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dogsbd

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Everything posted by dogsbd

  1. dogsbd

    US 1808

    Where: US 1808 When: EDT 2018 What: Everyone died, dropped into ocean.
  2. dogsbd

    US 1808

    Where: US 1808 When: October 18, EDT 1000 What: Was looking at map, message popped up on screen stating "Get down from there you silly human, you can't fly." At which point I left map to find myself very high in the air in free fall, so I logged off. I don't know if that saved me or not. Also on server at the time: Headshot07, Absalom (not sure about that spelling)
  3. Artifacting worse than ever with 1.7.2.5.
  4. dogsbd

    Hacker in Cherno.. Raining buses and cows

    Hackers suck, but that was hilarious!
  5. dogsbd

    Graphical Issues

    Same here, NOTHING fixes the issue. Haven't played DayZ in over a week.
  6. Most intense moment of your life? If so I hope you're very young and that things get better for you.
  7. dogsbd

    DayZ Standalone Confirmed

    Wonderful news. NOW RELEASE THE FIX FOR THE FRIGGING GRAPHICS ISSUE IN 1.7.2.4!
  8. dogsbd

    Graphic Issue

    Read the log for the latest patch, they HAVE FIXED THIS ISSUE. They just have NOT RELEASED IT. That is what pisses me off, the issue has been fixed for a week but the fix hasn't been released. And it isn't "whining" to complain about this, this is the BUG REPORTS forum! This is a BUG, it's been REPORTED.
  9. dogsbd

    Graphical Issues

    This graphics issue has been fixed in patch 1.7.2.5 but Rocket won't release it for some reason.
  10. dogsbd

    Graphic Issue

    This graphics issue has been fixed in patch 1.7.2.5 but Rocket won't release it for some reason.
  11. dogsbd

    Pending Update: Build 1.7.2.5

    How does "we are here to give feedback" not cover giving feedback on a severe issue like the barbed wire graphics glitch??? We're only supposed to give positive feedback? Or only give feedback on issues you approve of giving feedback on? How ridiculous.
  12. dogsbd

