from 800 meters away without even looking for it no mater where its hidden. If its in my line of sight is sticks out like a sore thumb. I suggest making the brush a little thicker so you can't just look 800 meters into a forest and spot everything. Making the grass and low lying vegetation thicker would also be good. 5) Helicopter crash events. OK so right now the heli can spawn randomly in a pre determined spot. So people jump from spot to spot farming for good loot. How about making that spot anywhere on the map and also alerting players to its arrival. maybe a caption on the screen "You look up and see a helicopter out of control heading for "name of town". Bam we have a spot where everyone on the server will want to move towards increasing player on player interaction and sightings. 6) Increased Zombie types and activity Different zombie types, self explanatory and lots of people suggested this already lets move onto the activity part. How about as you move from the coast to the center of the map we increase the zombie spawns. So for all of us who start off at the coast the zombies would be like they are now but once we start heading more inland the zombies start spawning in greater numbers and all over the place wilderness and towns. 7) More players. I have gone hours upon hours without seeing a single person. It would be cool to rise the minimum slot count to 80-100. I understand you would require a serious server to handle that load especially with the Arma engine but I am sure you could optimize it somehow to help being down server load impact. 8) Make this game a living hell. Make zombies faster, more of them, more types like i mentioned above. I want to be punished for not having ninja like stealth when i enter the first building. Late game I want to have to work with other people to enter a town guns blazing because of the size or difficulty of the zombie horde in front of me. Which brings me to my next point. Genius post. Read this after my post had to include it here. http://dayzmod.com/forum/index.php?/topic/20112-the-only-realistic-way-to-prevent-deathmatching-make-dayz-a-living-hell/ 9) Force Cooperation I don't want no silly reward system, no karma none of that crap, if you are a bandit kill all you like i don't care. I want more blood pack type things where you require a second person to assist you to accomplish a task. This would require people to seek each other out for assistance, can you trust them? Will they kill you when your back is turned? This will add to the already suspenseful situations. How about the harder towns inland, which have increased zombie spawns and difficulty would require more then one person to clear. So you would need to seek a friend to help you accomplish a task, who may then stab you in the back and make off with the loot. Ahhh the possibilities. Already suggested but I think are good. Log out timer - where your body remains on the server for 1-2 minutes after you disconnect. Radios - for in game communications across map. We all have team speak but i think being able to talk to a perfect stranger within the game would be cool and may create more player interactions. The goals of my suggestions are to: Increase player on player interactions more content to explore more dynamic, and spontaneous game play more player choices Less loot drop location maps Less server hoping Less farming of only a few key areas These suggestions are just that, suggestions. If you have comments please don't hesitate to list them below.