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Everything posted by crimsom
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what a boring game it would be if zombies where that harmless...
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Best game ive played in a long,long time i was really losing my intrest in gaming, i can see why the eve online devs are fucking hooked. aside from glitch monster spawns,desyncs and memory leaks im going to post some things which may or may not have been posted before. Quick Fixes + additions: -player models should differ having a hat and vest shouldent be mandatory. dayz database server should save charcter visual preferances. -lootable hats pants and shirts or if it isnt setup like that have lootable costumes. (half the time i cant tell who is who) ( police uniforms, millitary, civilian, maybe this will help lone players get to geather and poliece towns togeather. -allow fishing in ponds and make it chance based so newbies that get really hungry dont have to always risk their life for canned food. (maybe fishing nets aswell that give x ammount of fish per hour) -craftable bases/forts that are placed off grid collect wood and.... to build a base (bases can be burnt down with x ammount canns of gass and a match kit. (limit one to player bases dont despawn till 30 min after player x leaves the game. - an auto run function would be grand -more bicycles(citys should have at least 5-10 each) (mobility is quite rough off the start of the game- chain can fall off everyonce and a while to prevent bicycle abbuse) -more realistic non bullet based weapons such as crossbows, composit bows, sling shots, paintball guns(with rocks), bb guns. -4 hour day cycle and 3 hour night cycle (zombies only replenish at night this will help server loads and also allow players to take controll of towns for a couple hours and garason at night). -player cars should have to be hidden when logged off put a cammo/bush like tarp over your viechle that will allow players not to whore cars all for them selfs and leave nothing for the beginning players(lets the players know that there will be viechels available at least some where in the server even if extreemly hard to sniff out). -add a few caves to the map maybe sewers aswell -unique server events (helechopter crashes over radio when in a certain proximity)(zombie swarm rushes in citys)(cold flashes players have to get indoors or near a fire when it snows or huddle togeather) -server survivor rankings longer you live the higher you go on the score board will also let people know when serious survivors are in a game and give hard core players the ability to join a game knowing there are other well established survivors also works backwards letting newbies know when they have like minded new players starting out. -fire works? why not let people know your arround from long distances. -radios i think we are in need for some radios this has serious sand box ability ( find a radio in a building some on on the other end please help me?who knows wher it goes from there) -the game needs some reason for players to interact in meaning full fashion some sort of trading or service type trading maybe each charcter that is created can specify in a single direction for example (player-1 has chose the ability to fix jammed guns, player-2 has chose the ability to fix viecheles player -3 has chosen the ability to fletch bows from wood player -4 has the ability to purify water player -5 has chosen the ability do blood transfusions) have a list of like 20 diffrent experties that way people dont shoot everything on site because the majority of use the person you are shooting has you will recieve from their dead corpse) small gangs will have the advantage but in realife we use people for their skillsets and maybe some lone players will creat small gangs much easier with some sort of experties system in place. well there are some ideas i have from sitting here for 2 hours typing furiously and not spell checking . i could use a job so feel free to hire me. thanks and keep up the good work never be content!
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yeah you dont wana fall in the foot steps of doom 3..... flashlight wise i think the comunity made that completly obvious.
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quick bump... sry
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i havent used it ingame yet but from your post im taking it, its pretty much built in hacks
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im going to link you to my post and i want you to read the last idea of the first section http://dayzmod.com/forum/index.php?/topic/35445-crimsoms-game-play-sugestions-o/
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building a base or house with raw materials
crimsom replied to fate1122's topic in DayZ Mod Suggestions
i think they just need to keep the same spawn mechanics as tents and they will be fine tent positioning nearly impossiable to exploit. -
server transfers are troubelsom and leave alot of room for exploiting at the moment but its really the best thing from a mass perspective. the hardcore gamers will abbuse the system while the casual gamers will be able to save their shit if a server goes down and play some more on another server. as for server capasity i wouldent expect it to go over 100. there is alot of data being transfered and alot of zombies running arround and im honestly supprised they where able to pull this mod off even though the zombie behaviour is far from perfect this is still a hugely insane achievement 300-600 zombies in 1 server and 100 people and some how the server dosent fully explode. planet side right now is a fps with 1000 people on a shard none of which are ai and their running serious mmo server power.
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because in the real world not everything looks like an old western movie during a sandstorm. i agree there should be more weather/enviromental affects but i dont know how often they get sand storms in russia. arma 2 has its own shader overlays at the moment and i agree there should be more skybox/sun and clowd affects and maybe some morning dew and mist and fogg but i wouldent go this full out on a mod that focouses as much as it can on realism.
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im actually for forcing stats to a individual server or an individual bank of servers. i do see lots and lots of abbuse incomming for server hopping i even see people and companys trying to sell items for servers.... kinda sad.
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Communication/identification between/of survivors
crimsom replied to randomizer's topic in DayZ Mod Suggestions
i just think thats alot of engine programming/codeing when the problem could be solved by a simple outfit/charcter visual identity system. the community could even design clothing and models to help them get some assets right up front im sure they would get at least 100+ skins form dedicated players to be quality checked into the game. -
link it to a radio, a flare, a smoke gernade a bear horn but i think the gernade thing is kinda pushing the limits on what adds alot of immersion and what ruins players game experiance from a luck based skill less direction.
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Communication/identification between/of survivors
crimsom replied to randomizer's topic in DayZ Mod Suggestions
cuts out realism im not for it! i am completly for being able to distinguish your self visually though. -
some more craftable weapons would be nice is all.
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i really think trip alarms are the best middle ground for this like ecksdee and i said its really going to make people hate the game. it may be realistic and crafty but its really going to piss alot of people off even the hard core gamers.
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-alarm trip mines creating a huge ammount of sound and scareing the shit out of random people also letting you know their position. (link to smoke gernade, bear horn, flair, glowsticks. """" NO EXPLOSIVES""""" -mirrior for signaling people faraway with a lens flair. -smoke signals from a xtra large fire -metal detector for finding crossbow bolts or misc crafting materials. -head mounted flashlight/torches for camping. -mega phone for extending voical communications further distances maybe have some on the vehicles.
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as cut throat as dayz is i think mines would just be heart breaking to see in game you can get raped molested and killed in more then enough ways then having people about being paranoid of randomly dieing opening a glitchy door to have a mine blow up in their face. A radio alarm yes but a mine no. have a trip wire alarm if you wana scare the shit out of people.
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if you wana make the meat go away or rott after 1-3days thats fine with me but i dont think theres a point in over complicating things like keepcarlm said. I actually feel that having meat rott after 1-3 days should be implimentd anyways to keep item hording down.
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my back pack is usally bugged out but i agree the zip would be pointless not to have.
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i figured 4 hours of day and 3 hours of night would have been the best mix. i played dayz 12 hours today on 3 diffrent servers and never had the pleasure of playing at night.
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excellent idea notes only stay untill person has left the server.
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heres an idea to hiding bodies!!!!! once a person is dead any zombies with in agro range will eventually smell it and eat the thing till it turns to a pile of bones and w/e gear is left over. i think you should be able to drag dead bodies arround but hiding them come on? how does one make something dissappear into thin air.
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no defib the game really isnt that hard to live once you get know what you can and cant get away with also i always hated battlefield bad company 2 for their cheazy defib revives.
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you must be one of the guys that got stuck on a road bloack and i riddled in teh back with a full clip.
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probably not even worth programming into the game would probably take them 5 months minimum and really dosent provide much substancial gamplay enchansements with out completly developing the whole game.