    Pending Update: Build 1.7.2.5

    This... * [FIXED] Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts) ...was posted about a week ago. Given the number of people who have reported that the mod is UNPLAYABLE due to this glitch I would have thought that the patch should have been released as soon as that one problem was fixed. Rocket has in the past released hot fixes for problems less severe than this "show stopper" barbed wire glitch. My character is lying on the beach somewhere, waiting for this to be fixed. I won't be back until it is. It IS that bad. And save your fanboi "don't let the door hit you in the ass on the way out" comments, that has been done to death.
  13. I believe there are 2 main types of DayZ players; hardcore players and casual players. Hardcore players devote a lot of time to the game, casual players not so much. The reasons for the differing levels of time spent in game are probably many, but one big reason that casual players spend less time in game is due to real world obligations. We (as I count myself as a casual player) have a limited amount of time that can be devoted to computer games. That doesn’t make us any less enthusiastic, just limited by circumstances. One difference that is manifested in the different playing styles of hardcore vs. casual players is that casual players will almost exclusively play DayZ solo. Hardcore players are much more likely to know others they can team up with or have the time to arrange to meet with others at a certain time and on a certain server. Casual players jump into game when and where they can, if they find someone they can group with it is usually a matter of luck. My personal experience is that I have never played DayZ without seeing numerous chat conversations about when, where and how to join up with someone else. Given the size of the map, the differing spawn points and lack of a map it is very difficult for a casual player, who may only have an hour or 2 to play before returning to real life, to locate and join with others. And after spending considerable time and effort to cross half the map to join someone the odds are that they have at least a 50% chance of being shot immediately upon finding the person or group they were intending to join. Therefore I believe one of the most basic issues that could use attention in DayZ is something to help make creating groups of survivors easier for casual players. What is needed is a way to easily replicate the groups that would form in real life in the event of a disaster like a “zombie apocalypse” but to do so with complete strangers that change from day to day and from server to server. In real life familiarity would come with being with one another 24/7 for weeks and months, in game there needs to be an artificial mechanism to help create this. My proposal is that at some point during the login process a player would be offered the OPTION of logging in as a member of a group. I must emphasize that this would be purely OPTIONAL. One could still login as a non-affiliated player just as is done now. The groups would be geographically organized, meaning that everyone who joins a certain group would spawn in that groups spawning area. The spawn areas should be an area in which players spawn not a single point. This will make covering a spawn for the purpose of killing new spawning players more difficult for those inclined to do such things. Players spawning as a member of a group in a distinct spawn area would be able find one another much more easily. This is the main point. But the proposal could be taken further. Other additional ideas (some may or may not be technically possible): 1 – All members of a group should have the same or similar clothing or some identifying piece of clothing such as a certain color cap, bandana, arm band etc. This would allow group members to identify one another and therefore lessen the perceived need to shoot on sight. 2 – All members of a group would have their own private chat channel. It should still be limited in range (unless radios are implemented as loot then group chat range could be much further). 3 – Members of a group could invite solo players to become members of that group in game. Likewise a group member could be kicked from the group by other members if the need arises. 4 – Judging from comments received on this idea before the hacking incident this next proposal is the most controversial: A group member who team kills another group member should automatically be kicked from the group, loose the identifying clothing as proposed in item 1 above and loose the private chat feature mentioned in item 2. This is not entirely realistic but it is, IMO, necessary given that the familiarity that a real life group would have with one another would not exists in these ad hoc groups in game that would constantly change in composition. 5 – Further along the lines of item 4, a team killer would be announced via chat to the other members of his/her group. This too is a somewhat unrealistic compromise to compensate for game limitations stated in #4 above. Of course the spawn area concept would only affect those who are newly spawning, IE after a death etc. Those who have a continuing character would have to consider the risks/rewards of traveling too far away from the original spawn area as to do so could result in their being widely separated from other group members on a subsequent log in. But they would still have the aid of the identifying clothing mention in point 1 above to help them to determine if other players they meet are members of their group and therefore potentially (but not assuredly) friendly. Please discuss rationally.
  14. Says the single virgin sitting at home alone every week end playing video games.
  15. Currently 32 days, for most of which I've not left Cherno.
  16. dogsbd

    Pending Update: Build 1.7.2

    Relax. Enjoy the current patch. Give Rocket a break, maybe he's busy getting laid.
  17. dogsbd

    New Weapon: Mosin Nagant

    I have 2 M44's and a 91/30, I would love for it to be in DayZ but the thing about the MN is that if modeled correctly it would be incredibly loud, especially the M44 carbines. You would attract Zeds from half way across the map when you fired the beast!
  18. The best .22 caliber weapon would be the Ruger 10/22 anyway. Better range, better penetration, high capacity mags available, scopes, lasers etc.
  19. dogsbd

    The bugginess of ATVs

    Here is an idea: avoid bridges. After all ATV stands for "ALL TERRAIN Vehicle".
  20. dogsbd

    Is DayZ realistic?

    Well suppose for a second that you are in a real life survival situation (sans zombies) and you have on you all the food and water you own and have no idea when you'll find more food and water. You also have a gun and ammo. Now anyone else you meet is also in the same life and death situation you are. Maybe they want/need food, water or more ammo. So are they going to shoot you when they get a chance? Maybe not, but are you going to bet you life on that? Or are you going to shoot first? In the real world if someone thinks there is a 50/50 chance that another person is going to take away your last life giving supplies you will do whatever is necessary to prevent them from doing so. And that includes killing the other person before they have a chance to kill you. Yes DayZ is a game, which makes the stakes infinitely lower than real life. Which means the PvP in the game is probably much lower that it would be in real life.
  21. How would friends who want to play together get on the same server?
  22. Bad argument. No' date=' it is an excellent point. A virus does not attack murderers any differently than they would Mother Teresa. And VERY few people are sniping from 1000 yards in DayZ either. For one there is only one weapon that spawns in DayZ that is capable of that range (that I am aware of) and that is the M107, it is very rare. However any decent shot can get a hit at 100,200,300 yards with a decent rifle (Lee Enfield, FAL etc.) and that should be reflected in the game.
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